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Roland Scheidegger b9eb573600 tgsi: handle projection modifier for array textures.
This partly reverts 6ace2e41da.
Apparently with GL_MESA_texture_array fixed-function texturing
with texture arrays is possible, and hence we have to handle TXP.
(Though noone seems to know the semantics, softpipe now does what
it did before, which is to NOT project the array coord, llvmpipe
for instance however indeed does project the array coord. Unlike
before it will project the comparison coord for shadow1d array, as
that clearly was an error.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61828.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-03-05 20:10:37 +01:00
bin Remove installmesa 2013-01-10 22:01:31 +01:00
docs docs: Mark some things done in GL3.txt 2013-03-02 12:02:25 +13:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include i965: Fix Crystal Well PCI IDs. 2013-03-03 13:53:58 -08:00
m4 build: Use AX_PROG_FLEX 2013-01-22 14:33:38 -08:00
scons scons: Fix Windows build with LLVM 3.2 2013-02-28 15:40:02 +00:00
src tgsi: handle projection modifier for array textures. 2013-03-05 20:10:37 +01:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk android: Define Make variables for Android version 2013-01-02 14:51:18 -08:00
Android.mk android: Define Make variables for Android version 2013-01-02 14:51:18 -08:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac configure.ac: Remove stale comment about --x-* arguments. 2013-03-05 11:02:36 -08:00
Makefile.am mesa: bump version to 9.2 (devel) 2013-01-31 09:01:15 +01:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.