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BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org> Cc: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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