mesa/src/gallium
Boris Brezillon eb476fd2c6 panfrost: Make the MTK detiling more robust
There are several problems in the current logic:

- it doesn't account for the WSI stride, and just assumes things are
  tightly packed and the resource extent is aligned on a tile
- the format re-interpretation done in panfrost_mtk_detile_compute()
  where the view format and the image format have a different block size
  is not supposed to be supported, and that's something we'd like
  to enforce now
- we write to textures that may have no descriptors bound to. This works
  thanks to the robustness behind image stores/loads, but we'd probably
  rather discard a bunch of instructions when Y/UV planes are copied
  separately
- the linear to tiled coordinates conversion can be simplified by using
  a combination of local_invocation_id+workgroup_id instead of the
  global_invocation_id

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Tested-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35317>
2025-06-06 14:16:43 +00:00
..
auxiliary llvmpipe: Use mkdir instead of std::filesystem::create_directory on Android 2025-06-03 22:01:01 +00:00
drivers panfrost: Make the MTK detiling more robust 2025-06-06 14:16:43 +00:00
frontends mediafoundation: enable new CODECAPI properties for frame stats 2025-06-05 22:02:01 +00:00
include pipe: Add video encode PSNR output stats 2025-06-05 12:15:48 +00:00
targets mediafoundation: Allow to build multiple codec MFT DLLs in one build pass 2025-06-05 22:02:01 +00:00
tools aux/trace: delete surface object hooks 2025-06-02 16:49:32 +00:00
winsys amd: replace most u_bit_consecutive* with BITFIELD_MASK/RANGE 2025-06-04 17:46:38 +00:00
meson.build delete gallium-nine 2025-05-23 13:43:37 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.