mesa/src/compiler
Rhys Perry a46aa3dc2e nir: add missing group_memory_barrier handling
Totals from 2 (0.00% of 127638) affected shaders:
VGPRs: 164 -> 168 (+2.44%)
CodeSize: 18420 -> 18756 (+1.82%)
Instrs: 3658 -> 3700 (+1.15%)
Cycles: 82912 -> 83080 (+0.20%)
VMEM: 70 -> 69 (-1.43%)
PreVGPRs: 155 -> 168 (+8.39%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4889>
2020-05-05 18:34:02 +00:00
..
glsl mesa: extend GLSLZeroInit semantics 2020-05-05 12:26:02 +02:00
nir nir: add missing group_memory_barrier handling 2020-05-05 18:34:02 +00:00
spirv vtn/opencl: native sqrt support 2020-05-04 11:31:29 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_* 2020-05-05 08:18:14 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources nir: Move nir_lower_mediump_outputs from ir3 2020-04-27 16:32:24 +00:00
meson.build meson: inline inc_common 2020-03-28 21:36:54 +01:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add VARYING_SLOT_VIEWPORT_MASK 2020-04-15 20:12:00 -04:00
shader_enums.h freedreno/ir3: Improve shader key normalization. 2020-05-01 16:26:32 +00:00
shader_info.h glsl: add NV_viewport_array2 support 2020-04-15 20:12:00 -04:00