mesa/include
Danylo Piliaiev 480ec5b1d4 freedreno/replay: Add WSL backend for Windows
d3dkmthk.h contains only non driver specific structs, private
data structs are not defined anywhere public but contain
important information for memory allocation and submissions.
Luckily only small parts of these structs are relevant for what
we want to do and most of them are not changed between calls.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26101>
2024-01-15 13:12:58 +00:00
..
android_stub
CL
D3D9
d3dadapter
drm-uapi freedreno/replay: Add WSL backend for Windows 2024-01-15 13:12:58 +00:00
EGL EGL: sync files with Khronos 2024-01-09 17:21:44 +00:00
GL osmesa: Make osmesa.h compatible with Windows SDK's GL.h 2023-12-08 09:55:54 +00:00
GLES
GLES2
GLES3
KHR
pci_ids intel/dev: Rename mtl-p to mtl-h 2023-11-07 06:37:00 +00:00
vk_video vulkan: update video headers 2023-11-03 22:59:36 +00:00
vulkan vulkan: bump headers/registry to 1.3.274 2023-12-19 14:44:07 +00:00
winddk
c99_alloca.h
c99_compat.h
kopper_interface.h
meson.build meson/win32: There is no need install OpenGL headers on win32 2023-12-07 00:58:25 +00:00
no_extern_c.h