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This is a temporary measure until the zeroed shaders are replaced with the real ones. This avoids a VK_ERROR_OUT_OF_DEVICE_MEMORY error due to a zero sized allocation. Signed-off-by: Frank Binns <frank.binns@imgtec.com> Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com> Fixes: |
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| common | ||
| csbgen | ||
| include | ||
| rogue | ||
| vulkan | ||
| .clang-format | ||
| .dir-locals.el | ||
| .editorconfig | ||
| meson.build | ||