mesa/src/compiler
Tapani Pälli faccbaf3fa mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.

v2: add driinfo_gallium change (Emil Velikov)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-30 11:43:10 +02:00
..
glsl mesa: add AllowGLSLCrossStageInterpolationMismatch workaround 2017-11-30 11:43:10 +02:00
nir compiler: fix typo 2017-11-28 10:54:38 +00:00
spirv spirv: fix typo on DO NOT EDIT header 2017-11-14 13:07:36 +01:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk Android: clean-up trailing '\' in make variables 2017-03-22 17:52:06 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk Android: fix spirv_info.c generation 2017-07-21 08:48:45 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c blob: Don't set overrun if reading 0 bytes at end of data 2017-10-31 23:36:54 -07:00
blob.h blob: Use intptr_t instead of ssize_t 2017-10-13 15:02:34 -07:00
builtin_type_macros.h glsl: Add basic ARB_gpu_shader_int64 types 2017-01-20 15:41:23 -08:00
glsl_types.cpp glsl: s/unsigned/glsl_base_type/ in glsl type code (v2) 2017-11-16 20:35:17 -07:00
glsl_types.h glsl: s/unsigned/glsl_base_type/ in glsl type code (v2) 2017-11-16 20:35:17 -07:00
Makefile.am compiler: Add $(WNO_OVERRIDE_INIT) to AM_CFLAGS 2017-08-29 15:20:57 -07:00
Makefile.glsl.am glsl: automake: export abs_builddir for the tests 2017-03-28 15:31:22 +01:00
Makefile.nir.am spirv: Generate spirv_info.c 2017-07-18 09:43:12 -07:00
Makefile.sources glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization 2017-11-08 18:37:29 -08:00
meson.build compiler: Move blob up a level 2017-10-12 21:47:06 -07:00
nir_types.cpp compiler/nir_types: Handle vectors in glsl_get_array_element 2017-11-07 10:41:24 -08:00
nir_types.h nir: add glsl_channel_type() helper 2017-10-16 09:06:53 +11:00
SConscript glsl: Generate ir_expression_operation.h from Python 2016-08-30 16:28:00 -07:00
SConscript.glsl mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
SConscript.nir glsl: Generate ir_expression_operation.h from Python 2016-08-30 16:28:00 -07:00
shader_enums.c mesa: remove unused vertex attrib WEIGHT 2017-11-25 17:17:52 +01:00
shader_enums.h mesa: shrink VERT_ATTRIB bitfields to 32 bits 2017-11-25 17:18:22 +01:00
shader_info.h nir: fill outputs_read field and add patch outputs read (v2) 2017-11-27 13:50:03 +10:00