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This will allow drivers to make better decisions about texture sharing for DRI2, DRI3, Wayland, and OpenCL. v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER Reviewed-by: Axel Davy <axel.davy@ens.fr> |
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| .. | ||
| Makefile.am | ||
| Makefile.sources | ||
| README | ||
| SConscript | ||
| tr_context.c | ||
| tr_context.h | ||
| tr_dump.c | ||
| tr_dump.h | ||
| tr_dump_defines.h | ||
| tr_dump_state.c | ||
| tr_dump_state.h | ||
| tr_public.h | ||
| tr_screen.c | ||
| tr_screen.h | ||
| tr_texture.c | ||
| tr_texture.h | ||
| trace.xsl | ||
TRACE PIPE DRIVER = About = This directory contains a Gallium3D trace debugger pipe driver. It can traces all incoming calls. = Usage = == Tracing == For tracing then do GALLIUM_TRACE=tri.trace trivial/tri which should create a tri.trace file, which is an XML file. You can view copying trace.xsl to the same directory, and opening with a XSLT capable browser such as Firefox or Internet Explorer. For long traces you can use the src/gallium/tools/trace/dump.py tri.trace | less -R == Remote debugging == For remote debugging see: src/gallium/drivers/rbug/README = Integrating = You can integrate the trace pipe driver either inside the state tracker or the target. The procedure on both cases is the same. Let's assume you have a pipe_screen obtained by the usual means (variable and function names are just for illustration purposes): real_screen = real_screen_create(...); The trace screen is then created by doing trace_screen = trace_screen_create(real_screen); You can then simply use trace_screen instead of real_screen. You can create as many contexts you wish from trace_screen::context_create they are automatically wrapped by trace_screen. -- Jose Fonseca <jfonseca@vmware.com> Jakob Bornecrantz <jakob@vmware.com>