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This introduces new vec8 and vec16 instructions (which are the only instructions taking more than 4 sources), in order to construct 8 and 16 component vectors. In order to avoid fixing up the non-autogenerated nir_build_alu() sites and making them pass 16 src args for the benefit of the two instructions that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is used for the > 4 src args case). v2 (Karol Herbst): use nir_build_alu2 for vec8 and vec16 use python's array multiplication syntax add nir_op_vec helper simplify nir_vec nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert use nir_build_alu for opcodes with <= 4 sources v3 (Karol Herbst): fix nir_serialize v4 (Dave Airlie): fix serialization of glsl_type handle vec8/16 in lowering of bools v5 (Karol Herbst): fix load store vectorizer Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Dave Airlie <airlied@redhat.com> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||