mesa/src/gallium
Alejandro Piñeiro bcb8dd7432 broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit
This is needed due Vulkan because by spec (31.1. Limit Requirements)
the minimum value for the following limits are the following ones:
  maxPerStageDescriptorSampledImages 16
  maxPerStageDescriptorStorageImages  4
  maxPerStageDescriptorInputAttachments 4

And we are using v3d textures for all of them, so current limit would
not be enough for some cases.

Note that as the current comment explains there is not exactly a HW
limit for it, so we could bump to 32 for example, but let's just be
conservative and ask the minimum required.

It is worth to note that we needed to maintain the same value for the
OpenGL case, as it gets a register allocation failure on some GL
cases. We tried to fix that with small changes on the nir scheduler,
but we found that it would require some non-trivial effort to get it
done (that eventually we would need to).

Fixes tests like:
dEQP-VK.binding_model.descriptorset_random.sets16.constant.ubolimitlow.sbolimitlow.imglimitlow.noiub.uab.comp.noia.0

v2: keep the previous limit for Opengl (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6999>
2020-10-07 20:21:17 +00:00
..
auxiliary gallium: add pipe_context::set_inlinable_constants 2020-10-07 17:30:12 +00:00
drivers broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit 2020-10-07 20:21:17 +00:00
frontends clover: move tokenize function to algorithm 2020-10-07 13:18:22 +00:00
include gallium: add pipe_context::set_inlinable_constants 2020-10-07 17:30:12 +00:00
targets lavapipe: drop dri,dricommon deps. 2020-10-06 19:04:44 +00:00
tests gallium/util: remove empty file u_half.h 2020-10-06 21:07:11 -04:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys etnaviv: Make sure to track different pipe_screens for different DRM device descriptions 2020-10-07 13:01:20 +00:00
Android.common.mk
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build lavapipe: rename vallium to lavapipe 2020-10-01 00:23:40 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.