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When creating an egl surface from an ANativeWindow, the window's usage flags need to be set so that buffers are allocated properly. Signed-off-by: David Stevens <stevensd@chromium.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lepton Wu <lepton@chromium.org> |
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| .. | ||
| drivers | ||
| generate | ||
| main | ||
| wayland | ||
| Android.mk | ||
| egl-entrypoint-check.py | ||
| egl-glvnd-symbols.txt | ||
| egl-symbols.txt | ||
| Makefile.sources | ||
| meson.build | ||
| SConscript | ||