mesa/src/compiler
Alejandro Piñeiro bb3bbdfbbd glsl/shader_cache: handle SPIR-V shaders
Right now we don't have cache support for SPIR-V shaders (from
ARB_gl_spirv). Right now they are properly skipped because they fall
on the ff shader code path (no key, no name), but it would be better
to update current comments, and add some guards.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-12 23:42:41 +02:00
..
glsl glsl/shader_cache: handle SPIR-V shaders 2019-07-12 23:42:41 +02:00
nir nir/compiler: keep same bit size when lowering with flrp 2019-07-12 16:15:20 +00:00
spirv spirv: Implement SPV_EXT_demote_to_helper_invocation 2019-07-08 08:57:25 -07:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl/nir: add glsl_types::explicit_size plus nir C wrapper 2019-06-30 16:58:26 -05:00
glsl_types.h glsl: Add a constructor for glsl_struct_field to specify the precision 2019-07-11 08:04:54 +02:00
Makefile.sources anv,nir: Move lower_input_attachments pass from ANV to NIR. 2019-07-08 14:02:50 +02:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
nir_types.cpp nir/types: Add glsl_type_is_unsized_array helper 2019-07-12 23:42:41 +02:00
nir_types.h nir/types: Add glsl_type_is_unsized_array helper 2019-07-12 23:42:41 +02:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add color system value 2019-07-08 14:18:34 +02:00
shader_enums.h compiler: Add color system value 2019-07-08 14:18:34 +02:00
shader_info.h spirv: Implement SPV_EXT_demote_to_helper_invocation 2019-07-08 08:57:25 -07:00