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nr_params & params array are gone. brw_ubo_range is not stored on the prog_data structure anymore (Anv already stored a copy of that with its own additional information) The backend now only deals with load_push_data_intel. load_uniform & load_push_constant have to be lowered by the driver. Pre Gfx12.5 platforms have to provide a subgroup_id_param to specify where the subgroup_id value is located in the push constants. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38975>
1493 lines
58 KiB
C
1493 lines
58 KiB
C
/* Copyright © 2024 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#include "anv_private.h"
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#include "anv_shader.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#include "genxml/genX_rt_pack.h"
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#include "common/intel_compute_slm.h"
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#include "nir/nir_xfb_info.h"
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#define device_needs_protected(device) \
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((device)->vk.enabled_features.protectedMemory)
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#define anv_gfx_pack(dest, cmd, name) \
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for (struct cmd name = (struct cmd) { __anv_cmd_header(cmd) }, \
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*_dst = (struct cmd *)dest; \
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__builtin_expect(_dst != NULL, 1); \
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({ \
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assert(sizeof(dest) >= 4 * __anv_cmd_length(cmd)); \
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__anv_cmd_pack(cmd)(NULL, _dst, &name); \
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_dst = NULL; \
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}))
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static uint32_t
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get_sampler_count(const struct anv_shader *shader)
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{
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uint32_t count_by_4 = DIV_ROUND_UP(shader->bind_map.sampler_count, 4);
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/* We can potentially have way more than 32 samplers and that's ok.
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* However, the 3DSTATE_XS packets only have 3 bits to specify how
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* many to pre-fetch and all values above 4 are marked reserved.
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*/
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return MIN2(count_by_4, 4);
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}
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static UNUSED struct anv_address
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get_scratch_address(struct anv_device *device, struct anv_shader *shader)
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{
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return (struct anv_address) {
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.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
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shader->vk.stage,
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shader->prog_data->total_scratch),
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.offset = 0,
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};
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}
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static UNUSED uint32_t
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get_scratch_space(const struct anv_shader *shader)
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{
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return ffs(shader->prog_data->total_scratch / 2048);
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}
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static UNUSED uint32_t
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get_scratch_surf(struct anv_batch *batch,
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struct anv_device *device,
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struct anv_shader *shader,
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bool protected)
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{
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if (shader->prog_data->total_scratch == 0)
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return 0;
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struct anv_scratch_pool *pool = protected ?
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&device->protected_scratch_pool : &device->scratch_pool;
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struct anv_bo *bo =
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anv_scratch_pool_alloc(device, pool, shader->vk.stage,
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shader->prog_data->total_scratch);
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anv_reloc_list_add_bo(batch->relocs, bo);
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return anv_scratch_pool_get_surf(
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device, pool, shader->prog_data->total_scratch) >>
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ANV_SCRATCH_SPACE_SHIFT(GFX_VER);
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}
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/* Streamout (can be used by several shaders) */
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static void
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emit_3dstate_streamout(struct anv_batch *batch,
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struct anv_device *device,
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struct anv_shader *shader)
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{
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if (shader->xfb_info == NULL) {
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anv_shader_emit(batch, shader, so, GENX(3DSTATE_STREAMOUT), so);
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return;
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}
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const struct nir_xfb_info *xfb_info = shader->xfb_info;
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const struct intel_vue_map *vue_map =
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&brw_vue_prog_data_const(shader->prog_data)->vue_map;
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struct GENX(SO_DECL) so_decl[MAX_XFB_STREAMS][128];
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int next_offset[MAX_XFB_BUFFERS] = {0, 0, 0, 0};
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int decls[MAX_XFB_STREAMS] = {0, 0, 0, 0};
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memset(so_decl, 0, sizeof(so_decl));
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for (unsigned i = 0; i < xfb_info->output_count; i++) {
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const nir_xfb_output_info *output = &xfb_info->outputs[i];
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unsigned buffer = output->buffer;
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unsigned stream = xfb_info->buffer_to_stream[buffer];
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/* Our hardware is unusual in that it requires us to program SO_DECLs
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* for fake "hole" components, rather than simply taking the offset for
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* each real varying. Each hole can have size 1, 2, 3, or 4; we program
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* as many size = 4 holes as we can, then a final hole to accommodate
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* the final 1, 2, or 3 remaining.
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*/
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int hole_dwords = (output->offset - next_offset[buffer]) / 4;
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while (hole_dwords > 0) {
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.HoleFlag = 1,
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.OutputBufferSlot = buffer,
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.ComponentMask = (1 << MIN2(hole_dwords, 4)) - 1,
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};
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hole_dwords -= 4;
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}
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int varying = output->location;
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uint8_t component_mask = output->component_mask;
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/* VARYING_SLOT_PSIZ contains four scalar fields packed together:
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* - VARYING_SLOT_PRIMITIVE_SHADING_RATE in VARYING_SLOT_PSIZ.x
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* - VARYING_SLOT_LAYER in VARYING_SLOT_PSIZ.y
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* - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z
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* - VARYING_SLOT_PSIZ in VARYING_SLOT_PSIZ.w
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*/
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if (varying == VARYING_SLOT_PRIMITIVE_SHADING_RATE) {
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varying = VARYING_SLOT_PSIZ;
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component_mask = 1 << 0; // SO_DECL_COMPMASK_X
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} else if (varying == VARYING_SLOT_LAYER) {
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varying = VARYING_SLOT_PSIZ;
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component_mask = 1 << 1; // SO_DECL_COMPMASK_Y
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} else if (varying == VARYING_SLOT_VIEWPORT) {
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varying = VARYING_SLOT_PSIZ;
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component_mask = 1 << 2; // SO_DECL_COMPMASK_Z
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} else if (varying == VARYING_SLOT_PSIZ) {
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component_mask = 1 << 3; // SO_DECL_COMPMASK_W
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}
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next_offset[buffer] = output->offset +
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__builtin_popcount(component_mask) * 4;
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const int slot = vue_map->varying_to_slot[varying];
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if (slot < 0) {
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/* This can happen if the shader never writes to the varying. Insert
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* a hole instead of actual varying data.
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*/
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.HoleFlag = true,
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.OutputBufferSlot = buffer,
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.ComponentMask = component_mask,
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};
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} else {
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so_decl[stream][decls[stream]++] = (struct GENX(SO_DECL)) {
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.OutputBufferSlot = buffer,
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.RegisterIndex = slot,
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.ComponentMask = component_mask,
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};
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}
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}
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int max_decls = 0;
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for (unsigned s = 0; s < MAX_XFB_STREAMS; s++)
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max_decls = MAX2(max_decls, decls[s]);
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uint8_t sbs[MAX_XFB_STREAMS] = { };
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for (unsigned b = 0; b < MAX_XFB_BUFFERS; b++) {
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if (xfb_info->buffers_written & (1 << b))
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sbs[xfb_info->buffer_to_stream[b]] |= 1 << b;
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}
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uint32_t *dw = anv_shader_emitn(batch, shader, so_decl_list,
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3 + 2 * max_decls,
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GENX(3DSTATE_SO_DECL_LIST),
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.StreamtoBufferSelects0 = sbs[0],
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.StreamtoBufferSelects1 = sbs[1],
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.StreamtoBufferSelects2 = sbs[2],
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.StreamtoBufferSelects3 = sbs[3],
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.NumEntries0 = decls[0],
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.NumEntries1 = decls[1],
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.NumEntries2 = decls[2],
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.NumEntries3 = decls[3]);
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for (int i = 0; i < max_decls; i++) {
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GENX(SO_DECL_ENTRY_pack)(NULL, dw + 3 + i * 2,
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&(struct GENX(SO_DECL_ENTRY)) {
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.Stream0Decl = so_decl[0][i],
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.Stream1Decl = so_decl[1][i],
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.Stream2Decl = so_decl[2][i],
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.Stream3Decl = so_decl[3][i],
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});
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}
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anv_shader_emit(batch, shader, so, GENX(3DSTATE_STREAMOUT), so) {
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so.SOFunctionEnable = true;
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so.SOStatisticsEnable = true;
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so.Buffer0SurfacePitch = xfb_info->buffers[0].stride;
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so.Buffer1SurfacePitch = xfb_info->buffers[1].stride;
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so.Buffer2SurfacePitch = xfb_info->buffers[2].stride;
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so.Buffer3SurfacePitch = xfb_info->buffers[3].stride;
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int urb_entry_read_offset = 0;
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int urb_entry_read_length =
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(vue_map->num_slots + 1) / 2 - urb_entry_read_offset;
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/* We always read the whole vertex. This could be reduced at some point
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* by reading less and offsetting the register index in the SO_DECLs.
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*/
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so.Stream0VertexReadOffset = urb_entry_read_offset;
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so.Stream0VertexReadLength = urb_entry_read_length - 1;
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so.Stream1VertexReadOffset = urb_entry_read_offset;
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so.Stream1VertexReadLength = urb_entry_read_length - 1;
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so.Stream2VertexReadOffset = urb_entry_read_offset;
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so.Stream2VertexReadLength = urb_entry_read_length - 1;
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so.Stream3VertexReadOffset = urb_entry_read_offset;
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so.Stream3VertexReadLength = urb_entry_read_length - 1;
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}
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}
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/* Stage specific packing */
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static uint32_t
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get_vs_input_elements(const struct brw_vs_prog_data *vs_prog_data)
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{
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/* Pull inputs_read out of the VS prog data */
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const uint64_t inputs_read = vs_prog_data->inputs_read;
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const uint64_t double_inputs_read =
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vs_prog_data->double_inputs_read & inputs_read;
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assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
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const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
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const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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return __builtin_popcount(elements) -
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__builtin_popcount(elements_double) / 2;
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}
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static uint32_t
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vertex_element_comp_control(enum isl_format format, unsigned comp)
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{
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uint8_t bits;
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switch (comp) {
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case 0: bits = isl_format_layouts[format].channels.r.bits; break;
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case 1: bits = isl_format_layouts[format].channels.g.bits; break;
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case 2: bits = isl_format_layouts[format].channels.b.bits; break;
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case 3: bits = isl_format_layouts[format].channels.a.bits; break;
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default: UNREACHABLE("Invalid component");
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}
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/*
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* Take in account hardware restrictions when dealing with 64-bit floats.
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*
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* From Broadwell spec, command reference structures, page 586:
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* "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
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* 64-bit components are stored * in the URB without any conversion. In
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* this case, vertex elements must be written as 128 or 256 bits, with
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* VFCOMP_STORE_0 being used to pad the output as required. E.g., if
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* R64_PASSTHRU is used to copy a 64-bit Red component into the URB,
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* Component 1 must be specified as VFCOMP_STORE_0 (with Components 2,3
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* set to VFCOMP_NOSTORE) in order to output a 128-bit vertex element, or
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* Components 1-3 must be specified as VFCOMP_STORE_0 in order to output
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* a 256-bit vertex element. Likewise, use of R64G64B64_PASSTHRU requires
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* Component 3 to be specified as VFCOMP_STORE_0 in order to output a
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* 256-bit vertex element."
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*/
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if (bits) {
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return VFCOMP_STORE_SRC;
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} else if (comp >= 2 &&
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!isl_format_layouts[format].channels.b.bits &&
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* When emitting 64-bit attributes, we need to write either 128 or 256
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* bit chunks, using VFCOMP_NOSTORE when not writing the chunk, and
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* VFCOMP_STORE_0 to pad the written chunk */
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return VFCOMP_NOSTORE;
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} else if (comp < 3 ||
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isl_format_layouts[format].channels.r.type == ISL_RAW) {
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/* Note we need to pad with value 0, not 1, due hardware restrictions
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* (see comment above) */
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return VFCOMP_STORE_0;
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} else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
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isl_format_layouts[format].channels.r.type == ISL_SINT) {
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assert(comp == 3);
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return VFCOMP_STORE_1_INT;
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} else {
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assert(comp == 3);
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return VFCOMP_STORE_1_FP;
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}
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}
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static void
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emit_ves_vf_instancing(struct anv_batch *batch,
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uint32_t *vertex_element_dws,
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struct anv_device *device,
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struct anv_shader *shader,
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const struct vk_vertex_input_state *vi)
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{
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const struct brw_vs_prog_data *vs_prog_data =
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get_shader_vs_prog_data(shader);
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const uint64_t inputs_read = vs_prog_data->inputs_read;
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const uint64_t double_inputs_read =
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vs_prog_data->double_inputs_read & inputs_read;
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assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
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const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
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const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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for (uint32_t i = 0; i < shader->vs.input_elements; i++) {
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/* The SKL docs for VERTEX_ELEMENT_STATE say:
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*
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* "All elements must be valid from Element[0] to the last valid
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* element. (I.e. if Element[2] is valid then Element[1] and
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* Element[0] must also be valid)."
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*
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* The SKL docs for 3D_Vertex_Component_Control say:
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*
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* "Don't store this component. (Not valid for Component 0, but can
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* be used for Component 1-3)."
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*
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* So we can't just leave a vertex element blank and hope for the best.
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* We have to tell the VF hardware to put something in it; so we just
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* store a bunch of zero.
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*
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* TODO: Compact vertex elements so we never end up with holes.
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*/
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.Valid = true,
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.Component0Control = VFCOMP_STORE_0,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
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&vertex_element_dws[i * 2],
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&element);
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}
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u_foreach_bit(a, vi->attributes_valid) {
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enum isl_format format = anv_get_vbo_format(
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device->physical, vi->attributes[a].format);
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assume(format < ISL_NUM_FORMATS);
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uint32_t binding = vi->attributes[a].binding;
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assert(binding < get_max_vbs(device->info));
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if ((elements & (1 << a)) == 0)
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continue; /* Binding unused */
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uint32_t slot =
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__builtin_popcount(elements & ((1 << a) - 1)) -
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DIV_ROUND_UP(__builtin_popcount(elements_double &
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((1 << a) -1)), 2);
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = vi->attributes[a].binding,
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.Valid = true,
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.SourceElementFormat = format,
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.EdgeFlagEnable = false,
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.SourceElementOffset = vi->attributes[a].offset,
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.Component0Control = vertex_element_comp_control(format, 0),
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.Component1Control = vertex_element_comp_control(format, 1),
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.Component2Control = vertex_element_comp_control(format, 2),
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.Component3Control = vertex_element_comp_control(format, 3),
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
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&vertex_element_dws[slot * 2],
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&element);
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/* On Broadwell and later, we have a separate VF_INSTANCING packet
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* that controls instancing. On Haswell and prior, that's part of
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* VERTEX_BUFFER_STATE which we emit later.
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*/
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anv_batch_emit(batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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bool per_instance = vi->bindings[binding].input_rate ==
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VK_VERTEX_INPUT_RATE_INSTANCE;
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uint32_t divisor = vi->bindings[binding].divisor *
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shader->instance_multiplier;
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vfi.InstancingEnable = per_instance;
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vfi.VertexElementIndex = slot;
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vfi.InstanceDataStepRate = per_instance ? divisor : 1;
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}
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}
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}
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void
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genX(batch_emit_vertex_input)(struct anv_batch *batch,
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struct anv_device *device,
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struct anv_shader *shader,
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const struct vk_vertex_input_state *vi)
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{
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const uint32_t ve_count = shader == NULL ? 0 :
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(shader->vs.input_elements + shader->vs.sgvs_count);
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const uint32_t num_dwords = 1 + 2 * MAX2(1, ve_count);
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uint32_t *p = anv_batch_emitn(batch, num_dwords,
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GENX(3DSTATE_VERTEX_ELEMENTS));
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if (p == NULL)
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return;
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if (ve_count == 0) {
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memcpy(p + 1, device->physical->gfx_default.empty_vs_input,
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sizeof(device->physical->gfx_default.empty_vs_input));
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} else {
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/* Use dyn->vi to emit the dynamic VERTEX_ELEMENT_STATE input. */
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emit_ves_vf_instancing(batch, p + 1, device, shader, vi);
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/* Then append the VERTEX_ELEMENT_STATE for the draw parameters */
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memcpy(p + 1 + 2 * shader->vs.input_elements,
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shader->vs.sgvs_elements,
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4 * 2 * shader->vs.sgvs_count);
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}
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}
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static void
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emit_vs_shader(struct anv_batch *batch,
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struct anv_device *device,
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struct anv_shader *shader)
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{
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const struct intel_device_info *devinfo = device->info;
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const struct brw_vs_prog_data *vs_prog_data =
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get_shader_vs_prog_data(shader);
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shader->vs.input_elements = get_vs_input_elements(vs_prog_data);
|
|
|
|
shader->vs.sgvs_count =
|
|
(vs_prog_data->uses_vertexid ||
|
|
vs_prog_data->uses_instanceid ||
|
|
vs_prog_data->uses_firstvertex ||
|
|
vs_prog_data->uses_baseinstance) + vs_prog_data->uses_drawid;
|
|
|
|
const bool needs_sgvs_elem = shader->vs.sgvs_count > 1 ||
|
|
!vs_prog_data->uses_drawid;
|
|
const uint32_t id_slot = shader->vs.input_elements;
|
|
const uint32_t drawid_slot = id_slot + needs_sgvs_elem;
|
|
if (shader->vs.sgvs_count > 0) {
|
|
uint32_t slot_offset = 0;
|
|
|
|
if (needs_sgvs_elem) {
|
|
#if GFX_VER < 11
|
|
/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
|
|
* "Within a VERTEX_ELEMENT_STATE structure, if a Component
|
|
* Control field is set to something other than VFCOMP_STORE_SRC,
|
|
* no higher-numbered Component Control fields may be set to
|
|
* VFCOMP_STORE_SRC"
|
|
*
|
|
* This means, that if we have BaseInstance, we need BaseVertex as
|
|
* well. Just do all or nothing.
|
|
*/
|
|
uint32_t base_ctrl = (vs_prog_data->uses_firstvertex ||
|
|
vs_prog_data->uses_baseinstance) ?
|
|
VFCOMP_STORE_SRC : VFCOMP_STORE_0;
|
|
#endif
|
|
|
|
struct GENX(VERTEX_ELEMENT_STATE) element = {
|
|
.VertexBufferIndex = ANV_SVGS_VB_INDEX,
|
|
.Valid = true,
|
|
.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
|
|
#if GFX_VER >= 11
|
|
/* On gen11, these are taken care of by extra parameter slots */
|
|
.Component0Control = VFCOMP_STORE_0,
|
|
.Component1Control = VFCOMP_STORE_0,
|
|
#else
|
|
.Component0Control = base_ctrl,
|
|
.Component1Control = base_ctrl,
|
|
#endif
|
|
.Component2Control = VFCOMP_STORE_0,
|
|
.Component3Control = VFCOMP_STORE_0,
|
|
};
|
|
GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
|
|
&shader->vs.sgvs_elements[slot_offset * 2],
|
|
&element);
|
|
slot_offset++;
|
|
|
|
anv_shader_emit(batch, shader, vs.vf_sgvs_instancing,
|
|
GENX(3DSTATE_VF_INSTANCING), vfi) {
|
|
vfi.VertexElementIndex = id_slot;
|
|
}
|
|
}
|
|
|
|
if (vs_prog_data->uses_drawid) {
|
|
struct GENX(VERTEX_ELEMENT_STATE) element = {
|
|
.VertexBufferIndex = ANV_DRAWID_VB_INDEX,
|
|
.Valid = true,
|
|
.SourceElementFormat = ISL_FORMAT_R32_UINT,
|
|
#if GFX_VER >= 11
|
|
/* On gen11, this is taken care of by extra parameter slots */
|
|
.Component0Control = VFCOMP_STORE_0,
|
|
#else
|
|
.Component0Control = VFCOMP_STORE_SRC,
|
|
#endif
|
|
.Component1Control = VFCOMP_STORE_0,
|
|
.Component2Control = VFCOMP_STORE_0,
|
|
.Component3Control = VFCOMP_STORE_0,
|
|
};
|
|
GENX(VERTEX_ELEMENT_STATE_pack)(NULL,
|
|
&shader->vs.sgvs_elements[slot_offset * 2],
|
|
&element);
|
|
slot_offset++;
|
|
|
|
anv_shader_emit(batch, shader, vs.vf_sgvs_instancing,
|
|
GENX(3DSTATE_VF_INSTANCING), vfi) {
|
|
vfi.VertexElementIndex = drawid_slot;
|
|
}
|
|
}
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, vs.vf_sgvs, GENX(3DSTATE_VF_SGVS), sgvs) {
|
|
sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
|
|
sgvs.VertexIDComponentNumber = 2;
|
|
sgvs.VertexIDElementOffset = id_slot;
|
|
sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
|
|
sgvs.InstanceIDComponentNumber = 3;
|
|
sgvs.InstanceIDElementOffset = id_slot;
|
|
}
|
|
|
|
#if GFX_VER >= 11
|
|
anv_shader_emit(batch, shader, vs.vf_sgvs_2, GENX(3DSTATE_VF_SGVS_2), sgvs) {
|
|
/* gl_BaseVertex */
|
|
sgvs.XP0Enable = vs_prog_data->uses_firstvertex;
|
|
sgvs.XP0SourceSelect = XP0_PARAMETER;
|
|
sgvs.XP0ComponentNumber = 0;
|
|
sgvs.XP0ElementOffset = id_slot;
|
|
|
|
/* gl_BaseInstance */
|
|
sgvs.XP1Enable = vs_prog_data->uses_baseinstance;
|
|
sgvs.XP1SourceSelect = StartingInstanceLocation;
|
|
sgvs.XP1ComponentNumber = 1;
|
|
sgvs.XP1ElementOffset = id_slot;
|
|
|
|
/* gl_DrawID */
|
|
sgvs.XP2Enable = vs_prog_data->uses_drawid;
|
|
sgvs.XP2ComponentNumber = 0;
|
|
sgvs.XP2ElementOffset = drawid_slot;
|
|
}
|
|
#endif
|
|
|
|
if (device->physical->instance->vf_component_packing) {
|
|
anv_shader_emit(batch, shader, vs.vf_component_packing,
|
|
GENX(3DSTATE_VF_COMPONENT_PACKING), vfc) {
|
|
vfc.VertexElementEnablesDW[0] = vs_prog_data->vf_component_packing[0];
|
|
vfc.VertexElementEnablesDW[1] = vs_prog_data->vf_component_packing[1];
|
|
vfc.VertexElementEnablesDW[2] = vs_prog_data->vf_component_packing[2];
|
|
vfc.VertexElementEnablesDW[3] = vs_prog_data->vf_component_packing[3];
|
|
}
|
|
}
|
|
|
|
uint32_t vs_dwords[GENX(3DSTATE_VS_length)];
|
|
anv_shader_emit_tmp(batch, vs_dwords, GENX(3DSTATE_VS), vs) {
|
|
vs.Enable = true;
|
|
vs.StatisticsEnable = true;
|
|
vs.KernelStartPointer = shader->kernel.offset;
|
|
#if GFX_VER < 20
|
|
vs.SIMD8DispatchEnable =
|
|
vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
|
|
#endif
|
|
|
|
assert(!vs_prog_data->base.base.use_alt_mode);
|
|
#if GFX_VER < 11
|
|
vs.SingleVertexDispatch = false;
|
|
#endif
|
|
vs.VectorMaskEnable = false;
|
|
/* Wa_1606682166:
|
|
* Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
|
|
* Disable the Sampler state prefetch functionality in the SARB by
|
|
* programming 0xB000[30] to '1'.
|
|
*/
|
|
vs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader);
|
|
vs.BindingTableEntryCount = shader->bind_map.surface_count;
|
|
vs.FloatingPointMode = IEEE754;
|
|
vs.IllegalOpcodeExceptionEnable = false;
|
|
vs.SoftwareExceptionEnable = false;
|
|
vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
|
|
|
|
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
|
|
vs.VertexURBEntryReadOffset = 0;
|
|
vs.DispatchGRFStartRegisterForURBData =
|
|
vs_prog_data->base.base.dispatch_grf_start_reg;
|
|
|
|
vs.UserClipDistanceClipTestEnableBitmask =
|
|
vs_prog_data->base.clip_distance_mask;
|
|
vs.UserClipDistanceCullTestEnableBitmask =
|
|
vs_prog_data->base.cull_distance_mask;
|
|
|
|
#if GFX_VER >= 30
|
|
vs.RegistersPerThread = ptl_register_blocks(vs_prog_data->base.base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, vs.vs, vs_dwords, GENX(3DSTATE_VS), vs) {
|
|
#if GFX_VERx10 >= 125
|
|
vs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
vs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
vs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, vs.vs_protected,
|
|
vs_dwords, GENX(3DSTATE_VS), vs) {
|
|
#if GFX_VERx10 >= 125
|
|
vs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
#else
|
|
vs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
vs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_hs_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_tcs_prog_data *tcs_prog_data =
|
|
get_shader_tcs_prog_data(shader);
|
|
|
|
uint32_t hs_dwords[GENX(3DSTATE_HS_length)];
|
|
anv_shader_emit_tmp(batch, hs_dwords, GENX(3DSTATE_HS), hs) {
|
|
hs.Enable = true;
|
|
hs.StatisticsEnable = true;
|
|
hs.KernelStartPointer = shader->kernel.offset;
|
|
/* Wa_1606682166 */
|
|
hs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader);
|
|
hs.BindingTableEntryCount = shader->bind_map.surface_count;
|
|
|
|
#if GFX_VER >= 12
|
|
/* Wa_1604578095:
|
|
*
|
|
* Hang occurs when the number of max threads is less than 2 times
|
|
* the number of instance count. The number of max threads must be
|
|
* more than 2 times the number of instance count.
|
|
*/
|
|
assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
|
|
#endif
|
|
|
|
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
|
|
hs.IncludeVertexHandles = true;
|
|
hs.InstanceCount = tcs_prog_data->instances - 1;
|
|
|
|
hs.VertexURBEntryReadLength = 0;
|
|
hs.VertexURBEntryReadOffset = 0;
|
|
hs.DispatchGRFStartRegisterForURBData =
|
|
tcs_prog_data->base.base.dispatch_grf_start_reg & 0x1f;
|
|
#if GFX_VER >= 12
|
|
hs.DispatchGRFStartRegisterForURBData5 =
|
|
tcs_prog_data->base.base.dispatch_grf_start_reg >> 5;
|
|
#endif
|
|
|
|
#if GFX_VER == 12
|
|
/* Patch Count threshold specifies the maximum number of patches that
|
|
* will be accumulated before a thread dispatch is forced.
|
|
*/
|
|
hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
|
|
#endif
|
|
|
|
#if GFX_VER < 20
|
|
hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
|
|
#endif
|
|
hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
|
|
|
|
#if GFX_VER >= 30
|
|
hs.RegistersPerThread = ptl_register_blocks(tcs_prog_data->base.base.grf_used);
|
|
#endif
|
|
};
|
|
|
|
anv_shader_emit_merge(batch, shader, hs.hs, hs_dwords, GENX(3DSTATE_HS), hs) {
|
|
#if GFX_VERx10 >= 125
|
|
hs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
hs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
hs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, hs.hs_protected,
|
|
hs_dwords, GENX(3DSTATE_HS), hs) {
|
|
#if GFX_VERx10 >= 125
|
|
hs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
hs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
hs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_ds_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_tes_prog_data *tes_prog_data =
|
|
get_shader_tes_prog_data(shader);
|
|
|
|
anv_shader_emit(batch, shader, ds.te, GENX(3DSTATE_TE), te) {
|
|
te.TEEnable = true;
|
|
te.MaximumTessellationFactorOdd = 63.0;
|
|
te.MaximumTessellationFactorNotOdd = 64.0;
|
|
#if GFX_VERx10 >= 125
|
|
#if GFX_VER >= 20
|
|
if (intel_needs_workaround(device->info, 16025857284))
|
|
te.TessellationDistributionLevel = TEDLEVEL_PATCH;
|
|
else
|
|
te.TessellationDistributionLevel = TEDLEVEL_REGION;
|
|
#else
|
|
te.TessellationDistributionLevel = TEDLEVEL_PATCH;
|
|
#endif
|
|
/* 64_TRIANGLES */
|
|
te.SmallPatchThreshold = 3;
|
|
/* 1K_TRIANGLES */
|
|
te.TargetBlockSize = 8;
|
|
/* 1K_TRIANGLES */
|
|
te.LocalBOPAccumulatorThreshold = 1;
|
|
#endif
|
|
|
|
#if GFX_VER >= 20
|
|
te.NumberOfRegionsPerPatch = 2;
|
|
#endif
|
|
}
|
|
|
|
uint32_t ds_dwords[GENX(3DSTATE_DS_length)];
|
|
anv_shader_emit_tmp(batch, ds_dwords, GENX(3DSTATE_DS), ds) {
|
|
ds.Enable = true;
|
|
ds.StatisticsEnable = true;
|
|
ds.KernelStartPointer = shader->kernel.offset;
|
|
/* Wa_1606682166 */
|
|
ds.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader);
|
|
ds.BindingTableEntryCount = shader->bind_map.surface_count;
|
|
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
|
|
|
|
ds.PatchURBEntryReadLength = tes_prog_data->base.urb_read_length;
|
|
ds.PatchURBEntryReadOffset = 0;
|
|
ds.DispatchGRFStartRegisterForURBData =
|
|
tes_prog_data->base.base.dispatch_grf_start_reg;
|
|
|
|
#if GFX_VER < 11
|
|
ds.DispatchMode =
|
|
tes_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8 ?
|
|
DISPATCH_MODE_SIMD8_SINGLE_PATCH :
|
|
DISPATCH_MODE_SIMD4X2;
|
|
#else
|
|
assert(tes_prog_data->base.dispatch_mode == INTEL_DISPATCH_MODE_SIMD8);
|
|
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
|
|
#endif
|
|
|
|
ds.UserClipDistanceClipTestEnableBitmask =
|
|
tes_prog_data->base.clip_distance_mask;
|
|
ds.UserClipDistanceCullTestEnableBitmask =
|
|
tes_prog_data->base.cull_distance_mask;
|
|
|
|
#if GFX_VER >= 12
|
|
ds.PrimitiveIDNotRequired = !tes_prog_data->include_primitive_id;
|
|
#endif
|
|
|
|
#if GFX_VER >= 30
|
|
ds.RegistersPerThread = ptl_register_blocks(tes_prog_data->base.base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, ds.ds, ds_dwords, GENX(3DSTATE_DS), ds) {
|
|
#if GFX_VERx10 >= 125
|
|
ds.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
ds.PerThreadScratchSpace = get_scratch_space(shader);
|
|
ds.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, ds.ds_protected,
|
|
ds_dwords, GENX(3DSTATE_DS), ds) {
|
|
#if GFX_VERx10 >= 125
|
|
ds.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
#else
|
|
ds.PerThreadScratchSpace = get_scratch_space(shader);
|
|
ds.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_gs_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_gs_prog_data *gs_prog_data =
|
|
get_shader_gs_prog_data(shader);
|
|
|
|
uint32_t gs_dwords[GENX(3DSTATE_GS_length)];
|
|
anv_shader_emit_tmp(batch, gs_dwords, GENX(3DSTATE_GS), gs) {
|
|
gs.Enable = true;
|
|
gs.StatisticsEnable = true;
|
|
gs.KernelStartPointer = shader->kernel.offset;
|
|
#if GFX_VER < 20
|
|
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
|
|
#endif
|
|
|
|
gs.SingleProgramFlow = false;
|
|
gs.VectorMaskEnable = false;
|
|
/* Wa_1606682166 */
|
|
gs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader);
|
|
gs.BindingTableEntryCount = shader->bind_map.surface_count;
|
|
gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
|
|
gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
|
|
|
|
gs.MaximumNumberofThreads = devinfo->max_gs_threads - 1;
|
|
|
|
gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
|
|
gs.OutputTopology = gs_prog_data->output_topology;
|
|
gs.ControlDataFormat = gs_prog_data->control_data_format;
|
|
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
|
|
gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
|
|
|
|
gs.ExpectedVertexCount = gs_prog_data->vertices_in;
|
|
gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
|
|
gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?
|
|
gs_prog_data->static_vertex_count : 0;
|
|
|
|
gs.VertexURBEntryReadOffset = 0;
|
|
gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
|
|
gs.DispatchGRFStartRegisterForURBData =
|
|
gs_prog_data->base.base.dispatch_grf_start_reg;
|
|
|
|
gs.UserClipDistanceClipTestEnableBitmask =
|
|
gs_prog_data->base.clip_distance_mask;
|
|
gs.UserClipDistanceCullTestEnableBitmask =
|
|
gs_prog_data->base.cull_distance_mask;
|
|
|
|
#if GFX_VER >= 30
|
|
gs.RegistersPerThread = ptl_register_blocks(gs_prog_data->base.base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, gs.gs, gs_dwords, GENX(3DSTATE_GS), gs) {
|
|
#if GFX_VERx10 >= 125
|
|
gs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
gs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
gs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, gs.gs_protected,
|
|
gs_dwords, GENX(3DSTATE_GS), gs) {
|
|
#if GFX_VERx10 >= 125
|
|
gs.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
#else
|
|
gs.PerThreadScratchSpace = get_scratch_space(shader);
|
|
gs.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
#if GFX_VERx10 >= 125
|
|
static void
|
|
emit_task_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_task_prog_data *task_prog_data =
|
|
get_shader_task_prog_data(shader);
|
|
const struct intel_cs_dispatch_info task_dispatch =
|
|
brw_cs_get_dispatch_info(devinfo, &task_prog_data->base, NULL);
|
|
|
|
uint32_t task_control_dwords[GENX(3DSTATE_TASK_CONTROL_length)];
|
|
anv_shader_emit_tmp(batch, task_control_dwords, GENX(3DSTATE_TASK_CONTROL), tc) {
|
|
tc.TaskShaderEnable = true;
|
|
tc.StatisticsEnable = true;
|
|
tc.MaximumNumberofThreadGroups = 511;
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, ts.control,
|
|
task_control_dwords, GENX(3DSTATE_TASK_CONTROL), tc) {
|
|
tc.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, ts.control_protected,
|
|
task_control_dwords, GENX(3DSTATE_TASK_CONTROL), tc) {
|
|
tc.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
}
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, ts.shader, GENX(3DSTATE_TASK_SHADER), task) {
|
|
task.KernelStartPointer = shader->kernel.offset;
|
|
task.SIMDSize = task_dispatch.simd_size / 16;
|
|
task.MessageSIMD = task.SIMDSize;
|
|
task.NumberofThreadsinGPGPUThreadGroup = task_dispatch.threads;
|
|
task.ExecutionMask = task_dispatch.right_mask;
|
|
task.LocalXMaximum = task_dispatch.group_size - 1;
|
|
task.EmitLocalIDX = true;
|
|
|
|
task.NumberofBarriers = task_prog_data->base.uses_barrier;
|
|
task.SharedLocalMemorySize =
|
|
intel_compute_slm_encode_size(GFX_VER, task_prog_data->base.base.total_shared);
|
|
task.PreferredSLMAllocationSize =
|
|
intel_compute_preferred_slm_calc_encode_size(devinfo,
|
|
task_prog_data->base.base.total_shared,
|
|
task_dispatch.group_size,
|
|
task_dispatch.simd_size);
|
|
|
|
/*
|
|
* 3DSTATE_TASK_SHADER_DATA.InlineData[0:1] will be used for an address
|
|
* of a buffer with push constants and descriptor set table and
|
|
* InlineData[2:7] will be used for first few push constants.
|
|
*/
|
|
task.EmitInlineParameter = true;
|
|
task.IndirectDataLength = align(shader->bind_map.push_ranges[0].length * 32, 64);
|
|
|
|
task.XP0Required = task_prog_data->uses_drawid;
|
|
|
|
#if GFX_VER >= 30
|
|
task.RegistersPerThread = ptl_register_blocks(task_prog_data->base.base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
/* Recommended values from "Task and Mesh Distribution Programming". */
|
|
anv_shader_emit(batch, shader, ts.redistrib,
|
|
GENX(3DSTATE_TASK_REDISTRIB), redistrib) {
|
|
redistrib.LocalBOTAccumulatorThreshold = MULTIPLIER_1;
|
|
redistrib.SmallTaskThreshold = 1; /* 2^N */
|
|
redistrib.TargetMeshBatchSize = devinfo->num_slices > 2 ? 3 : 5; /* 2^N */
|
|
redistrib.TaskRedistributionLevel = TASKREDISTRIB_BOM;
|
|
redistrib.TaskRedistributionMode = TASKREDISTRIB_RR_STRICT;
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_mesh_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_mesh_prog_data *mesh_prog_data =
|
|
get_shader_mesh_prog_data(shader);
|
|
const struct intel_cs_dispatch_info mesh_dispatch =
|
|
brw_cs_get_dispatch_info(devinfo, &mesh_prog_data->base, NULL);
|
|
|
|
uint32_t mesh_control_dwords[GENX(3DSTATE_MESH_CONTROL_length)];
|
|
anv_shader_emit_tmp(batch, mesh_control_dwords, GENX(3DSTATE_MESH_CONTROL), mc) {
|
|
mc.MeshShaderEnable = true;
|
|
mc.StatisticsEnable = true;
|
|
mc.MaximumNumberofThreadGroups = 511;
|
|
#if GFX_VER >= 20
|
|
mc.VPandRTAIndexAutostripEnable = mesh_prog_data->autostrip_enable;
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, ms.control,
|
|
mesh_control_dwords, GENX(3DSTATE_MESH_CONTROL), mc) {
|
|
mc.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, ms.control_protected,
|
|
mesh_control_dwords, GENX(3DSTATE_MESH_CONTROL), mc) {
|
|
mc.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
}
|
|
}
|
|
|
|
const unsigned output_topology =
|
|
mesh_prog_data->primitive_type == MESA_PRIM_POINTS ? OUTPUT_POINT :
|
|
mesh_prog_data->primitive_type == MESA_PRIM_LINES ? OUTPUT_LINE :
|
|
OUTPUT_TRI;
|
|
|
|
uint32_t index_format;
|
|
switch (mesh_prog_data->index_format) {
|
|
case BRW_INDEX_FORMAT_U32:
|
|
index_format = INDEX_U32;
|
|
break;
|
|
case BRW_INDEX_FORMAT_U888X:
|
|
index_format = INDEX_U888X;
|
|
break;
|
|
default:
|
|
UNREACHABLE("invalid index format");
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, ms.shader, GENX(3DSTATE_MESH_SHADER), mesh) {
|
|
mesh.KernelStartPointer = shader->kernel.offset;
|
|
mesh.SIMDSize = mesh_dispatch.simd_size / 16;
|
|
mesh.MessageSIMD = mesh.SIMDSize;
|
|
mesh.NumberofThreadsinGPGPUThreadGroup = mesh_dispatch.threads;
|
|
mesh.ExecutionMask = mesh_dispatch.right_mask;
|
|
mesh.LocalXMaximum = mesh_dispatch.group_size - 1;
|
|
mesh.EmitLocalIDX = true;
|
|
|
|
mesh.MaximumPrimitiveCount = MAX2(mesh_prog_data->map.max_primitives, 1) - 1;
|
|
mesh.OutputTopology = output_topology;
|
|
mesh.PerVertexDataPitch = mesh_prog_data->map.per_vertex_stride / 32;
|
|
mesh.PerPrimitiveDataPresent = mesh_prog_data->map.per_primitive_stride > 0;
|
|
mesh.PerPrimitiveDataPitch = mesh_prog_data->map.per_primitive_stride / 32;
|
|
mesh.IndexFormat = index_format;
|
|
|
|
mesh.NumberofBarriers = mesh_prog_data->base.uses_barrier;
|
|
mesh.SharedLocalMemorySize =
|
|
intel_compute_slm_encode_size(GFX_VER, mesh_prog_data->base.base.total_shared);
|
|
mesh.PreferredSLMAllocationSize =
|
|
intel_compute_preferred_slm_calc_encode_size(devinfo,
|
|
mesh_prog_data->base.base.total_shared,
|
|
mesh_dispatch.group_size,
|
|
mesh_dispatch.simd_size);
|
|
|
|
/*
|
|
* 3DSTATE_MESH_SHADER_DATA.InlineData[0:1] will be used for an address
|
|
* of a buffer with push constants and descriptor set table and
|
|
* InlineData[2:7] will be used for first few push constants.
|
|
*/
|
|
mesh.EmitInlineParameter = true;
|
|
mesh.IndirectDataLength = align(shader->bind_map.push_ranges[0].length * 32, 64);
|
|
|
|
mesh.XP0Required = mesh_prog_data->uses_drawid;
|
|
|
|
#if GFX_VER >= 30
|
|
mesh.RegistersPerThread = ptl_register_blocks(mesh_prog_data->base.base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
/* Recommended values from "Task and Mesh Distribution Programming". */
|
|
anv_shader_emit(batch, shader, ms.distrib, GENX(3DSTATE_MESH_DISTRIB), distrib) {
|
|
distrib.DistributionMode = MESH_RR_FREE;
|
|
distrib.TaskDistributionBatchSize = devinfo->num_slices > 2 ? 4 : 9; /* 2^N thread groups */
|
|
distrib.MeshDistributionBatchSize = devinfo->num_slices > 2 ? 3 : 3; /* 2^N thread groups */
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, ms.clip, GENX(3DSTATE_CLIP_MESH), clip_mesh) {
|
|
clip_mesh.PrimitiveHeaderEnable = mesh_prog_data->map.has_per_primitive_header;
|
|
clip_mesh.UserClipDistanceClipTestEnableBitmask = mesh_prog_data->clip_distance_mask;
|
|
clip_mesh.UserClipDistanceCullTestEnableBitmask = mesh_prog_data->cull_distance_mask;
|
|
}
|
|
|
|
/* Disable streamout */
|
|
anv_shader_emit(batch, shader, so, GENX(3DSTATE_STREAMOUT), so);
|
|
}
|
|
#endif /* GFX_VERx10 >= 125 */
|
|
|
|
static void
|
|
emit_ps_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_wm_prog_data *wm_prog_data =
|
|
get_shader_wm_prog_data(shader);
|
|
|
|
uint32_t ps_dwords[GENX(3DSTATE_PS_length)];
|
|
anv_shader_emit_tmp(batch, ps_dwords, GENX(3DSTATE_PS), ps) {
|
|
#if GFX_VER == 12
|
|
assert(wm_prog_data->dispatch_multi == 0 ||
|
|
(wm_prog_data->dispatch_multi == 16 && wm_prog_data->max_polygons == 2));
|
|
ps.DualSIMD8DispatchEnable = wm_prog_data->dispatch_multi;
|
|
/* XXX - No major improvement observed from enabling
|
|
* overlapping subspans, but it could be helpful
|
|
* in theory when the requirements listed on the
|
|
* BSpec page for 3DSTATE_PS_BODY are met.
|
|
*/
|
|
ps.OverlappingSubspansEnable = false;
|
|
#endif
|
|
|
|
ps.SingleProgramFlow = false;
|
|
ps.VectorMaskEnable = wm_prog_data->uses_vmask;
|
|
/* Wa_1606682166 */
|
|
ps.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader);
|
|
ps.BindingTableEntryCount = shader->bind_map.surface_count;
|
|
#if GFX_VER < 20
|
|
ps.PushConstantEnable = wm_prog_data->base.push_sizes[0] > 0;
|
|
#endif
|
|
|
|
ps.MaximumNumberofThreadsPerPSD = devinfo->max_threads_per_psd - 1;
|
|
|
|
#if GFX_VER >= 30
|
|
ps.RegistersPerThread = ptl_register_blocks(wm_prog_data->base.grf_used);
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit_merge(batch, shader, ps.ps, ps_dwords, GENX(3DSTATE_PS), ps) {
|
|
#if GFX_VERx10 >= 125
|
|
ps.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, false);
|
|
#else
|
|
ps.PerThreadScratchSpace = get_scratch_space(shader);
|
|
ps.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
if (device_needs_protected(device)) {
|
|
anv_shader_emit_merge(batch, shader, ps.ps_protected,
|
|
ps_dwords, GENX(3DSTATE_PS), ps) {
|
|
#if GFX_VERx10 >= 125
|
|
ps.ScratchSpaceBuffer = get_scratch_surf(batch, device, shader, true);
|
|
#else
|
|
ps.PerThreadScratchSpace = get_scratch_space(shader);
|
|
ps.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, ps.ps_extra, GENX(3DSTATE_PS_EXTRA), ps) {
|
|
ps.PixelShaderValid = true;
|
|
#if GFX_VER < 20
|
|
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
|
|
#endif
|
|
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
|
|
ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
|
|
ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
|
|
ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
|
|
|
|
ps.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
|
|
#if GFX_VER >= 20
|
|
assert(!wm_prog_data->pulls_bary);
|
|
#else
|
|
ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
|
|
#endif
|
|
|
|
#if GFX_VER >= 11
|
|
ps.PixelShaderRequiresSubpixelSampleOffsets =
|
|
wm_prog_data->uses_sample_offsets;
|
|
ps.PixelShaderRequiresNonPerspectiveBaryPlaneCoefficients =
|
|
wm_prog_data->uses_npc_bary_coefficients;
|
|
ps.PixelShaderRequiresPerspectiveBaryPlaneCoefficients =
|
|
wm_prog_data->uses_pc_bary_coefficients;
|
|
ps.PixelShaderRequiresSourceDepthandorWPlaneCoefficients =
|
|
wm_prog_data->uses_depth_w_coefficients;
|
|
#endif
|
|
}
|
|
|
|
anv_shader_emit(batch, shader, ps.wm, GENX(3DSTATE_WM), wm) {
|
|
wm.StatisticsEnable = true;
|
|
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
|
|
wm.LineAntialiasingRegionWidth = _10pixels;
|
|
wm.PointRasterizationRule = RASTRULE_UPPER_LEFT;
|
|
|
|
if (wm_prog_data->early_fragment_tests) {
|
|
wm.EarlyDepthStencilControl = EDSC_PREPS;
|
|
} else if (wm_prog_data->has_side_effects) {
|
|
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
|
|
} else {
|
|
wm.EarlyDepthStencilControl = EDSC_NORMAL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
emit_cs_shader(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
const struct intel_device_info *devinfo = device->info;
|
|
const struct brw_cs_prog_data *cs_prog_data =
|
|
get_shader_cs_prog_data(shader);
|
|
const struct intel_cs_dispatch_info dispatch =
|
|
brw_cs_get_dispatch_info(devinfo, cs_prog_data, NULL);
|
|
|
|
#if GFX_VERx10 >= 125
|
|
struct GENX(COMPUTE_WALKER_BODY) walker = {
|
|
/* HSD 14016252163: Use of Morton walk order (and batching using a batch
|
|
* size of 4) is expected to increase sampler cache hit rates by
|
|
* increasing sample address locality within a subslice.
|
|
*/
|
|
#if GFX_VER >= 30
|
|
.DispatchWalkOrder = cs_prog_data->uses_sampler ?
|
|
MortonWalk : LinearWalk,
|
|
.ThreadGroupBatchSize = cs_prog_data->uses_sampler ?
|
|
TG_BATCH_4 : TG_BATCH_1,
|
|
#endif
|
|
.SIMDSize = dispatch.simd_size / 16,
|
|
.MessageSIMD = dispatch.simd_size / 16,
|
|
.GenerateLocalID = cs_prog_data->generate_local_id != 0,
|
|
.EmitLocal = cs_prog_data->generate_local_id,
|
|
.WalkOrder = cs_prog_data->walk_order,
|
|
.TileLayout = cs_prog_data->walk_order == INTEL_WALK_ORDER_YXZ ?
|
|
TileY32bpe : Linear,
|
|
.LocalXMaximum = cs_prog_data->local_size[0] - 1,
|
|
.LocalYMaximum = cs_prog_data->local_size[1] - 1,
|
|
.LocalZMaximum = cs_prog_data->local_size[2] - 1,
|
|
.PostSync = {
|
|
.MOCS = anv_mocs(device, NULL, 0),
|
|
},
|
|
.InterfaceDescriptor = {
|
|
.KernelStartPointer = shader->kernel.offset,
|
|
.SamplerCount = DIV_ROUND_UP(
|
|
CLAMP(shader->bind_map.sampler_count, 0, 16), 4),
|
|
/* Typically set to 0 to avoid prefetching on every thread dispatch. */
|
|
.BindingTableEntryCount = devinfo->verx10 == 125 ?
|
|
0 : 1 + MIN2(shader->bind_map.surface_count, 30),
|
|
.NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
|
|
.SharedLocalMemorySize = intel_compute_slm_encode_size(
|
|
GFX_VER, cs_prog_data->base.total_shared),
|
|
.PreferredSLMAllocationSize = intel_compute_preferred_slm_calc_encode_size(
|
|
devinfo, cs_prog_data->base.total_shared,
|
|
dispatch.group_size, dispatch.simd_size),
|
|
.NumberOfBarriers = cs_prog_data->uses_barrier,
|
|
#if GFX_VER >= 30
|
|
.RegistersPerThread = ptl_register_blocks(cs_prog_data->base.grf_used),
|
|
#endif
|
|
},
|
|
.EmitInlineParameter = cs_prog_data->uses_inline_push_addr,
|
|
};
|
|
|
|
assert(ARRAY_SIZE(shader->cs.gfx125.compute_walker_body) >=
|
|
GENX(COMPUTE_WALKER_BODY_length));
|
|
GENX(COMPUTE_WALKER_BODY_pack)(NULL,
|
|
shader->cs.gfx125.compute_walker_body,
|
|
&walker);
|
|
#else
|
|
const uint32_t vfe_curbe_allocation =
|
|
align(cs_prog_data->push.per_thread.regs * dispatch.threads +
|
|
cs_prog_data->push.cross_thread.regs, 2);
|
|
|
|
anv_shader_emit(batch, shader, cs.gfx9.vfe, GENX(MEDIA_VFE_STATE), vfe) {
|
|
vfe.StackSize = 0;
|
|
vfe.MaximumNumberofThreads =
|
|
devinfo->max_cs_threads * devinfo->subslice_total - 1;
|
|
vfe.NumberofURBEntries = 2;
|
|
#if GFX_VER < 11
|
|
vfe.ResetGatewayTimer = true;
|
|
#endif
|
|
vfe.URBEntryAllocationSize = 2;
|
|
vfe.CURBEAllocationSize = vfe_curbe_allocation;
|
|
|
|
if (cs_prog_data->base.total_scratch) {
|
|
/* Broadwell's Per Thread Scratch Space is in the range [0, 11]
|
|
* where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
|
|
*/
|
|
vfe.PerThreadScratchSpace = ffs(cs_prog_data->base.total_scratch) - 11;
|
|
vfe.ScratchSpaceBasePointer = get_scratch_address(device, shader);
|
|
}
|
|
}
|
|
|
|
struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {
|
|
.KernelStartPointer =
|
|
shader->kernel.offset +
|
|
brw_cs_prog_data_prog_offset(cs_prog_data, dispatch.simd_size),
|
|
|
|
/* Wa_1606682166 */
|
|
.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(shader),
|
|
|
|
/* We add 1 because the CS indirect parameters buffer isn't accounted
|
|
* for in bind_map.surface_count.
|
|
*
|
|
* Typically set to 0 to avoid prefetching on every thread dispatch.
|
|
*/
|
|
.BindingTableEntryCount = devinfo->verx10 == 125 ?
|
|
0 : MIN2(shader->bind_map.surface_count, 30),
|
|
.BarrierEnable = cs_prog_data->uses_barrier,
|
|
.SharedLocalMemorySize =
|
|
intel_compute_slm_encode_size(GFX_VER, cs_prog_data->base.total_shared),
|
|
|
|
.ConstantURBEntryReadOffset = 0,
|
|
.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs,
|
|
.CrossThreadConstantDataReadLength =
|
|
cs_prog_data->push.cross_thread.regs,
|
|
#if GFX_VER >= 12
|
|
/* TODO: Check if we are missing workarounds and enable mid-thread
|
|
* preemption.
|
|
*
|
|
* We still have issues with mid-thread preemption (it was already
|
|
* disabled by the kernel on gfx11, due to missing workarounds). It's
|
|
* possible that we are just missing some workarounds, and could enable
|
|
* it later, but for now let's disable it to fix a GPU in compute in Car
|
|
* Chase (and possibly more).
|
|
*/
|
|
.ThreadPreemptionDisable = true,
|
|
#endif
|
|
#if GFX_VERx10 >= 125
|
|
.ThreadGroupDispatchSize =
|
|
intel_compute_threads_group_dispatch_size(dispatch.threads),
|
|
#endif
|
|
|
|
.NumberofThreadsinGPGPUThreadGroup = dispatch.threads,
|
|
};
|
|
GENX(INTERFACE_DESCRIPTOR_DATA_pack)(batch,
|
|
shader->cs.gfx9.idd,
|
|
&desc);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
genX(init_instructions)(struct anv_physical_device *device)
|
|
{
|
|
struct GENX(VERTEX_ELEMENT_STATE) empty_ve = {
|
|
.Valid = true,
|
|
.Component0Control = VFCOMP_STORE_0,
|
|
.Component1Control = VFCOMP_STORE_0,
|
|
.Component2Control = VFCOMP_STORE_0,
|
|
.Component3Control = VFCOMP_STORE_0,
|
|
};
|
|
GENX(VERTEX_ELEMENT_STATE_pack)(
|
|
NULL, device->gfx_default.empty_vs_input, &empty_ve);
|
|
|
|
anv_gfx_pack(device->gfx_default.vs, GENX(3DSTATE_VS), vs);
|
|
anv_gfx_pack(device->gfx_default.hs, GENX(3DSTATE_HS), hs);
|
|
anv_gfx_pack(device->gfx_default.ds, GENX(3DSTATE_DS), ds);
|
|
anv_gfx_pack(device->gfx_default.gs, GENX(3DSTATE_GS), gs);
|
|
anv_gfx_pack(device->gfx_default.te, GENX(3DSTATE_TE), te);
|
|
anv_gfx_pack(device->gfx_default.so, GENX(3DSTATE_STREAMOUT), so);
|
|
anv_gfx_pack(device->gfx_default.wm, GENX(3DSTATE_WM), wm) {
|
|
wm.StatisticsEnable = true;
|
|
}
|
|
anv_gfx_pack(device->gfx_default.ps, GENX(3DSTATE_PS), ps);
|
|
anv_gfx_pack(device->gfx_default.ps_extra, GENX(3DSTATE_PS_EXTRA), pse);
|
|
anv_gfx_pack(device->gfx_default.ps_extra_dep, GENX(3DSTATE_PS_EXTRA), pse) {
|
|
#if GFX_VERx10 >= 125
|
|
pse.EnablePSDependencyOnCPsizeChange = true;
|
|
#endif
|
|
}
|
|
|
|
#if GFX_VERx10 >= 125
|
|
anv_gfx_pack(device->gfx_default.task_control, GENX(3DSTATE_TASK_CONTROL), ts);
|
|
anv_gfx_pack(device->gfx_default.mesh_control, GENX(3DSTATE_MESH_CONTROL), ms);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
genX(shader_emit)(struct anv_batch *batch,
|
|
struct anv_device *device,
|
|
struct anv_shader *shader)
|
|
{
|
|
switch (shader->vk.stage) {
|
|
case MESA_SHADER_VERTEX:
|
|
emit_vs_shader(batch, device, shader);
|
|
emit_3dstate_streamout(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_TESS_CTRL:
|
|
emit_hs_shader(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_TESS_EVAL:
|
|
emit_ds_shader(batch, device, shader);
|
|
emit_3dstate_streamout(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_GEOMETRY:
|
|
emit_gs_shader(batch, device, shader);
|
|
emit_3dstate_streamout(batch, device, shader);
|
|
break;
|
|
#if GFX_VERx10 >= 125
|
|
case MESA_SHADER_TASK:
|
|
emit_task_shader(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_MESH:
|
|
emit_mesh_shader(batch, device, shader);
|
|
break;
|
|
#endif /* GFX_VERx10 >= 125 */
|
|
case MESA_SHADER_FRAGMENT:
|
|
emit_ps_shader(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_COMPUTE:
|
|
emit_cs_shader(batch, device, shader);
|
|
break;
|
|
case MESA_SHADER_RAYGEN:
|
|
case MESA_SHADER_ANY_HIT:
|
|
case MESA_SHADER_CLOSEST_HIT:
|
|
case MESA_SHADER_MISS:
|
|
case MESA_SHADER_INTERSECTION:
|
|
case MESA_SHADER_CALLABLE:
|
|
/* Nothing to do */
|
|
break;
|
|
default:
|
|
UNREACHABLE("Invalid stage");
|
|
}
|
|
}
|
|
|
|
void
|
|
genX(write_rt_shader_group)(struct anv_device *device,
|
|
VkRayTracingShaderGroupTypeKHR type,
|
|
const struct vk_shader **shaders,
|
|
uint32_t shader_count,
|
|
void *output)
|
|
{
|
|
#if GFX_VERx10 >= 125
|
|
switch (type) {
|
|
case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: {
|
|
assert(shader_count == 1);
|
|
struct anv_shader *shader = container_of(shaders[0], struct anv_shader, vk);
|
|
struct GENX(RT_GENERAL_SBT_HANDLE) sh = {};
|
|
sh.General = anv_shader_get_bsr(shader, 32);
|
|
GENX(RT_GENERAL_SBT_HANDLE_pack)(NULL, output, &sh);
|
|
break;
|
|
}
|
|
|
|
case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: {
|
|
assert(shader_count <= 2);
|
|
struct GENX(RT_TRIANGLES_SBT_HANDLE) sh = {};
|
|
bool anyhit_seen = false;
|
|
for (uint32_t i = 0; i < shader_count; i++) {
|
|
struct anv_shader *shader = container_of(shaders[i], struct anv_shader, vk);
|
|
if (shader->vk.stage == MESA_SHADER_CLOSEST_HIT) {
|
|
sh.ClosestHit = anv_shader_get_bsr(shader, 32);
|
|
} else if (shader->vk.stage == MESA_SHADER_ANY_HIT) {
|
|
sh.AnyHit = anv_shader_get_bsr(shader, 24);
|
|
anyhit_seen = true;
|
|
}
|
|
}
|
|
if (!anyhit_seen)
|
|
sh.AnyHit = anv_shader_internal_get_bsr(device->rt_null_ahs, 24);
|
|
GENX(RT_TRIANGLES_SBT_HANDLE_pack)(NULL, output, &sh);
|
|
break;
|
|
}
|
|
|
|
case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: {
|
|
assert(shader_count <= 3);
|
|
struct GENX(RT_PROCEDURAL_SBT_HANDLE) sh = {};
|
|
for (uint32_t i = 0; i < shader_count; i++) {
|
|
struct anv_shader *shader = container_of(shaders[i], struct anv_shader, vk);
|
|
/* Skip any-hit shader as it should have been fused into the
|
|
* intersection one and the intersection shader is a requirement for
|
|
* this shader groupe type.
|
|
*/
|
|
if (shader->vk.stage == MESA_SHADER_CLOSEST_HIT)
|
|
sh.ClosestHit = anv_shader_get_bsr(shader, 32);
|
|
else if (shader->vk.stage == MESA_SHADER_INTERSECTION)
|
|
sh.Intersection = anv_shader_get_bsr(shader, 24);
|
|
else
|
|
assert(shader->vk.stage == MESA_SHADER_ANY_HIT);
|
|
}
|
|
GENX(RT_PROCEDURAL_SBT_HANDLE_pack)(NULL, output, &sh);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
UNREACHABLE("Invalid shader group type");
|
|
}
|
|
#else
|
|
UNREACHABLE("No RT support");
|
|
#endif
|
|
}
|
|
|
|
uint32_t
|
|
genX(shader_cmd_size)(struct anv_device *device,
|
|
mesa_shader_stage stage)
|
|
{
|
|
const uint32_t protected_multiplier =
|
|
device_needs_protected(device) ? 2 : 1;
|
|
const uint32_t streamout_dwords =
|
|
GENX(3DSTATE_STREAMOUT_length) +
|
|
3 /* GENX(3DSTATE_SO_DECL_LIST_length) */ +
|
|
GENX(SO_DECL_ENTRY_length) * 128;
|
|
|
|
switch (stage) {
|
|
case MESA_SHADER_VERTEX:
|
|
return
|
|
GENX(3DSTATE_VS_length) * protected_multiplier +
|
|
GENX(3DSTATE_VF_COMPONENT_PACKING_length) +
|
|
GENX(3DSTATE_VF_SGVS_length) +
|
|
#if GFX_VER >= 11
|
|
GENX(3DSTATE_VF_SGVS_2_length) +
|
|
#endif
|
|
2 * GENX(3DSTATE_VF_INSTANCING_length) +
|
|
streamout_dwords;
|
|
|
|
case MESA_SHADER_TESS_CTRL:
|
|
return GENX(3DSTATE_HS_length) * protected_multiplier;
|
|
|
|
case MESA_SHADER_TESS_EVAL:
|
|
return GENX(3DSTATE_DS_length) * protected_multiplier +
|
|
GENX(3DSTATE_TE_length) +
|
|
streamout_dwords;
|
|
|
|
case MESA_SHADER_GEOMETRY:
|
|
return GENX(3DSTATE_GS_length) * protected_multiplier +
|
|
streamout_dwords;
|
|
|
|
#if GFX_VERx10 >= 125
|
|
case MESA_SHADER_TASK:
|
|
return
|
|
GENX(3DSTATE_TASK_CONTROL_length) +
|
|
GENX(3DSTATE_TASK_SHADER_length) * protected_multiplier +
|
|
GENX(3DSTATE_TASK_REDISTRIB_length);
|
|
|
|
case MESA_SHADER_MESH:
|
|
return
|
|
GENX(3DSTATE_MESH_CONTROL_length) +
|
|
GENX(3DSTATE_MESH_SHADER_length) * protected_multiplier +
|
|
GENX(3DSTATE_MESH_DISTRIB_length) +
|
|
GENX(3DSTATE_CLIP_MESH_length) +
|
|
GENX(3DSTATE_STREAMOUT_length);
|
|
#endif
|
|
|
|
case MESA_SHADER_FRAGMENT:
|
|
return
|
|
GENX(3DSTATE_PS_length) * protected_multiplier +
|
|
GENX(3DSTATE_PS_EXTRA_length) +
|
|
GENX(3DSTATE_WM_length);
|
|
|
|
case MESA_SHADER_COMPUTE:
|
|
#if GFX_VERx10 >= 125
|
|
return 0;
|
|
#else
|
|
return GENX(MEDIA_VFE_STATE_length);
|
|
#endif
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|