mesa/src/gallium
Jesse Natalie 217bbdc4fd microsoft/compiler: Take inputs from callers before providing nir options
The base nir options were assuming all bit sizes were supported at
shader model 6.2. Multiple callers were then changing properties
based on actual support.

Standardize behavior by providing the majority of things that can
impact nir options when getting them. Some callers (e.g. meta blit
shaders or libclc) don't bother, because they are known to have
contents that are unaffected by these options. Other callers might
munge more properties afterwards, but this minimizes that.

Note that lower_helper_invocation was incorrectly being turned off
for SM6.6+ by some callers, despite load_helper_invocation being
unimplemented by the backend.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
..
auxiliary tgsi_to_nir: handle PIPE_CAP_NIR_COMPACT_ARRAYS for clipdistance 2023-05-08 21:41:21 +00:00
drivers microsoft/compiler: Take inputs from callers before providing nir options 2023-05-11 21:56:31 +00:00
frontends frontends/va/config: check for QVBR support when creating 2023-05-09 18:26:02 +00:00
include gallium: pipe_rasterizer_state::point_tri_clip -> point_line_tri_clip 2023-05-08 16:55:49 +00:00
targets frontend/nine: Add debug driconf var force_features_emulation 2023-05-08 21:41:21 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys d3d12: Convert from D3D shader model to Mesa shader model earlier 2023-05-11 21:56:31 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.