mesa/src/broadcom/simulator/v3d_simulator_wrapper.cpp
Alejandro Piñeiro 50907105f9 v3d/simulator: get rid of has_gca wrapper
We can assume that it is always present on 3.3 and below. In fact,
recent updates of the simulator will remove it, so this change would
be needed soon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11040>
2021-06-07 21:52:20 +00:00

93 lines
2.4 KiB
C++

/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file
*
* Wraps bits of the V3D simulator interface in a C interface for the
* v3d_simulator.c code to use.
*/
#ifdef USE_V3D_SIMULATOR
#include "v3d_simulator_wrapper.h"
#define V3D_TECH_VERSION 3
#define V3D_REVISION 3
#define V3D_SUB_REV 0
#define V3D_HIDDEN_REV 0
#define V3D_COMPAT_REV 0
#include "v3d_hw_auto.h"
extern "C" {
struct v3d_hw *v3d_hw_auto_new(void *in_params)
{
return v3d_hw_auto_make_unique().release();
}
uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, uint32_t *size, void **p)
{
return hw->get_mem(size, p);
}
bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
{
return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
}
uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
{
return hw->read_reg(reg);
}
void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
{
hw->write_reg(reg, val);
}
void v3d_hw_tick(struct v3d_hw *hw)
{
return hw->tick();
}
int v3d_hw_get_version(struct v3d_hw *hw)
{
const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
return ident->tech_version * 10 + ident->revision;
}
void
v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
{
hw->set_isr(isr);
}
uint32_t v3d_hw_get_hub_core()
{
return V3D_HW_HUB_CORE;
}
}
#endif /* USE_V3D_SIMULATOR */