mesa/src/egl
David Stevens 31c420565c egl/android: set window usage flags
When creating an egl surface from an ANativeWindow, the window's usage
flags need to be set so that buffers are allocated properly.

Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lepton Wu <lepton@chromium.org>
2020-03-12 11:03:32 +09:00
..
drivers egl/android: set window usage flags 2020-03-12 11:03:32 +09:00
generate Revert "egl: implement new functions from EGL_EXT_image_flush_external" 2019-11-14 07:46:04 +02:00
main Revert "egl: put full path to libEGL_mesa.so in GLVND json" 2020-02-06 00:19:13 +00:00
wayland egl/wayland: Add FP16 format support 2019-09-20 19:10:31 +00:00
Android.mk egl: add EGL_platform_device support 2019-06-05 13:35:21 -04:00
egl-entrypoint-check.py egl: rewrite entrypoints check 2019-07-10 11:27:51 +00:00
egl-glvnd-symbols.txt egl: add glvnd symbols check 2019-07-10 11:27:51 +00:00
egl-symbols.txt egl: use new symbols check script 2019-07-10 11:27:51 +00:00
Makefile.sources egl: drop empty eglfallbacks.c 2019-06-25 06:36:54 +00:00
meson.build Revert "egl: put full path to libEGL_mesa.so in GLVND json" 2020-02-06 00:19:13 +00:00
SConscript drm-uapi: use local files, not system libdrm 2019-02-14 11:20:00 +00:00