mesa/src/compiler
Marek Olšák 0727634443 nir/opt_load_store_vectorize: vectorize load_smem_amd
radeonsi+ACO with the new vectorization callback:

TOTALS FROM AFFECTED SHADERS (19508/58918)
  VGPRs: 708672 -> 708864 (0.03 %)
  Code Size: 31458688 -> 31217160 (-0.77 %) bytes
  Max Waves: 305960 -> 305952 (-0.00 %)

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29398>
2024-10-15 05:50:24 +00:00
..
clc clc: find opencl headers from the installed llvm/clang location 2024-09-17 14:29:19 +03:00
glsl glsl: remove linker.cpp 2024-10-04 00:10:59 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir/opt_load_store_vectorize: vectorize load_smem_amd 2024-10-15 05:50:24 +00:00
rust compiler/rust: Copy MappedInstrs from NAK 2024-10-01 11:33:35 +00:00
spirv vtn: Handle SPV_INTEL_optnone 2024-10-11 15:39:45 +00:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h compiler, vk: Support subgroup size of 4 2024-08-29 03:30:31 +00:00
shader_info.h compiler: Allow derivative_group to be used for all stages in shader_info 2024-09-03 20:03:18 +00:00