mesa/src/compiler
Georg Lehmann bca5aab2be nir: let nir_analyze_fp_range take a nir_def
This is midly worse for vector constants, but so much simpler.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39756>
2026-02-16 18:08:53 +00:00
..
clc compiler/clc: Fix const correctness in libclc_add_generic_variants 2026-02-08 22:48:13 +00:00
glsl glsl: make fmin/fmax/fsat nan/inf preserving 2026-02-10 18:42:02 +00:00
isaspec isaspec: Print the bit number when just a single bit is undefined. 2026-01-27 02:00:40 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir nir: let nir_analyze_fp_range take a nir_def 2026-02-16 18:08:53 +00:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv spirv: Use STACK_ARRAY instead of NIR_VLA 2026-02-14 01:19:27 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir, ir3: Make ir3 GS varyings use a proper index 2026-01-21 20:54:15 +00:00
shader_enums.h nir: add ACCESS_SPARSE 2026-02-02 17:56:52 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00