mesa/src/glsl/glsl_parser_extras.h
Carl Worth f8987f9972 glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 13:55:41 -08:00

367 lines
11 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef GLSL_PARSER_EXTRAS_H
#define GLSL_PARSER_EXTRAS_H
/*
* Most of the definitions here only apply to C++
*/
#ifdef __cplusplus
#include <stdlib.h>
#include "glsl_symbol_table.h"
enum _mesa_glsl_parser_targets {
vertex_shader,
geometry_shader,
fragment_shader
};
struct gl_context;
struct glsl_switch_state {
/** Temporary variables needed for switch statement. */
ir_variable *test_var;
ir_variable *is_fallthru_var;
ir_variable *is_break_var;
class ast_switch_statement *switch_nesting_ast;
/** Table of constant values already used in case labels */
struct hash_table *labels_ht;
class ast_case_label *previous_default;
bool is_switch_innermost; // if switch stmt is closest to break, ...
};
const char *
glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
typedef struct YYLTYPE {
int first_line;
int first_column;
int last_line;
int last_column;
unsigned source;
} YYLTYPE;
# define YYLTYPE_IS_DECLARED 1
# define YYLTYPE_IS_TRIVIAL 1
struct _mesa_glsl_parse_state {
_mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
void *mem_ctx);
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *mem = rzalloc_size(ctx, size);
assert(mem != NULL);
return mem;
}
/* If the user *does* call delete, that's OK, we will just
* ralloc_free in that case. */
static void operator delete(void *mem)
{
ralloc_free(mem);
}
/**
* Generate a string representing the GLSL version currently being compiled
* (useful for error messages).
*/
const char *get_version_string()
{
return glsl_compute_version_string(this, this->es_shader,
this->language_version);
}
/**
* Determine whether the current GLSL version is sufficiently high to
* support a certain feature.
*
* \param required_glsl_version is the desktop GLSL version that is
* required to support the feature, or 0 if no version of desktop GLSL
* supports the feature.
*
* \param required_glsl_es_version is the GLSL ES version that is required
* to support the feature, or 0 if no version of GLSL ES suports the
* feature.
*/
bool is_version(unsigned required_glsl_version,
unsigned required_glsl_es_version)
{
unsigned required_version = this->es_shader ?
required_glsl_es_version : required_glsl_version;
return required_version != 0
&& this->language_version >= required_version;
}
bool check_version(unsigned required_glsl_version,
unsigned required_glsl_es_version,
YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
bool check_precision_qualifiers_allowed(YYLTYPE *locp)
{
return check_version(130, 100, locp,
"precision qualifiers are forbidden");
}
bool check_bitwise_operations_allowed(YYLTYPE *locp)
{
return check_version(130, 300, locp, "bit-wise operations are forbidden");
}
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
struct gl_context *const ctx;
void *scanner;
exec_list translation_unit;
glsl_symbol_table *symbols;
unsigned num_uniform_blocks;
unsigned uniform_block_array_size;
struct gl_uniform_block *uniform_blocks;
bool es_shader;
unsigned language_version;
enum _mesa_glsl_parser_targets target;
/**
* Default uniform layout qualifiers tracked during parsing.
* Currently affects uniform blocks and uniform buffer variables in
* those blocks.
*/
struct ast_type_qualifier *default_uniform_qualifier;
/**
* Printable list of GLSL versions supported by the current context
*
* \note
* This string should probably be generated per-context instead of per
* invokation of the compiler. This should be changed when the method of
* tracking supported GLSL versions changes.
*/
const char *supported_version_string;
/**
* Implementation defined limits that affect built-in variables, etc.
*
* \sa struct gl_constants (in mtypes.h)
*/
struct {
/* 1.10 */
unsigned MaxLights;
unsigned MaxClipPlanes;
unsigned MaxTextureUnits;
unsigned MaxTextureCoords;
unsigned MaxVertexAttribs;
unsigned MaxVertexUniformComponents;
unsigned MaxVaryingFloats;
unsigned MaxVertexTextureImageUnits;
unsigned MaxCombinedTextureImageUnits;
unsigned MaxTextureImageUnits;
unsigned MaxFragmentUniformComponents;
/* ARB_draw_buffers */
unsigned MaxDrawBuffers;
/* 3.00 ES */
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
} Const;
/**
* During AST to IR conversion, pointer to current IR function
*
* Will be \c NULL whenever the AST to IR conversion is not inside a
* function definition.
*/
class ir_function_signature *current_function;
/**
* During AST to IR conversion, pointer to the toplevel IR
* instruction list being generated.
*/
exec_list *toplevel_ir;
/** Have we found a return statement in this function? */
bool found_return;
/** Was there an error during compilation? */
bool error;
/**
* Are all shader inputs / outputs invariant?
*
* This is set when the 'STDGL invariant(all)' pragma is used.
*/
bool all_invariant;
/** Loop or switch statement containing the current instructions. */
class ast_iteration_statement *loop_nesting_ast;
struct glsl_switch_state switch_state;
/** List of structures defined in user code. */
const glsl_type **user_structures;
unsigned num_user_structures;
char *info_log;
/**
* \name Enable bits for GLSL extensions
*/
/*@{*/
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
bool ARB_draw_instanced_warn;
bool ARB_explicit_attrib_location_enable;
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
bool ARB_texture_rectangle_enable;
bool ARB_texture_rectangle_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
bool AMD_conservative_depth_enable;
bool AMD_conservative_depth_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
bool AMD_shader_stencil_export_enable;
bool AMD_shader_stencil_export_warn;
bool OES_texture_3D_enable;
bool OES_texture_3D_warn;
bool OES_EGL_image_external_enable;
bool OES_EGL_image_external_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
bool ARB_uniform_buffer_object_enable;
bool ARB_uniform_buffer_object_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool ARB_texture_cube_map_array_enable;
bool ARB_texture_cube_map_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
/** Shaders containing built-in functions that are used for linking. */
struct gl_shader *builtins_to_link[16];
unsigned num_builtins_to_link;
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \
do { \
if (N) \
{ \
(Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
(Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
(Current).last_line = YYRHSLOC(Rhs, N).last_line; \
(Current).last_column = YYRHSLOC(Rhs, N).last_column; \
} \
else \
{ \
(Current).first_line = (Current).last_line = \
YYRHSLOC(Rhs, 0).last_line; \
(Current).first_column = (Current).last_column = \
YYRHSLOC(Rhs, 0).last_column; \
} \
(Current).source = 0; \
} while (0)
extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...);
/**
* Emit a warning to the shader log
*
* \sa _mesa_glsl_error
*/
extern void _mesa_glsl_warning(const YYLTYPE *locp,
_mesa_glsl_parse_state *state,
const char *fmt, ...);
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
const char *string);
extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
union YYSTYPE;
extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
void *scanner);
extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
/**
* Process elements of the #extension directive
*
* \return
* If \c name and \c behavior are valid, \c true is returned. Otherwise
* \c false is returned.
*/
extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
const char *behavior,
YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state);
/**
* Get the textual name of the specified shader target
*/
extern const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
#endif /* __cplusplus */
/*
* These definitions apply to C and C++
*/
#ifdef __cplusplus
extern "C" {
#endif
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
extern void _mesa_destroy_shader_compiler(void);
extern void _mesa_destroy_shader_compiler_caches(void);
#ifdef __cplusplus
}
#endif
#endif /* GLSL_PARSER_EXTRAS_H */