mesa/src
Ilia Mirkin bbbdcdcf75 st/mesa: report correct precision information for low/medium/high ints
When we have native integers, these have full precision. Whether they're
low/medium/high isn't piped through the TGSI yet, but eventually those
might have differing precisions. For now they're just 32-bit ints.

Fixes the following dEQP tests:

  dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int
  dEQP-GLES3.functional.state_query.shader.precision_fragment_highp_int

which expected highp ints to have full 32-bit precision, not the default
23-bit float precision.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-20 17:51:08 -04:00
..
compiler glsl: disable varying packing when its not safe 2016-03-18 10:26:34 +11:00
egl egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...) 2016-03-18 07:35:32 +02:00
gallium st/omx/dec: Correct the timestamping 2016-03-20 15:01:28 -04:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi glapi: remove the final function offset tags 2016-03-09 17:16:51 +00:00
mesa st/mesa: report correct precision information for low/medium/high ints 2016-03-20 17:51:08 -04:00
util util/sha: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00