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Switched to the new VMA allocator that provides explicit GPU VA control via util_vma_heap. This is architectural preparation for ray tracing capture/replay, which requires the ability to reserve and allocate shaders at specific VAs. The state pool's free-list design makes VA reservation difficult to add, while the new chunk allocator is designed for explicit VA management from the ground up. Signed-off-by: Michael Cheng <michael.cheng@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38869> |
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| .. | ||
| anv_batch_chain.c | ||
| anv_batch_chain.h | ||
| anv_device.c | ||
| anv_device.h | ||
| anv_gem.c | ||
| anv_gem.h | ||
| anv_kmd_backend.c | ||
| anv_queue.c | ||
| anv_queue.h | ||