mesa/src/gallium
Marek Olšák bcd0679258 radeonsi: remove si_shader_info::uses_indirect_descriptor
It shouldn't affect uses_vmem_load_other because divergent descriptors
are loaded with SMEM in waterfall loops.

Also all this removed code is highly questionable. Indirect access doesn't
matter for anything. Divergent access does, and that's handled correctly.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34492>
2025-05-14 20:19:16 +00:00
..
auxiliary gallium/aux: fixup bad indent 2025-05-14 16:33:12 +00:00
drivers radeonsi: remove si_shader_info::uses_indirect_descriptor 2025-05-14 20:19:16 +00:00
frontends pipe/video: Remove st_rps_bits and UseStRpsBits 2025-05-12 13:12:05 +00:00
include pipe/video: Remove st_rps_bits and UseStRpsBits 2025-05-12 13:12:05 +00:00
targets gallium: remove left over clover files 2025-05-13 10:29:46 +00:00
tools gallium: eliminate frontend refcounting from samplerviews 2025-03-12 01:37:28 +00:00
winsys winsys/amdgpu: Remove assert about user fence in amdgpu_fence_wait 2025-05-13 14:51:01 +00:00
meson.build delete clover 2025-04-16 10:01:44 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.