mesa/src/gallium
Jose Fonseca be5f71d4a5 draw,tgsi: Assume TGSI_PROPERTY_GS_INVOCATIONS default of 1.
If the shader doesn't specify number of invocations, assume one.

This fixes geometry shaders on state trackers other than Mesa (and
probably graw tests too.)

Trivial.
2015-06-23 12:19:52 +01:00
..
auxiliary draw,tgsi: Assume TGSI_PROPERTY_GS_INVOCATIONS default of 1. 2015-06-23 12:19:52 +01:00
docs tgsi: update docs for SVIEW usage with TEX* instructions 2015-06-21 07:51:53 -04:00
drivers ilo: emit 3DPRIMITIVE from gen6_3dprimitive_info 2015-06-22 15:18:57 +08:00
include gallium: whitespace, formatting clean-up in p_state.h 2015-06-19 08:45:00 -06:00
state_trackers st/wgl: fix WGL_SWAP_METHOD_ARB query 2015-06-19 08:45:00 -06:00
targets vc4: Add support for building on Android. 2015-06-15 10:32:23 -07:00
tests util/blitter (and friends): generate appropriate SVIEW decls 2015-06-21 07:52:16 -04:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys gallium: Drop the gallium-specific Android sw winsys. 2015-06-15 10:32:23 -07:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk vc4: Add support for building on Android. 2015-06-15 10:32:23 -07:00
Automake.inc util: Move u_atomic.h to src/util. 2014-12-01 11:28:44 -08:00
Makefile.am galahad: remove driver 2015-03-21 17:18:28 +00:00
README.portability
SConscript scons: add target osmesa using gallium state tracker. 2015-04-27 15:18:36 +01:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.