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Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. |
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| egl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| descrip.mms | ||
| Makefile | ||