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Some GL applications, including Blender, are producing rendering artifacts due to missing resource state barriers. The d3d12_context keeps track of all resources bound as shader resource or constant buffers. If any of these resources are used for Copy, Resolve, or Clear source/target, the context tracking must be updated so the correct state can be restored before the next draw call. This change is something of a big hammer. Essentially, if a resource currently bound as an SRV or CBV gets used for a non-shader access, a flag is set in the context that invalidates all bindings of the same type on the same shader stage. Thus the next Draw execution refreshes the shader views and state transitions state before invoking Draw on the command list. A more elegant (and complex) fix would limit the invalidation to resource state only, rather than also forcing a recreation of resource views. It is unclear right now whether it is worth the time to implement a more elegant fix. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10871> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.