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https://reviews.llvm.org/rL356946 (present in LLVM 9 and later) changed the meaning of the "system" sync scope, making it no longer restricted to the memory operation's address space. So a single address space sync scope is needed for shared atomic operations (such as "system-one-as" or "workgroup-one-as") otherwise buffer_wbinvl1 and s_waitcnt instructions can be created at each shared atomic operation. This mostly reimplements LLVMBuildAtomicRMW and LLVMBuildAtomicCmpXchg to allow for more sync scopes and uses the new functions in ac->nir with the "workgroup-one-as" or "workgroup" sync scopes. F1 2017 (4K, Ultra High settings, TAA), avg FPS : 59 -> 59.67 (+1.14%) Strange Brigade (4K, ~highest settings), avg FPS : 51.5 -> 51.6 (+0.19%) RotTR/mountain (4K, VeryHigh settings, FXAA), avg FPS : 57.2 -> 57.2 (+0.0%) RotTR/tomb (4K, VeryHigh settings, FXAA), avg FPS : 42.5 -> 43.0 (+1.17%) RotTR/valley (4K, VeryHigh settings, FXAA), avg FPS : 40.7 -> 41.6 (+2.21%) Warhammer II/fallen, avg FPS : 31.63 -> 31.83 (+0.63%) Warhammer II/skaven, avg FPS : 37.77 -> 38.07 (+0.79%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.