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These are jobs for which we may want to enable double-buffering, which affects tile state allocation. Since the idea is that we want to decide about double buffering late, we also want to postpone allocation of the tile state until we are about to emit the RCL for the job. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17854>
108 lines
3.8 KiB
C
108 lines
3.8 KiB
C
/*
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* Copyright © 2021 Raspberry Pi Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3dv_private.h"
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#include "broadcom/common/v3d_macros.h"
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#include "broadcom/cle/v3dx_pack.h"
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#include "broadcom/compiler/v3d_compiler.h"
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void
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v3dX(job_emit_noop)(struct v3dv_job *job)
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{
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v3dv_job_start_frame(job, 1, 1, 1, true, true, 1, V3D_INTERNAL_BPP_32, false);
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v3dX(job_emit_binning_flush)(job);
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struct v3dv_cl *rcl = &job->rcl;
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v3dv_cl_ensure_space_with_branch(rcl, 200 + 1 * 256 *
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cl_packet_length(SUPERTILE_COORDINATES));
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
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config.early_z_disable = true;
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config.image_width_pixels = 1;
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config.image_height_pixels = 1;
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config.number_of_render_targets = 1;
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config.multisample_mode_4x = false;
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config.maximum_bpp_of_all_render_targets = V3D_INTERNAL_BPP_32;
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}
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
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rt.render_target_0_internal_bpp = V3D_INTERNAL_BPP_32;
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rt.render_target_0_internal_type = V3D_INTERNAL_TYPE_8;
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rt.render_target_0_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
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}
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
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clear.z_clear_value = 1.0f;
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clear.stencil_clear_value = 0;
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};
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cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
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init.use_auto_chained_tile_lists = true;
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init.size_of_first_block_in_chained_tile_lists =
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TILE_ALLOCATION_BLOCK_SIZE_64B;
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}
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cl_emit(rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
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list.address = v3dv_cl_address(job->tile_alloc, 0);
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}
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cl_emit(rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
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config.number_of_bin_tile_lists = 1;
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config.total_frame_width_in_tiles = 1;
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config.total_frame_height_in_tiles = 1;
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config.supertile_width_in_tiles = 1;
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config.supertile_height_in_tiles = 1;
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config.total_frame_width_in_supertiles = 1;
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config.total_frame_height_in_supertiles = 1;
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}
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struct v3dv_cl *icl = &job->indirect;
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v3dv_cl_ensure_space(icl, 200, 1);
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struct v3dv_cl_reloc tile_list_start = v3dv_cl_get_address(icl);
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cl_emit(icl, TILE_COORDINATES_IMPLICIT, coords);
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cl_emit(icl, END_OF_LOADS, end);
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cl_emit(icl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
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cl_emit(icl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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cl_emit(icl, END_OF_TILE_MARKER, end);
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cl_emit(icl, RETURN_FROM_SUB_LIST, ret);
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cl_emit(rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
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branch.start = tile_list_start;
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branch.end = v3dv_cl_get_address(icl);
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}
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cl_emit(rcl, SUPERTILE_COORDINATES, coords) {
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coords.column_number_in_supertiles = 0;
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coords.row_number_in_supertiles = 0;
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}
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cl_emit(rcl, END_OF_RENDERING, end);
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}
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