mesa/src/gallium/drivers/radeonsi/si_state.c
Marek Olšák b9b7d34d05 radeonsi/gfx11: program the attribute ring right before draws
This way, we only wait for idle right before draw packets,
so that all preceding SET packets can be processed in parallel
with draws from the previous IB.

Add a new state atom that is emitted last. It only contains code for gfx11,
but some code for older chips will be added by the next commit.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27943>
2024-03-11 23:36:55 +00:00

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/*
* Copyright 2012 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#include "si_build_pm4.h"
#include "si_query.h"
#include "si_shader_internal.h"
#include "sid.h"
#include "util/fast_idiv_by_const.h"
#include "util/format/u_format.h"
#include "util/format/u_format_s3tc.h"
#include "util/u_dual_blend.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
#include "util/u_resource.h"
#include "util/u_upload_mgr.h"
#include "util/u_blend.h"
#include "gfx10_format_table.h"
static unsigned si_map_swizzle(unsigned swizzle)
{
switch (swizzle) {
case PIPE_SWIZZLE_Y:
return V_008F0C_SQ_SEL_Y;
case PIPE_SWIZZLE_Z:
return V_008F0C_SQ_SEL_Z;
case PIPE_SWIZZLE_W:
return V_008F0C_SQ_SEL_W;
case PIPE_SWIZZLE_0:
return V_008F0C_SQ_SEL_0;
case PIPE_SWIZZLE_1:
return V_008F0C_SQ_SEL_1;
default: /* PIPE_SWIZZLE_X */
return V_008F0C_SQ_SEL_X;
}
}
/* 12.4 fixed-point */
static unsigned si_pack_float_12p4(float x)
{
return x <= 0 ? 0 : x >= 4096 ? 0xffff : x * 16;
}
/*
* Inferred framebuffer and blender state.
*
* CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
* if there is not enough PS outputs.
*/
static void si_emit_cb_render_state(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct si_state_blend *blend = sctx->queued.named.blend;
/* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
* but you never know. */
uint32_t cb_target_mask = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_mask;
unsigned i;
/* Avoid a hang that happens when dual source blending is enabled
* but there is not enough color outputs. This is undefined behavior,
* so disable color writes completely.
*
* Reproducible with Unigine Heaven 4.0 and drirc missing.
*/
if (blend->dual_src_blend && sctx->shader.ps.cso &&
(sctx->shader.ps.cso->info.colors_written & 0x3) != 0x3)
cb_target_mask = 0;
/* GFX9: Flush DFSM when CB_TARGET_MASK changes.
* I think we don't have to do anything between IBs.
*/
if (sctx->screen->dpbb_allowed && sctx->last_cb_target_mask != cb_target_mask &&
sctx->screen->pbb_context_states_per_bin > 1) {
sctx->last_cb_target_mask = cb_target_mask;
radeon_begin(cs);
radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
radeon_end();
}
uint32_t cb_dcc_control = 0;
if (sctx->gfx_level >= GFX8) {
/* DCC MSAA workaround.
* Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
* COMBINER_DISABLE, but that would be more complicated.
*/
bool oc_disable =
blend->dcc_msaa_corruption_4bit & cb_target_mask && sctx->framebuffer.nr_samples >= 2;
if (sctx->gfx_level >= GFX11) {
cb_dcc_control = S_028424_SAMPLE_MASK_TRACKER_DISABLE(oc_disable) |
S_028424_SAMPLE_MASK_TRACKER_WATERMARK(0);
} else {
cb_dcc_control =
S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx->gfx_level <= GFX9) |
S_028424_OVERWRITE_COMBINER_WATERMARK(sctx->gfx_level >= GFX10 ? 6 : 4) |
S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable) |
S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx->gfx_level < GFX11 &&
sctx->screen->info.has_dcc_constant_encode);
}
}
uint32_t sx_ps_downconvert = 0;
uint32_t sx_blend_opt_epsilon = 0;
uint32_t sx_blend_opt_control = 0;
/* RB+ register settings. */
if (sctx->screen->info.rbplus_allowed) {
unsigned spi_shader_col_format =
sctx->shader.ps.cso ? sctx->shader.ps.current->key.ps.part.epilog.spi_shader_col_format
: 0;
unsigned num_cbufs = util_last_bit(sctx->framebuffer.colorbuf_enabled_4bit &
blend->cb_target_enabled_4bit) / 4;
for (i = 0; i < num_cbufs; i++) {
struct si_surface *surf = (struct si_surface *)sctx->framebuffer.state.cbufs[i];
unsigned format, swap, spi_format, colormask;
bool has_alpha, has_rgb;
if (!surf) {
/* If the color buffer is not set, the driver sets 32_R
* as the SPI color format, because the hw doesn't allow
* holes between color outputs, so also set this to
* enable RB+.
*/
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
continue;
}
format = sctx->gfx_level >= GFX11 ? G_028C70_FORMAT_GFX11(surf->cb_color_info):
G_028C70_FORMAT_GFX6(surf->cb_color_info);
swap = G_028C70_COMP_SWAP(surf->cb_color_info);
spi_format = (spi_shader_col_format >> (i * 4)) & 0xf;
colormask = (cb_target_mask >> (i * 4)) & 0xf;
/* Set if RGB and A are present. */
has_alpha = !(sctx->gfx_level >= GFX11 ? G_028C74_FORCE_DST_ALPHA_1_GFX11(surf->cb_color_attrib):
G_028C74_FORCE_DST_ALPHA_1_GFX6(surf->cb_color_attrib));
if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_16 ||
format == V_028C70_COLOR_32)
has_rgb = !has_alpha;
else
has_rgb = true;
/* Check the colormask and export format. */
if (!(colormask & (PIPE_MASK_RGBA & ~PIPE_MASK_A)))
has_rgb = false;
if (!(colormask & PIPE_MASK_A))
has_alpha = false;
if (spi_format == V_028714_SPI_SHADER_ZERO) {
has_rgb = false;
has_alpha = false;
}
/* Disable value checking for disabled channels. */
if (!has_rgb)
sx_blend_opt_control |= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i * 4);
if (!has_alpha)
sx_blend_opt_control |= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i * 4);
/* Enable down-conversion for 32bpp and smaller formats. */
switch (format) {
case V_028C70_COLOR_8:
case V_028C70_COLOR_8_8:
case V_028C70_COLOR_8_8_8_8:
/* For 1 and 2-channel formats, use the superset thereof. */
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR ||
spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_8_8_8_8 << (i * 4);
if (G_028C70_NUMBER_TYPE(surf->cb_color_info) != V_028C70_NUMBER_SRGB)
sx_blend_opt_epsilon |= V_028758_8BIT_FORMAT_0_5 << (i * 4);
}
break;
case V_028C70_COLOR_5_6_5:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_5_6_5 << (i * 4);
sx_blend_opt_epsilon |= V_028758_6BIT_FORMAT_0_5 << (i * 4);
}
break;
case V_028C70_COLOR_1_5_5_5:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_1_5_5_5 << (i * 4);
sx_blend_opt_epsilon |= V_028758_5BIT_FORMAT_0_5 << (i * 4);
}
break;
case V_028C70_COLOR_4_4_4_4:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_4_4_4_4 << (i * 4);
sx_blend_opt_epsilon |= V_028758_4BIT_FORMAT_0_5 << (i * 4);
}
break;
case V_028C70_COLOR_32:
if (swap == V_028C70_SWAP_STD && spi_format == V_028714_SPI_SHADER_32_R)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_R << (i * 4);
else if (swap == V_028C70_SWAP_ALT_REV && spi_format == V_028714_SPI_SHADER_32_AR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_32_A << (i * 4);
break;
case V_028C70_COLOR_16:
case V_028C70_COLOR_16_16:
/* For 1-channel formats, use the superset thereof. */
if (spi_format == V_028714_SPI_SHADER_UNORM16_ABGR ||
spi_format == V_028714_SPI_SHADER_SNORM16_ABGR ||
spi_format == V_028714_SPI_SHADER_UINT16_ABGR ||
spi_format == V_028714_SPI_SHADER_SINT16_ABGR) {
if (swap == V_028C70_SWAP_STD || swap == V_028C70_SWAP_STD_REV)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_GR << (i * 4);
else
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_16_16_AR << (i * 4);
}
break;
case V_028C70_COLOR_10_11_11:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_10_11_11 << (i * 4);
break;
case V_028C70_COLOR_2_10_10_10:
case V_028C70_COLOR_10_10_10_2:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR) {
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_2_10_10_10 << (i * 4);
sx_blend_opt_epsilon |= V_028758_10BIT_FORMAT_0_5 << (i * 4);
}
break;
case V_028C70_COLOR_5_9_9_9:
if (spi_format == V_028714_SPI_SHADER_FP16_ABGR)
sx_ps_downconvert |= V_028754_SX_RT_EXPORT_9_9_9_E5 << (i * 4);
break;
}
}
/* If there are no color outputs, the first color export is
* always enabled as 32_R, so also set this to enable RB+.
*/
if (!sx_ps_downconvert)
sx_ps_downconvert = V_028754_SX_RT_EXPORT_32_R;
}
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
cb_target_mask);
gfx11_opt_set_context_reg(R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
cb_dcc_control);
gfx11_opt_set_context_reg(R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
sx_ps_downconvert);
gfx11_opt_set_context_reg(R_028758_SX_BLEND_OPT_EPSILON, SI_TRACKED_SX_BLEND_OPT_EPSILON,
sx_blend_opt_epsilon);
gfx11_opt_set_context_reg(R_02875C_SX_BLEND_OPT_CONTROL, SI_TRACKED_SX_BLEND_OPT_CONTROL,
sx_blend_opt_control);
gfx11_end_packed_context_regs();
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(cs);
radeon_opt_set_context_reg(sctx, R_028238_CB_TARGET_MASK, SI_TRACKED_CB_TARGET_MASK,
cb_target_mask);
if (sctx->gfx_level >= GFX8) {
radeon_opt_set_context_reg(sctx, R_028424_CB_DCC_CONTROL, SI_TRACKED_CB_DCC_CONTROL,
cb_dcc_control);
}
if (sctx->screen->info.rbplus_allowed) {
radeon_opt_set_context_reg3(sctx, R_028754_SX_PS_DOWNCONVERT, SI_TRACKED_SX_PS_DOWNCONVERT,
sx_ps_downconvert, sx_blend_opt_epsilon, sx_blend_opt_control);
}
radeon_end_update_context_roll(sctx);
}
}
/*
* Blender functions
*/
static uint32_t si_translate_blend_function(int blend_func)
{
switch (blend_func) {
case PIPE_BLEND_ADD:
return V_028780_COMB_DST_PLUS_SRC;
case PIPE_BLEND_SUBTRACT:
return V_028780_COMB_SRC_MINUS_DST;
case PIPE_BLEND_REVERSE_SUBTRACT:
return V_028780_COMB_DST_MINUS_SRC;
case PIPE_BLEND_MIN:
return V_028780_COMB_MIN_DST_SRC;
case PIPE_BLEND_MAX:
return V_028780_COMB_MAX_DST_SRC;
default:
PRINT_ERR("Unknown blend function %d\n", blend_func);
assert(0);
break;
}
return 0;
}
static uint32_t si_translate_blend_factor(enum amd_gfx_level gfx_level, int blend_fact)
{
switch (blend_fact) {
case PIPE_BLENDFACTOR_ONE:
return V_028780_BLEND_ONE;
case PIPE_BLENDFACTOR_SRC_COLOR:
return V_028780_BLEND_SRC_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA:
return V_028780_BLEND_SRC_ALPHA;
case PIPE_BLENDFACTOR_DST_ALPHA:
return V_028780_BLEND_DST_ALPHA;
case PIPE_BLENDFACTOR_DST_COLOR:
return V_028780_BLEND_DST_COLOR;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
return V_028780_BLEND_SRC_ALPHA_SATURATE;
case PIPE_BLENDFACTOR_CONST_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_COLOR_GFX11:
V_028780_BLEND_CONSTANT_COLOR_GFX6;
case PIPE_BLENDFACTOR_CONST_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_CONSTANT_ALPHA_GFX11 :
V_028780_BLEND_CONSTANT_ALPHA_GFX6;
case PIPE_BLENDFACTOR_ZERO:
return V_028780_BLEND_ZERO;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_ALPHA:
return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
case PIPE_BLENDFACTOR_INV_DST_COLOR:
return V_028780_BLEND_ONE_MINUS_DST_COLOR;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX11:
V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR_GFX6;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX11:
V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA_GFX6;
case PIPE_BLENDFACTOR_SRC1_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_COLOR_GFX11:
V_028780_BLEND_SRC1_COLOR_GFX6;
case PIPE_BLENDFACTOR_SRC1_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_SRC1_ALPHA_GFX11:
V_028780_BLEND_SRC1_ALPHA_GFX6;
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_COLOR_GFX11:
V_028780_BLEND_INV_SRC1_COLOR_GFX6;
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
return gfx_level >= GFX11 ? V_028780_BLEND_INV_SRC1_ALPHA_GFX11:
V_028780_BLEND_INV_SRC1_ALPHA_GFX6;
default:
PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact);
assert(0);
break;
}
return 0;
}
static uint32_t si_translate_blend_opt_function(int blend_func)
{
switch (blend_func) {
case PIPE_BLEND_ADD:
return V_028760_OPT_COMB_ADD;
case PIPE_BLEND_SUBTRACT:
return V_028760_OPT_COMB_SUBTRACT;
case PIPE_BLEND_REVERSE_SUBTRACT:
return V_028760_OPT_COMB_REVSUBTRACT;
case PIPE_BLEND_MIN:
return V_028760_OPT_COMB_MIN;
case PIPE_BLEND_MAX:
return V_028760_OPT_COMB_MAX;
default:
return V_028760_OPT_COMB_BLEND_DISABLED;
}
}
static uint32_t si_translate_blend_opt_factor(int blend_fact, bool is_alpha)
{
switch (blend_fact) {
case PIPE_BLENDFACTOR_ZERO:
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
case PIPE_BLENDFACTOR_ONE:
return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
case PIPE_BLENDFACTOR_SRC_COLOR:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
: V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
: V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
case PIPE_BLENDFACTOR_SRC_ALPHA:
return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
: V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
default:
return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
}
}
static void si_blend_check_commutativity(struct si_screen *sscreen, struct si_state_blend *blend,
enum pipe_blend_func func, enum pipe_blendfactor src,
enum pipe_blendfactor dst, unsigned chanmask)
{
/* Src factor is allowed when it does not depend on Dst */
static const uint32_t src_allowed =
(1u << PIPE_BLENDFACTOR_ONE) | (1u << PIPE_BLENDFACTOR_SRC_COLOR) |
(1u << PIPE_BLENDFACTOR_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) |
(1u << PIPE_BLENDFACTOR_CONST_COLOR) | (1u << PIPE_BLENDFACTOR_CONST_ALPHA) |
(1u << PIPE_BLENDFACTOR_SRC1_COLOR) | (1u << PIPE_BLENDFACTOR_SRC1_ALPHA) |
(1u << PIPE_BLENDFACTOR_ZERO) | (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA) | (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR) |
(1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA);
if (dst == PIPE_BLENDFACTOR_ONE && (src_allowed & (1u << src)) &&
(func == PIPE_BLEND_MAX || func == PIPE_BLEND_MIN))
blend->commutative_4bit |= chanmask;
}
/**
* Get rid of DST in the blend factors by commuting the operands:
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
*/
static void si_blend_remove_dst(unsigned *func, unsigned *src_factor, unsigned *dst_factor,
unsigned expected_dst, unsigned replacement_src)
{
if (*src_factor == expected_dst && *dst_factor == PIPE_BLENDFACTOR_ZERO) {
*src_factor = PIPE_BLENDFACTOR_ZERO;
*dst_factor = replacement_src;
/* Commuting the operands requires reversing subtractions. */
if (*func == PIPE_BLEND_SUBTRACT)
*func = PIPE_BLEND_REVERSE_SUBTRACT;
else if (*func == PIPE_BLEND_REVERSE_SUBTRACT)
*func = PIPE_BLEND_SUBTRACT;
}
}
static void *si_create_blend_state_mode(struct pipe_context *ctx,
const struct pipe_blend_state *state, unsigned mode)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_blend *blend = CALLOC_STRUCT(si_state_blend);
struct si_pm4_state *pm4 = &blend->pm4;
uint32_t sx_mrt_blend_opt[8] = {0};
uint32_t color_control = 0;
bool logicop_enable = state->logicop_enable && state->logicop_func != PIPE_LOGICOP_COPY;
if (!blend)
return NULL;
si_pm4_clear_state(pm4, sctx->screen, false);
blend->alpha_to_coverage = state->alpha_to_coverage;
blend->alpha_to_one = state->alpha_to_one;
blend->dual_src_blend = util_blend_state_is_dual(state, 0);
blend->logicop_enable = logicop_enable;
blend->allows_noop_optimization =
state->rt[0].rgb_func == PIPE_BLEND_ADD &&
state->rt[0].alpha_func == PIPE_BLEND_ADD &&
state->rt[0].rgb_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
state->rt[0].alpha_src_factor == PIPE_BLENDFACTOR_DST_COLOR &&
state->rt[0].rgb_dst_factor == PIPE_BLENDFACTOR_ZERO &&
state->rt[0].alpha_dst_factor == PIPE_BLENDFACTOR_ZERO &&
mode == V_028808_CB_NORMAL;
unsigned num_shader_outputs = state->max_rt + 1; /* estimate */
if (blend->dual_src_blend)
num_shader_outputs = MAX2(num_shader_outputs, 2);
if (logicop_enable) {
color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
} else {
color_control |= S_028808_ROP3(0xcc);
}
unsigned db_alpha_to_mask;
if (state->alpha_to_coverage && state->alpha_to_coverage_dither) {
db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
S_028B70_OFFSET_ROUND(1);
} else {
db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_ENABLE(state->alpha_to_coverage) |
S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
S_028B70_OFFSET_ROUND(0);
}
si_pm4_set_reg(pm4, R_028B70_DB_ALPHA_TO_MASK, db_alpha_to_mask);
blend->cb_target_mask = 0;
blend->cb_target_enabled_4bit = 0;
unsigned last_blend_cntl;
for (int i = 0; i < num_shader_outputs; i++) {
/* state->rt entries > 0 only written if independent blending */
const int j = state->independent_blend_enable ? i : 0;
unsigned eqRGB = state->rt[j].rgb_func;
unsigned srcRGB = state->rt[j].rgb_src_factor;
unsigned dstRGB = state->rt[j].rgb_dst_factor;
unsigned eqA = state->rt[j].alpha_func;
unsigned srcA = state->rt[j].alpha_src_factor;
unsigned dstA = state->rt[j].alpha_dst_factor;
unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
unsigned blend_cntl = 0;
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
/* Only set dual source blending for MRT0 to avoid a hang. */
if (i >= 1 && blend->dual_src_blend) {
if (i == 1) {
if (sctx->gfx_level >= GFX11)
blend_cntl = last_blend_cntl;
else
blend_cntl = S_028780_ENABLE(1);
}
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
/* Only addition and subtraction equations are supported with
* dual source blending.
*/
if (blend->dual_src_blend && (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX ||
eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX)) {
assert(!"Unsupported equation for dual source blending");
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
/* cb_render_state will disable unused ones */
blend->cb_target_mask |= (unsigned)state->rt[j].colormask << (4 * i);
if (state->rt[j].colormask)
blend->cb_target_enabled_4bit |= 0xf << (4 * i);
if (!state->rt[j].colormask || !state->rt[j].blend_enable) {
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
continue;
}
si_blend_check_commutativity(sctx->screen, blend, eqRGB, srcRGB, dstRGB, 0x7 << (4 * i));
si_blend_check_commutativity(sctx->screen, blend, eqA, srcA, dstA, 0x8 << (4 * i));
/* Blending optimizations for RB+.
* These transformations don't change the behavior.
*
* First, get rid of DST in the blend factors:
* func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
*/
si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, PIPE_BLENDFACTOR_DST_COLOR,
PIPE_BLENDFACTOR_SRC_COLOR);
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_COLOR,
PIPE_BLENDFACTOR_SRC_COLOR);
si_blend_remove_dst(&eqA, &srcA, &dstA, PIPE_BLENDFACTOR_DST_ALPHA,
PIPE_BLENDFACTOR_SRC_ALPHA);
/* Look up the ideal settings from tables. */
srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
srcA_opt = si_translate_blend_opt_factor(srcA, true);
dstA_opt = si_translate_blend_opt_factor(dstA, true);
/* Handle interdependencies. */
if (util_blend_factor_uses_dest(srcRGB, false))
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
if (util_blend_factor_uses_dest(srcA, false))
dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE &&
(dstRGB == PIPE_BLENDFACTOR_ZERO || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE))
dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
/* Set the final value. */
sx_mrt_blend_opt[i] = S_028760_COLOR_SRC_OPT(srcRGB_opt) |
S_028760_COLOR_DST_OPT(dstRGB_opt) |
S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
/* Alpha-to-coverage with blending enabled, depth writes enabled, and having no MRTZ export
* should disable SX blend optimizations.
*
* TODO: Add a piglit test for this. It should fail on gfx11 without this.
*/
if (sctx->gfx_level >= GFX11 && state->alpha_to_coverage && i == 0) {
sx_mrt_blend_opt[0] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
}
/* Set blend state. */
blend_cntl |= S_028780_ENABLE(1);
blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcRGB));
blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstRGB));
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(sctx->gfx_level, srcA));
blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(sctx->gfx_level, dstA));
}
si_pm4_set_reg(pm4, R_028780_CB_BLEND0_CONTROL + i * 4, blend_cntl);
last_blend_cntl = blend_cntl;
blend->blend_enable_4bit |= 0xfu << (i * 4);
if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10)
blend->dcc_msaa_corruption_4bit |= 0xfu << (i * 4);
/* This is only important for formats without alpha. */
if (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA || dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA)
blend->need_src_alpha_4bit |= 0xfu << (i * 4);
}
if (sctx->gfx_level >= GFX8 && sctx->gfx_level <= GFX10 && logicop_enable)
blend->dcc_msaa_corruption_4bit |= blend->cb_target_enabled_4bit;
if (blend->cb_target_mask) {
color_control |= S_028808_MODE(mode);
} else {
color_control |= S_028808_MODE(V_028808_CB_DISABLE);
}
if (sctx->screen->info.rbplus_allowed) {
/* Disable RB+ blend optimizations for dual source blending.
* Vulkan does this.
*/
if (blend->dual_src_blend) {
for (int i = 0; i < num_shader_outputs; i++) {
sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
}
}
for (int i = 0; i < num_shader_outputs; i++)
si_pm4_set_reg(pm4, R_028760_SX_MRT0_BLEND_OPT + i * 4, sx_mrt_blend_opt[i]);
/* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
if (blend->dual_src_blend || logicop_enable || mode == V_028808_CB_RESOLVE)
color_control |= S_028808_DISABLE_DUAL_QUAD(1);
}
si_pm4_set_reg(pm4, R_028808_CB_COLOR_CONTROL, color_control);
si_pm4_finalize(pm4);
return blend;
}
static void *si_create_blend_state(struct pipe_context *ctx, const struct pipe_blend_state *state)
{
return si_create_blend_state_mode(ctx, state, V_028808_CB_NORMAL);
}
static bool si_check_blend_dst_sampler_noop(struct si_context *sctx)
{
if (sctx->framebuffer.state.nr_cbufs == 1) {
struct si_shader_selector *sel = sctx->shader.ps.cso;
if (unlikely(sel->info.writes_1_if_tex_is_1 == 0xff)) {
/* Wait for the shader to be ready. */
util_queue_fence_wait(&sel->ready);
assert(sel->nir_binary);
struct nir_shader *nir = si_deserialize_shader(sel);
/* Determine if this fragment shader always writes vec4(1) if a specific texture
* is all 1s.
*/
float in[4] = { 1.0, 1.0, 1.0, 1.0 };
float out[4];
int texunit;
if (si_nir_is_output_const_if_tex_is_const(nir, in, out, &texunit) &&
!memcmp(in, out, 4 * sizeof(float))) {
sel->info.writes_1_if_tex_is_1 = 1 + texunit;
} else {
sel->info.writes_1_if_tex_is_1 = 0;
}
ralloc_free(nir);
}
if (sel->info.writes_1_if_tex_is_1 &&
sel->info.writes_1_if_tex_is_1 != 0xff) {
/* Now check if the texture is cleared to 1 */
int unit = sctx->shader.ps.cso->info.writes_1_if_tex_is_1 - 1;
struct si_samplers *samp = &sctx->samplers[PIPE_SHADER_FRAGMENT];
if ((1u << unit) & samp->enabled_mask) {
struct si_texture* tex = (struct si_texture*) samp->views[unit]->texture;
if (tex->is_depth &&
tex->depth_cleared_level_mask & BITFIELD_BIT(samp->views[unit]->u.tex.first_level) &&
tex->depth_clear_value[0] == 1) {
return false;
}
/* TODO: handle color textures */
}
}
}
return true;
}
static void si_draw_blend_dst_sampler_noop(struct pipe_context *ctx,
const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws) {
struct si_context *sctx = (struct si_context *)ctx;
if (!si_check_blend_dst_sampler_noop(sctx))
return;
sctx->real_draw_vbo(ctx, info, drawid_offset, indirect, draws, num_draws);
}
static void si_draw_vstate_blend_dst_sampler_noop(struct pipe_context *ctx,
struct pipe_vertex_state *state,
uint32_t partial_velem_mask,
struct pipe_draw_vertex_state_info info,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws) {
struct si_context *sctx = (struct si_context *)ctx;
if (!si_check_blend_dst_sampler_noop(sctx))
return;
sctx->real_draw_vertex_state(ctx, state, partial_velem_mask, info, draws, num_draws);
}
static void si_bind_blend_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_blend *old_blend = sctx->queued.named.blend;
struct si_state_blend *blend = (struct si_state_blend *)state;
if (!blend)
blend = (struct si_state_blend *)sctx->noop_blend;
si_pm4_bind_state(sctx, blend, blend);
if (old_blend->cb_target_mask != blend->cb_target_mask ||
old_blend->dual_src_blend != blend->dual_src_blend ||
(old_blend->dcc_msaa_corruption_4bit != blend->dcc_msaa_corruption_4bit &&
sctx->framebuffer.has_dcc_msaa))
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
if ((sctx->screen->info.has_export_conflict_bug &&
old_blend->blend_enable_4bit != blend->blend_enable_4bit) ||
(sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_PRECISE_BOOLEAN &&
!!old_blend->cb_target_mask != !!blend->cb_target_enabled_4bit))
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
if (old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
old_blend->alpha_to_one != blend->alpha_to_one ||
old_blend->dual_src_blend != blend->dual_src_blend ||
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
si_ps_key_update_framebuffer_blend_rasterizer(sctx);
if (old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
old_blend->alpha_to_coverage != blend->alpha_to_coverage)
si_update_ps_inputs_read_or_disabled(sctx);
if (sctx->screen->dpbb_allowed &&
(old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->screen->info.has_out_of_order_rast &&
((old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
old_blend->commutative_4bit != blend->commutative_4bit ||
old_blend->logicop_enable != blend->logicop_enable)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
/* RB+ depth-only rendering. See the comment where we set rbplus_depth_only_opt for more
* information.
*/
if (sctx->screen->info.rbplus_allowed &&
!!old_blend->cb_target_mask != !!blend->cb_target_mask) {
sctx->framebuffer.dirty_cbufs |= BITFIELD_BIT(0);
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
}
if (likely(!radeon_uses_secure_bos(sctx->ws))) {
if (unlikely(blend->allows_noop_optimization)) {
si_install_draw_wrapper(sctx, si_draw_blend_dst_sampler_noop,
si_draw_vstate_blend_dst_sampler_noop);
} else {
si_install_draw_wrapper(sctx, NULL, NULL);
}
}
}
static void si_delete_blend_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->queued.named.blend == state)
si_bind_blend_state(ctx, sctx->noop_blend);
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(blend));
}
static void si_set_blend_color(struct pipe_context *ctx, const struct pipe_blend_color *state)
{
struct si_context *sctx = (struct si_context *)ctx;
static const struct pipe_blend_color zeros;
sctx->blend_color = *state;
sctx->blend_color_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
si_mark_atom_dirty(sctx, &sctx->atoms.s.blend_color);
}
static void si_emit_blend_color(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
radeon_begin(cs);
radeon_set_context_reg_seq(R_028414_CB_BLEND_RED, 4);
radeon_emit_array((uint32_t *)sctx->blend_color.color, 4);
radeon_end();
}
/*
* Clipping
*/
static void si_set_clip_state(struct pipe_context *ctx, const struct pipe_clip_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_constant_buffer cb;
static const struct pipe_clip_state zeros;
if (memcmp(&sctx->clip_state, state, sizeof(*state)) == 0)
return;
sctx->clip_state = *state;
sctx->clip_state_any_nonzeros = memcmp(state, &zeros, sizeof(*state)) != 0;
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_state);
cb.buffer = NULL;
cb.user_buffer = state->ucp;
cb.buffer_offset = 0;
cb.buffer_size = 4 * 4 * 8;
si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &cb);
}
static void si_emit_clip_state(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
radeon_begin(cs);
radeon_set_context_reg_seq(R_0285BC_PA_CL_UCP_0_X, 6 * 4);
radeon_emit_array((uint32_t *)sctx->clip_state.ucp, 6 * 4);
radeon_end();
}
static void si_emit_clip_regs(struct si_context *sctx, unsigned index)
{
struct si_shader *vs = si_get_vs(sctx)->current;
struct si_shader_selector *vs_sel = vs->selector;
struct si_shader_info *info = &vs_sel->info;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
bool window_space = vs_sel->stage == MESA_SHADER_VERTEX ?
info->base.vs.window_space_position : 0;
unsigned clipdist_mask = vs_sel->info.clipdist_mask;
unsigned ucp_mask = clipdist_mask ? 0 : rs->clip_plane_enable & SI_USER_CLIP_PLANE_MASK;
unsigned culldist_mask = vs_sel->info.culldist_mask;
/* Clip distances on points have no effect, so need to be implemented
* as cull distances. This applies for the clipvertex case as well.
*
* Setting this for primitives other than points should have no adverse
* effects.
*/
clipdist_mask &= rs->clip_plane_enable;
culldist_mask |= clipdist_mask;
unsigned pa_cl_cntl = S_02881C_BYPASS_VTX_RATE_COMBINER(sctx->gfx_level >= GFX10_3 &&
!sctx->screen->options.vrs2x2) |
S_02881C_BYPASS_PRIM_RATE_COMBINER(sctx->gfx_level >= GFX10_3) |
clipdist_mask | (culldist_mask << 8);
unsigned pa_cl_clip_cntl = rs->pa_cl_clip_cntl | ucp_mask |
S_028810_CLIP_DISABLE(window_space);
unsigned pa_cl_vs_out_cntl = pa_cl_cntl | vs->pa_cl_vs_out_cntl;
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(&sctx->gfx_cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
pa_cl_clip_cntl);
gfx11_opt_set_context_reg(R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL,
pa_cl_vs_out_cntl);
gfx11_end_packed_context_regs();
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg(sctx, R_028810_PA_CL_CLIP_CNTL, SI_TRACKED_PA_CL_CLIP_CNTL,
pa_cl_clip_cntl);
radeon_opt_set_context_reg(sctx, R_02881C_PA_CL_VS_OUT_CNTL, SI_TRACKED_PA_CL_VS_OUT_CNTL,
pa_cl_vs_out_cntl);
radeon_end_update_context_roll(sctx);
}
}
/*
* Rasterizer
*/
static uint32_t si_translate_fill(uint32_t func)
{
switch (func) {
case PIPE_POLYGON_MODE_FILL:
return V_028814_X_DRAW_TRIANGLES;
case PIPE_POLYGON_MODE_LINE:
return V_028814_X_DRAW_LINES;
case PIPE_POLYGON_MODE_POINT:
return V_028814_X_DRAW_POINTS;
default:
assert(0);
return V_028814_X_DRAW_POINTS;
}
}
static void *si_create_rs_state(struct pipe_context *ctx, const struct pipe_rasterizer_state *state)
{
struct si_screen *sscreen = ((struct si_context *)ctx)->screen;
struct si_state_rasterizer *rs = CALLOC_STRUCT(si_state_rasterizer);
if (!rs) {
return NULL;
}
rs->scissor_enable = state->scissor;
rs->clip_halfz = state->clip_halfz;
rs->two_side = state->light_twoside;
rs->multisample_enable = state->multisample;
rs->force_persample_interp = state->force_persample_interp;
rs->clip_plane_enable = state->clip_plane_enable;
rs->half_pixel_center = state->half_pixel_center;
rs->line_stipple_enable = state->line_stipple_enable;
rs->poly_stipple_enable = state->poly_stipple_enable;
rs->line_smooth = state->line_smooth;
rs->line_width = state->line_width;
rs->poly_smooth = state->poly_smooth;
rs->point_smooth = state->point_smooth;
rs->uses_poly_offset = state->offset_point || state->offset_line || state->offset_tri;
rs->clamp_fragment_color = state->clamp_fragment_color;
rs->clamp_vertex_color = state->clamp_vertex_color;
rs->flatshade = state->flatshade;
rs->flatshade_first = state->flatshade_first;
rs->sprite_coord_enable = state->sprite_coord_enable;
rs->rasterizer_discard = state->rasterizer_discard;
rs->bottom_edge_rule = state->bottom_edge_rule;
rs->polygon_mode_is_lines =
(state->fill_front == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back == PIPE_POLYGON_MODE_LINE && !(state->cull_face & PIPE_FACE_BACK));
rs->polygon_mode_is_points =
(state->fill_front == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back == PIPE_POLYGON_MODE_POINT && !(state->cull_face & PIPE_FACE_BACK));
rs->pa_sc_line_stipple = state->line_stipple_enable ?
S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor) : 0;
/* TODO: implement line stippling with perpendicular end caps. */
/* Line width > 2 is an internal recommendation. */
rs->perpendicular_end_caps = state->multisample &&
state->line_width > 2 && !state->line_stipple_enable;
rs->pa_cl_clip_cntl = S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip_near) |
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip_far) |
S_028810_DX_RASTERIZATION_KILL(state->rasterizer_discard) |
S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
rs->ngg_cull_flags_tris = SI_NGG_CULL_TRIANGLES |
SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
rs->ngg_cull_flags_lines = SI_NGG_CULL_LINES |
(!rs->perpendicular_end_caps ? SI_NGG_CULL_SMALL_LINES_DIAMOND_EXIT : 0) |
SI_NGG_CULL_CLIP_PLANE_ENABLE(state->clip_plane_enable);
if (rs->rasterizer_discard) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE |
SI_NGG_CULL_BACK_FACE;
rs->ngg_cull_flags_tris_y_inverted = rs->ngg_cull_flags_tris;
} else {
bool cull_front, cull_back;
if (!state->front_ccw) {
cull_front = !!(state->cull_face & PIPE_FACE_FRONT);
cull_back = !!(state->cull_face & PIPE_FACE_BACK);
} else {
cull_back = !!(state->cull_face & PIPE_FACE_FRONT);
cull_front = !!(state->cull_face & PIPE_FACE_BACK);
}
if (cull_front) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_FRONT_FACE;
rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_BACK_FACE;
}
if (cull_back) {
rs->ngg_cull_flags_tris |= SI_NGG_CULL_BACK_FACE;
rs->ngg_cull_flags_tris_y_inverted |= SI_NGG_CULL_FRONT_FACE;
}
}
/* Force gl_FrontFacing to true or false if the other face is culled. */
if (util_bitcount(state->cull_face) == 1) {
if (state->cull_face & PIPE_FACE_FRONT)
rs->force_front_face_input = -1;
else
rs->force_front_face_input = 1;
}
rs->spi_interp_control_0 = S_0286D4_FLAT_SHADE_ENA(1) |
S_0286D4_PNT_SPRITE_ENA(state->point_quad_rasterization) |
S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
S_0286D4_PNT_SPRITE_TOP_1(state->sprite_coord_mode !=
PIPE_SPRITE_COORD_UPPER_LEFT);
/* point size 12.4 fixed point */
float psize_min, psize_max;
unsigned tmp = (unsigned)(state->point_size * 8.0);
rs->pa_su_point_size = S_028A00_HEIGHT(tmp) | S_028A00_WIDTH(tmp);
if (state->point_size_per_vertex) {
psize_min = util_get_min_point_size(state);
psize_max = SI_MAX_POINT_SIZE;
} else {
/* Force the point size to be as if the vertex output was disabled. */
psize_min = state->point_size;
psize_max = state->point_size;
}
rs->max_point_size = psize_max;
/* Divide by two, because 0.5 = 1 pixel. */
rs->pa_su_point_minmax = S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min / 2)) |
S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max / 2));
rs->pa_su_line_cntl = S_028A08_WIDTH(si_pack_float_12p4(state->line_width / 2));
rs->pa_sc_mode_cntl_0 = S_028A48_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
S_028A48_MSAA_ENABLE(state->multisample || state->poly_smooth ||
state->line_smooth) |
S_028A48_VPORT_SCISSOR_ENABLE(1) |
S_028A48_ALTERNATE_RBS_PER_TILE(sscreen->info.gfx_level >= GFX9);
bool polygon_mode_enabled =
(state->fill_front != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_FRONT)) ||
(state->fill_back != PIPE_POLYGON_MODE_FILL && !(state->cull_face & PIPE_FACE_BACK));
rs->pa_su_sc_mode_cntl = S_028814_PROVOKING_VTX_LAST(!state->flatshade_first) |
S_028814_CULL_FRONT((state->cull_face & PIPE_FACE_FRONT) ? 1 : 0) |
S_028814_CULL_BACK((state->cull_face & PIPE_FACE_BACK) ? 1 : 0) |
S_028814_FACE(!state->front_ccw) |
S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state, state->fill_front)) |
S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state, state->fill_back)) |
S_028814_POLY_OFFSET_PARA_ENABLE(state->offset_point || state->offset_line) |
S_028814_POLY_MODE(polygon_mode_enabled) |
S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state->fill_front)) |
S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state->fill_back)) |
/* this must be set if POLY_MODE or PERPENDICULAR_ENDCAP_ENA is set */
S_028814_KEEP_TOGETHER_ENABLE(sscreen->info.gfx_level >= GFX10 ?
polygon_mode_enabled ||
rs->perpendicular_end_caps : 0);
if (sscreen->info.gfx_level >= GFX10) {
rs->pa_cl_ngg_cntl = S_028838_INDEX_BUF_EDGE_FLAG_ENA(rs->polygon_mode_is_points ||
rs->polygon_mode_is_lines) |
S_028838_VERTEX_REUSE_DEPTH(sscreen->info.gfx_level >= GFX10_3 ? 30 : 0);
}
if (state->bottom_edge_rule) {
/* OpenGL windows should set this. */
rs->pa_sc_edgerule = S_028230_ER_TRI(0xA) |
S_028230_ER_POINT(0x5) |
S_028230_ER_RECT(0x9) |
S_028230_ER_LINE_LR(0x2A) |
S_028230_ER_LINE_RL(0x2A) |
S_028230_ER_LINE_TB(0xA) |
S_028230_ER_LINE_BT(0xA);
} else {
/* OpenGL FBOs and Direct3D should set this. */
rs->pa_sc_edgerule = S_028230_ER_TRI(0xA) |
S_028230_ER_POINT(0x6) |
S_028230_ER_RECT(0xA) |
S_028230_ER_LINE_LR(0x19) |
S_028230_ER_LINE_RL(0x25) |
S_028230_ER_LINE_TB(0xA) |
S_028230_ER_LINE_BT(0xA);
}
if (rs->uses_poly_offset) {
/* Calculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
rs->pa_su_poly_offset_clamp = fui(state->offset_clamp);
rs->pa_su_poly_offset_frontback_scale = fui(state->offset_scale * 16);
if (!state->offset_units_unscaled) {
/* 16-bit zbuffer */
rs->pa_su_poly_offset_db_fmt_cntl[0] = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
rs->pa_su_poly_offset_frontback_offset[0] = fui(state->offset_units * 4);
/* 24-bit zbuffer */
rs->pa_su_poly_offset_db_fmt_cntl[1] = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
rs->pa_su_poly_offset_frontback_offset[1] = fui(state->offset_units * 2);
/* 32-bit zbuffer */
rs->pa_su_poly_offset_db_fmt_cntl[2] = S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) |
S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
rs->pa_su_poly_offset_frontback_offset[2] = fui(state->offset_units);
} else {
rs->pa_su_poly_offset_frontback_offset[0] = fui(state->offset_units);
rs->pa_su_poly_offset_frontback_offset[1] = fui(state->offset_units);
rs->pa_su_poly_offset_frontback_offset[2] = fui(state->offset_units);
}
}
return rs;
}
static void si_pm4_emit_rasterizer(struct si_context *sctx, unsigned index)
{
struct si_state_rasterizer *state = sctx->queued.named.rasterizer;
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(&sctx->gfx_cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_0286D4_SPI_INTERP_CONTROL_0, SI_TRACKED_SPI_INTERP_CONTROL_0,
state->spi_interp_control_0);
gfx11_opt_set_context_reg(R_028A00_PA_SU_POINT_SIZE, SI_TRACKED_PA_SU_POINT_SIZE,
state->pa_su_point_size);
gfx11_opt_set_context_reg(R_028A04_PA_SU_POINT_MINMAX, SI_TRACKED_PA_SU_POINT_MINMAX,
state->pa_su_point_minmax);
gfx11_opt_set_context_reg(R_028A08_PA_SU_LINE_CNTL, SI_TRACKED_PA_SU_LINE_CNTL,
state->pa_su_line_cntl);
gfx11_opt_set_context_reg(R_028A48_PA_SC_MODE_CNTL_0, SI_TRACKED_PA_SC_MODE_CNTL_0,
state->pa_sc_mode_cntl_0);
gfx11_opt_set_context_reg(R_028814_PA_SU_SC_MODE_CNTL, SI_TRACKED_PA_SU_SC_MODE_CNTL,
state->pa_su_sc_mode_cntl);
gfx11_opt_set_context_reg(R_028838_PA_CL_NGG_CNTL, SI_TRACKED_PA_CL_NGG_CNTL,
state->pa_cl_ngg_cntl);
gfx11_opt_set_context_reg(R_028230_PA_SC_EDGERULE, SI_TRACKED_PA_SC_EDGERULE,
state->pa_sc_edgerule);
if (state->uses_poly_offset && sctx->framebuffer.state.zsbuf) {
unsigned db_format_index =
((struct si_surface *)sctx->framebuffer.state.zsbuf)->db_format_index;
gfx11_opt_set_context_reg(R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
SI_TRACKED_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
state->pa_su_poly_offset_db_fmt_cntl[db_format_index]);
gfx11_opt_set_context_reg(R_028B7C_PA_SU_POLY_OFFSET_CLAMP,
SI_TRACKED_PA_SU_POLY_OFFSET_CLAMP,
state->pa_su_poly_offset_clamp);
gfx11_opt_set_context_reg(R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE,
SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_SCALE,
state->pa_su_poly_offset_frontback_scale);
gfx11_opt_set_context_reg(R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET,
SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_OFFSET,
state->pa_su_poly_offset_frontback_offset[db_format_index]);
gfx11_opt_set_context_reg(R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE,
SI_TRACKED_PA_SU_POLY_OFFSET_BACK_SCALE,
state->pa_su_poly_offset_frontback_scale);
gfx11_opt_set_context_reg(R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET,
SI_TRACKED_PA_SU_POLY_OFFSET_BACK_OFFSET,
state->pa_su_poly_offset_frontback_offset[db_format_index]);
}
gfx11_end_packed_context_regs();
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg(sctx, R_0286D4_SPI_INTERP_CONTROL_0,
SI_TRACKED_SPI_INTERP_CONTROL_0,
state->spi_interp_control_0);
radeon_opt_set_context_reg(sctx, R_028A00_PA_SU_POINT_SIZE, SI_TRACKED_PA_SU_POINT_SIZE,
state->pa_su_point_size);
radeon_opt_set_context_reg(sctx, R_028A04_PA_SU_POINT_MINMAX, SI_TRACKED_PA_SU_POINT_MINMAX,
state->pa_su_point_minmax);
radeon_opt_set_context_reg(sctx, R_028A08_PA_SU_LINE_CNTL, SI_TRACKED_PA_SU_LINE_CNTL,
state->pa_su_line_cntl);
radeon_opt_set_context_reg(sctx, R_028A48_PA_SC_MODE_CNTL_0, SI_TRACKED_PA_SC_MODE_CNTL_0,
state->pa_sc_mode_cntl_0);
radeon_opt_set_context_reg(sctx, R_028814_PA_SU_SC_MODE_CNTL,
SI_TRACKED_PA_SU_SC_MODE_CNTL, state->pa_su_sc_mode_cntl);
if (sctx->gfx_level >= GFX10) {
radeon_opt_set_context_reg(sctx, R_028838_PA_CL_NGG_CNTL, SI_TRACKED_PA_CL_NGG_CNTL,
state->pa_cl_ngg_cntl);
}
radeon_opt_set_context_reg(sctx, R_028230_PA_SC_EDGERULE, SI_TRACKED_PA_SC_EDGERULE,
state->pa_sc_edgerule);
if (state->uses_poly_offset && sctx->framebuffer.state.zsbuf) {
unsigned db_format_index =
((struct si_surface *)sctx->framebuffer.state.zsbuf)->db_format_index;
radeon_opt_set_context_reg6(R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
SI_TRACKED_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
state->pa_su_poly_offset_db_fmt_cntl[db_format_index],
state->pa_su_poly_offset_clamp,
state->pa_su_poly_offset_frontback_scale,
state->pa_su_poly_offset_frontback_offset[db_format_index],
state->pa_su_poly_offset_frontback_scale,
state->pa_su_poly_offset_frontback_offset[db_format_index]);
}
radeon_end_update_context_roll();
}
sctx->emitted.named.rasterizer = state;
}
static void si_bind_rs_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_rasterizer *old_rs = (struct si_state_rasterizer *)sctx->queued.named.rasterizer;
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
if (!rs)
rs = (struct si_state_rasterizer *)sctx->discard_rasterizer_state;
if (old_rs->multisample_enable != rs->multisample_enable) {
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
/* Update the small primitive filter workaround if necessary. */
if (sctx->screen->info.has_small_prim_filter_sample_loc_bug && sctx->framebuffer.nr_samples > 1)
si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_locations);
/* NGG cull state uses multisample_enable. */
if (sctx->screen->use_ngg_culling)
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
}
if (old_rs->perpendicular_end_caps != rs->perpendicular_end_caps)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->use_ngg_culling &&
(old_rs->half_pixel_center != rs->half_pixel_center ||
old_rs->line_width != rs->line_width))
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
SET_FIELD(sctx->current_vs_state, VS_STATE_CLAMP_VERTEX_COLOR, rs->clamp_vertex_color);
si_pm4_bind_state(sctx, rasterizer, rs);
if (old_rs->scissor_enable != rs->scissor_enable)
si_mark_atom_dirty(sctx, &sctx->atoms.s.scissors);
/* This never changes for OpenGL. */
if (old_rs->half_pixel_center != rs->half_pixel_center)
si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
if (util_prim_is_lines(sctx->current_rast_prim))
si_set_clip_discard_distance(sctx, rs->line_width);
else if (sctx->current_rast_prim == MESA_PRIM_POINTS)
si_set_clip_discard_distance(sctx, rs->max_point_size);
if (old_rs->clip_halfz != rs->clip_halfz)
si_mark_atom_dirty(sctx, &sctx->atoms.s.viewports);
if (old_rs->clip_plane_enable != rs->clip_plane_enable ||
old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);
if (old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
old_rs->flatshade != rs->flatshade)
si_mark_atom_dirty(sctx, &sctx->atoms.s.spi_map);
if (sctx->screen->dpbb_allowed && (old_rs->bottom_edge_rule != rs->bottom_edge_rule))
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (old_rs->multisample_enable != rs->multisample_enable)
si_ps_key_update_framebuffer_blend_rasterizer(sctx);
if (old_rs->flatshade != rs->flatshade ||
old_rs->clamp_fragment_color != rs->clamp_fragment_color)
si_ps_key_update_rasterizer(sctx);
if (old_rs->flatshade != rs->flatshade ||
old_rs->force_persample_interp != rs->force_persample_interp ||
old_rs->multisample_enable != rs->multisample_enable)
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
if (old_rs->rasterizer_discard != rs->rasterizer_discard ||
old_rs->two_side != rs->two_side ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->point_smooth != rs->point_smooth)
si_update_ps_inputs_read_or_disabled(sctx);
if (old_rs->point_smooth != rs->point_smooth ||
old_rs->line_smooth != rs->line_smooth ||
old_rs->poly_smooth != rs->poly_smooth ||
old_rs->polygon_mode_is_points != rs->polygon_mode_is_points ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->two_side != rs->two_side ||
old_rs->force_front_face_input != rs->force_front_face_input)
si_vs_ps_key_update_rast_prim_smooth_stipple(sctx);
/* Used by si_get_vs_key_outputs in si_update_shaders: */
if (old_rs->clip_plane_enable != rs->clip_plane_enable)
sctx->do_update_shaders = true;
if (old_rs->line_smooth != rs->line_smooth ||
old_rs->poly_smooth != rs->poly_smooth ||
old_rs->point_smooth != rs->point_smooth ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->flatshade != rs->flatshade)
si_update_vrs_flat_shading(sctx);
if (old_rs->flatshade_first != rs->flatshade_first)
si_update_ngg_sgpr_state_provoking_vtx(sctx, si_get_vs(sctx)->current, sctx->ngg);
}
static void si_delete_rs_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
if (sctx->queued.named.rasterizer == state)
si_bind_rs_state(ctx, sctx->discard_rasterizer_state);
si_pm4_free_state(sctx, &rs->pm4, SI_STATE_IDX(rasterizer));
}
/*
* inferred state between dsa and stencil ref
*/
static void si_emit_stencil_ref(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct pipe_stencil_ref *ref = &sctx->stencil_ref.state;
struct si_dsa_stencil_ref_part *dsa = &sctx->stencil_ref.dsa_part;
radeon_begin(cs);
radeon_set_context_reg_seq(R_028430_DB_STENCILREFMASK, 2);
radeon_emit(S_028430_STENCILTESTVAL(ref->ref_value[0]) |
S_028430_STENCILMASK(dsa->valuemask[0]) |
S_028430_STENCILWRITEMASK(dsa->writemask[0]) |
S_028430_STENCILOPVAL(1));
radeon_emit(S_028434_STENCILTESTVAL_BF(ref->ref_value[1]) |
S_028434_STENCILMASK_BF(dsa->valuemask[1]) |
S_028434_STENCILWRITEMASK_BF(dsa->writemask[1]) |
S_028434_STENCILOPVAL_BF(1));
radeon_end();
}
static void si_set_stencil_ref(struct pipe_context *ctx, const struct pipe_stencil_ref state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (memcmp(&sctx->stencil_ref.state, &state, sizeof(state)) == 0)
return;
sctx->stencil_ref.state = state;
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
}
/*
* DSA
*/
static uint32_t si_translate_stencil_op(int s_op)
{
switch (s_op) {
case PIPE_STENCIL_OP_KEEP:
return V_02842C_STENCIL_KEEP;
case PIPE_STENCIL_OP_ZERO:
return V_02842C_STENCIL_ZERO;
case PIPE_STENCIL_OP_REPLACE:
return V_02842C_STENCIL_REPLACE_TEST;
case PIPE_STENCIL_OP_INCR:
return V_02842C_STENCIL_ADD_CLAMP;
case PIPE_STENCIL_OP_DECR:
return V_02842C_STENCIL_SUB_CLAMP;
case PIPE_STENCIL_OP_INCR_WRAP:
return V_02842C_STENCIL_ADD_WRAP;
case PIPE_STENCIL_OP_DECR_WRAP:
return V_02842C_STENCIL_SUB_WRAP;
case PIPE_STENCIL_OP_INVERT:
return V_02842C_STENCIL_INVERT;
default:
PRINT_ERR("Unknown stencil op %d", s_op);
assert(0);
break;
}
return 0;
}
static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
{
/* REPLACE is normally order invariant, except when the stencil
* reference value is written by the fragment shader. Tracking this
* interaction does not seem worth the effort, so be conservative. */
return op != PIPE_STENCIL_OP_INCR && op != PIPE_STENCIL_OP_DECR && op != PIPE_STENCIL_OP_REPLACE;
}
/* Compute whether, assuming Z writes are disabled, this stencil state is order
* invariant in the sense that the set of passing fragments as well as the
* final stencil buffer result does not depend on the order of fragments. */
static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
{
return !state->enabled || !state->writemask ||
/* The following assumes that Z writes are disabled. */
(state->func == PIPE_FUNC_ALWAYS && si_order_invariant_stencil_op(state->zpass_op) &&
si_order_invariant_stencil_op(state->zfail_op)) ||
(state->func == PIPE_FUNC_NEVER && si_order_invariant_stencil_op(state->fail_op));
}
static void *si_create_dsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
struct si_state_dsa *dsa = CALLOC_STRUCT(si_state_dsa);
if (!dsa) {
return NULL;
}
dsa->stencil_ref.valuemask[0] = state->stencil[0].valuemask;
dsa->stencil_ref.valuemask[1] = state->stencil[1].valuemask;
dsa->stencil_ref.writemask[0] = state->stencil[0].writemask;
dsa->stencil_ref.writemask[1] = state->stencil[1].writemask;
dsa->db_depth_control =
S_028800_Z_ENABLE(state->depth_enabled) | S_028800_Z_WRITE_ENABLE(state->depth_writemask) |
S_028800_ZFUNC(state->depth_func) | S_028800_DEPTH_BOUNDS_ENABLE(state->depth_bounds_test);
/* stencil */
if (state->stencil[0].enabled) {
dsa->db_depth_control |= S_028800_STENCIL_ENABLE(1);
dsa->db_depth_control |= S_028800_STENCILFUNC(state->stencil[0].func);
dsa->db_stencil_control |=
S_02842C_STENCILFAIL(si_translate_stencil_op(state->stencil[0].fail_op));
dsa->db_stencil_control |=
S_02842C_STENCILZPASS(si_translate_stencil_op(state->stencil[0].zpass_op));
dsa->db_stencil_control |=
S_02842C_STENCILZFAIL(si_translate_stencil_op(state->stencil[0].zfail_op));
if (state->stencil[1].enabled) {
dsa->db_depth_control |= S_028800_BACKFACE_ENABLE(1);
dsa->db_depth_control |= S_028800_STENCILFUNC_BF(state->stencil[1].func);
dsa->db_stencil_control |=
S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state->stencil[1].fail_op));
dsa->db_stencil_control |=
S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state->stencil[1].zpass_op));
dsa->db_stencil_control |=
S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state->stencil[1].zfail_op));
}
}
dsa->db_depth_bounds_min = fui(state->depth_bounds_min);
dsa->db_depth_bounds_max = fui(state->depth_bounds_max);
/* alpha */
if (state->alpha_enabled) {
dsa->alpha_func = state->alpha_func;
dsa->spi_shader_user_data_ps_alpha_ref = fui(state->alpha_ref_value);
} else {
dsa->alpha_func = PIPE_FUNC_ALWAYS;
}
dsa->depth_enabled = state->depth_enabled;
dsa->depth_write_enabled = state->depth_enabled && state->depth_writemask;
dsa->stencil_enabled = state->stencil[0].enabled;
dsa->stencil_write_enabled =
(util_writes_stencil(&state->stencil[0]) || util_writes_stencil(&state->stencil[1]));
dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled;
dsa->depth_bounds_enabled = state->depth_bounds_test;
bool zfunc_is_ordered =
state->depth_func == PIPE_FUNC_NEVER || state->depth_func == PIPE_FUNC_LESS ||
state->depth_func == PIPE_FUNC_LEQUAL || state->depth_func == PIPE_FUNC_GREATER ||
state->depth_func == PIPE_FUNC_GEQUAL;
bool nozwrite_and_order_invariant_stencil =
!dsa->db_can_write ||
(!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) &&
si_order_invariant_stencil_state(&state->stencil[1]));
dsa->order_invariance[1].zs =
nozwrite_and_order_invariant_stencil || (!dsa->stencil_write_enabled && zfunc_is_ordered);
dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
dsa->order_invariance[1].pass_set =
nozwrite_and_order_invariant_stencil ||
(!dsa->stencil_write_enabled &&
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER));
dsa->order_invariance[0].pass_set =
!dsa->depth_write_enabled ||
(state->depth_func == PIPE_FUNC_ALWAYS || state->depth_func == PIPE_FUNC_NEVER);
return dsa;
}
static void si_pm4_emit_dsa(struct si_context *sctx, unsigned index)
{
struct si_state_dsa *state = sctx->queued.named.dsa;
assert(state && state != sctx->emitted.named.dsa);
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(&sctx->gfx_cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_028800_DB_DEPTH_CONTROL, SI_TRACKED_DB_DEPTH_CONTROL,
state->db_depth_control);
if (state->stencil_enabled) {
gfx11_opt_set_context_reg(R_02842C_DB_STENCIL_CONTROL, SI_TRACKED_DB_STENCIL_CONTROL,
state->db_stencil_control);
}
if (state->depth_bounds_enabled) {
gfx11_opt_set_context_reg(R_028020_DB_DEPTH_BOUNDS_MIN, SI_TRACKED_DB_DEPTH_BOUNDS_MIN,
state->db_depth_bounds_min);
gfx11_opt_set_context_reg(R_028024_DB_DEPTH_BOUNDS_MAX, SI_TRACKED_DB_DEPTH_BOUNDS_MAX,
state->db_depth_bounds_max);
}
gfx11_end_packed_context_regs();
if (state->alpha_func != PIPE_FUNC_ALWAYS) {
if (sctx->screen->info.has_set_sh_pairs_packed) {
gfx11_opt_push_gfx_sh_reg(R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
SI_TRACKED_SPI_SHADER_USER_DATA_PS__ALPHA_REF,
state->spi_shader_user_data_ps_alpha_ref);
} else {
radeon_opt_set_sh_reg(sctx, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
SI_TRACKED_SPI_SHADER_USER_DATA_PS__ALPHA_REF,
state->spi_shader_user_data_ps_alpha_ref);
}
}
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg(sctx, R_028800_DB_DEPTH_CONTROL, SI_TRACKED_DB_DEPTH_CONTROL,
state->db_depth_control);
if (state->stencil_enabled) {
radeon_opt_set_context_reg(sctx, R_02842C_DB_STENCIL_CONTROL, SI_TRACKED_DB_STENCIL_CONTROL,
state->db_stencil_control);
}
if (state->depth_bounds_enabled) {
radeon_opt_set_context_reg2(sctx, R_028020_DB_DEPTH_BOUNDS_MIN,
SI_TRACKED_DB_DEPTH_BOUNDS_MIN,
state->db_depth_bounds_min,
state->db_depth_bounds_max);
}
radeon_end_update_context_roll();
if (state->alpha_func != PIPE_FUNC_ALWAYS) {
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_sh_reg(sctx, R_00B030_SPI_SHADER_USER_DATA_PS_0 + SI_SGPR_ALPHA_REF * 4,
SI_TRACKED_SPI_SHADER_USER_DATA_PS__ALPHA_REF,
state->spi_shader_user_data_ps_alpha_ref);
radeon_end();
}
}
sctx->emitted.named.dsa = state;
}
static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
struct si_state_dsa *dsa = state;
if (!dsa)
dsa = (struct si_state_dsa *)sctx->noop_dsa;
si_pm4_bind_state(sctx, dsa, dsa);
if (memcmp(&dsa->stencil_ref, &sctx->stencil_ref.dsa_part,
sizeof(struct si_dsa_stencil_ref_part)) != 0) {
sctx->stencil_ref.dsa_part = dsa->stencil_ref;
si_mark_atom_dirty(sctx, &sctx->atoms.s.stencil_ref);
}
if (old_dsa->alpha_func != dsa->alpha_func) {
si_ps_key_update_dsa(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
}
if (sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_PRECISE_BOOLEAN &&
(old_dsa->depth_enabled != dsa->depth_enabled ||
old_dsa->depth_write_enabled != dsa->depth_write_enabled))
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
if (sctx->screen->dpbb_allowed && ((old_dsa->depth_enabled != dsa->depth_enabled ||
old_dsa->stencil_enabled != dsa->stencil_enabled ||
old_dsa->db_can_write != dsa->db_can_write)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->screen->info.has_out_of_order_rast &&
(memcmp(old_dsa->order_invariance, dsa->order_invariance,
sizeof(old_dsa->order_invariance))))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
}
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->queued.named.dsa == state)
si_bind_dsa_state(ctx, sctx->noop_dsa);
si_pm4_free_state(sctx, (struct si_pm4_state*)state, SI_STATE_IDX(dsa));
}
static void *si_create_db_flush_dsa(struct si_context *sctx)
{
struct pipe_depth_stencil_alpha_state dsa = {};
return sctx->b.create_depth_stencil_alpha_state(&sctx->b, &dsa);
}
/* DB RENDER STATE */
static void si_set_active_query_state(struct pipe_context *ctx, bool enable)
{
struct si_context *sctx = (struct si_context *)ctx;
/* Pipeline stat & streamout queries. */
if (enable) {
/* Disable pipeline stats if there are no active queries. */
if (sctx->num_hw_pipestat_streamout_queries) {
sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
}
} else {
if (sctx->num_hw_pipestat_streamout_queries) {
sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
}
}
/* Occlusion queries. */
if (sctx->occlusion_queries_disabled != !enable) {
sctx->occlusion_queries_disabled = !enable;
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
}
void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
{
si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &st->saved_const0);
}
void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st)
{
sctx->b.set_constant_buffer(&sctx->b, PIPE_SHADER_COMPUTE, 0, true, &st->saved_const0);
}
static void si_emit_db_render_state(struct si_context *sctx, unsigned index)
{
unsigned db_shader_control = 0, db_render_control = 0, db_count_control = 0, vrs_override_cntl = 0;
/* DB_RENDER_CONTROL */
if (sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled) {
assert(sctx->gfx_level < GFX11);
db_render_control |= S_028000_DEPTH_COPY(sctx->dbcb_depth_copy_enabled) |
S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
S_028000_COPY_CENTROID(1) | S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample);
} else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace);
} else {
db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(sctx->db_depth_clear) |
S_028000_STENCIL_CLEAR_ENABLE(sctx->db_stencil_clear);
}
if (sctx->gfx_level >= GFX11) {
unsigned max_allowed_tiles_in_wave;
if (sctx->screen->info.has_dedicated_vram) {
if (sctx->framebuffer.nr_samples == 8)
max_allowed_tiles_in_wave = 6;
else if (sctx->framebuffer.nr_samples == 4)
max_allowed_tiles_in_wave = 13;
else
max_allowed_tiles_in_wave = 0;
} else {
if (sctx->framebuffer.nr_samples == 8)
max_allowed_tiles_in_wave = 7;
else if (sctx->framebuffer.nr_samples == 4)
max_allowed_tiles_in_wave = 15;
else
max_allowed_tiles_in_wave = 0;
}
db_render_control |= S_028000_MAX_ALLOWED_TILES_IN_WAVE(max_allowed_tiles_in_wave);
}
/* DB_COUNT_CONTROL (occlusion queries) */
if (sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_DISABLE ||
sctx->occlusion_queries_disabled) {
/* Occlusion queries disabled. */
if (sctx->gfx_level >= GFX7)
db_count_control |= S_028004_ZPASS_ENABLE(0);
else
db_count_control |= S_028004_ZPASS_INCREMENT_DISABLE(1);
} else {
/* Occlusion queries enabled. */
db_count_control |= S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples);
if (sctx->gfx_level >= GFX7) {
db_count_control |= S_028004_ZPASS_ENABLE(1) |
S_028004_SLICE_EVEN_ENABLE(1) |
S_028004_SLICE_ODD_ENABLE(1);
}
if (sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_PRECISE_INTEGER ||
/* Boolean occlusion queries must set PERFECT_ZPASS_COUNTS for depth-only rendering
* without depth writes or when depth testing is disabled. */
(sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_PRECISE_BOOLEAN &&
(!sctx->queued.named.dsa->depth_enabled ||
(!sctx->queued.named.blend->cb_target_mask &&
!sctx->queued.named.dsa->depth_write_enabled))))
db_count_control |= S_028004_PERFECT_ZPASS_COUNTS(1);
if (sctx->gfx_level >= GFX10 &&
sctx->occlusion_query_mode != SI_OCCLUSION_QUERY_MODE_CONSERVATIVE_BOOLEAN)
db_count_control |= S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(1);
}
/* This should always be set on GFX11. */
if (sctx->gfx_level >= GFX11)
db_count_control |= S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(1);
db_shader_control |= sctx->ps_db_shader_control;
if (sctx->screen->info.has_export_conflict_bug &&
sctx->queued.named.blend->blend_enable_4bit &&
si_get_num_coverage_samples(sctx) == 1) {
db_shader_control |= S_02880C_OVERRIDE_INTRINSIC_RATE_ENABLE(1) |
S_02880C_OVERRIDE_INTRINSIC_RATE(2);
}
if (sctx->gfx_level >= GFX10_3) {
/* Variable rate shading. */
unsigned mode, log_rate_x, log_rate_y;
if (sctx->allow_flat_shading) {
mode = V_028064_SC_VRS_COMB_MODE_OVERRIDE;
log_rate_x = log_rate_y = 1; /* 2x2 VRS (log2(2) == 1) */
} else {
/* If the shader is using discard, turn off coarse shading because discarding at 2x2 pixel
* granularity degrades quality too much.
*
* The shader writes the VRS rate and we either pass it through or do MIN(shader, 1x1)
* to disable coarse shading.
*/
mode = sctx->screen->options.vrs2x2 && G_02880C_KILL_ENABLE(db_shader_control) ?
V_028064_SC_VRS_COMB_MODE_MIN : V_028064_SC_VRS_COMB_MODE_PASSTHRU;
log_rate_x = log_rate_y = 0; /* 1x1 VRS (log2(1) == 0) */
}
if (sctx->gfx_level >= GFX11) {
vrs_override_cntl = S_0283D0_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_0283D0_VRS_RATE(log_rate_x * 4 + log_rate_y);
} else {
vrs_override_cntl = S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
S_028064_VRS_OVERRIDE_RATE_X(log_rate_x) |
S_028064_VRS_OVERRIDE_RATE_Y(log_rate_y);
}
}
unsigned db_render_override2 =
S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx->db_depth_disable_expclear) |
S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx->db_stencil_disable_expclear) |
S_028010_DECOMPRESS_Z_ON_FLUSH(sctx->framebuffer.nr_samples >= 4) |
S_028010_CENTROID_COMPUTATION_MODE(sctx->gfx_level >= GFX10_3 ? 1 : 0);
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(&sctx->gfx_cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
db_render_control);
gfx11_opt_set_context_reg(R_028004_DB_COUNT_CONTROL, SI_TRACKED_DB_COUNT_CONTROL,
db_count_control);
gfx11_opt_set_context_reg(R_028010_DB_RENDER_OVERRIDE2, SI_TRACKED_DB_RENDER_OVERRIDE2,
db_render_override2);
gfx11_opt_set_context_reg(R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
db_shader_control);
gfx11_opt_set_context_reg(R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, vrs_override_cntl);
gfx11_end_packed_context_regs();
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(&sctx->gfx_cs);
radeon_opt_set_context_reg2(sctx, R_028000_DB_RENDER_CONTROL, SI_TRACKED_DB_RENDER_CONTROL,
db_render_control, db_count_control);
radeon_opt_set_context_reg(sctx, R_028010_DB_RENDER_OVERRIDE2,
SI_TRACKED_DB_RENDER_OVERRIDE2, db_render_override2);
radeon_opt_set_context_reg(sctx, R_02880C_DB_SHADER_CONTROL, SI_TRACKED_DB_SHADER_CONTROL,
db_shader_control);
if (sctx->gfx_level >= GFX11) {
radeon_opt_set_context_reg(sctx, R_0283D0_PA_SC_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, vrs_override_cntl);
} else if (sctx->gfx_level >= GFX10_3) {
radeon_opt_set_context_reg(sctx, R_028064_DB_VRS_OVERRIDE_CNTL,
SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL, vrs_override_cntl);
}
radeon_end_update_context_roll(sctx);
}
}
/*
* format translation
*/
static uint32_t si_colorformat_endian_swap(uint32_t colorformat)
{
if (UTIL_ARCH_BIG_ENDIAN) {
switch (colorformat) {
/* 8-bit buffers. */
case V_028C70_COLOR_8:
return V_028C70_ENDIAN_NONE;
/* 16-bit buffers. */
case V_028C70_COLOR_5_6_5:
case V_028C70_COLOR_1_5_5_5:
case V_028C70_COLOR_4_4_4_4:
case V_028C70_COLOR_16:
case V_028C70_COLOR_8_8:
return V_028C70_ENDIAN_8IN16;
/* 32-bit buffers. */
case V_028C70_COLOR_8_8_8_8:
case V_028C70_COLOR_2_10_10_10:
case V_028C70_COLOR_10_10_10_2:
case V_028C70_COLOR_8_24:
case V_028C70_COLOR_24_8:
case V_028C70_COLOR_16_16:
return V_028C70_ENDIAN_8IN32;
/* 64-bit buffers. */
case V_028C70_COLOR_16_16_16_16:
return V_028C70_ENDIAN_8IN16;
case V_028C70_COLOR_32_32:
return V_028C70_ENDIAN_8IN32;
/* 128-bit buffers. */
case V_028C70_COLOR_32_32_32_32:
return V_028C70_ENDIAN_8IN32;
default:
return V_028C70_ENDIAN_NONE; /* Unsupported. */
}
} else {
return V_028C70_ENDIAN_NONE;
}
}
static uint32_t si_translate_dbformat(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
return V_028040_Z_16;
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return V_028040_Z_24; /* deprecated on AMD GCN */
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return V_028040_Z_32_FLOAT;
default:
return V_028040_Z_INVALID;
}
}
/*
* Texture translation
*/
static uint32_t si_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const struct util_format_description *desc,
int first_non_void)
{
struct si_screen *sscreen = (struct si_screen *)screen;
bool uniform = true;
int i;
assert(sscreen->info.gfx_level <= GFX9);
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
/* Depth stencil formats */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
case PIPE_FORMAT_Z16_UNORM:
return V_008F14_IMG_DATA_FORMAT_16;
case PIPE_FORMAT_X24S8_UINT:
case PIPE_FORMAT_S8X24_UINT:
/*
* Implemented as an 8_8_8_8 data format to fix texture
* gathers in stencil sampling. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
if (sscreen->info.gfx_level <= GFX8)
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
if (format == PIPE_FORMAT_X24S8_UINT)
return V_008F14_IMG_DATA_FORMAT_8_24;
else
return V_008F14_IMG_DATA_FORMAT_24_8;
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
return V_008F14_IMG_DATA_FORMAT_8_24;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
return V_008F14_IMG_DATA_FORMAT_24_8;
case PIPE_FORMAT_S8_UINT:
return V_008F14_IMG_DATA_FORMAT_8;
case PIPE_FORMAT_Z32_FLOAT:
return V_008F14_IMG_DATA_FORMAT_32;
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return V_008F14_IMG_DATA_FORMAT_X24_8_32;
default:
goto out_unknown;
}
case UTIL_FORMAT_COLORSPACE_YUV:
goto out_unknown; /* TODO */
case UTIL_FORMAT_COLORSPACE_SRGB:
if (desc->nr_channels != 4 && desc->nr_channels != 1)
goto out_unknown;
break;
default:
break;
}
if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
switch (format) {
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_SNORM:
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_LATC1_UNORM:
return V_008F14_IMG_DATA_FORMAT_BC4;
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_SNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_LATC2_UNORM:
return V_008F14_IMG_DATA_FORMAT_BC5;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
(sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_VEGA10 ||
sscreen->info.family == CHIP_RAVEN || sscreen->info.family == CHIP_RAVEN2)) {
switch (format) {
case PIPE_FORMAT_ETC1_RGB8:
case PIPE_FORMAT_ETC2_RGB8:
case PIPE_FORMAT_ETC2_SRGB8:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGB;
case PIPE_FORMAT_ETC2_RGB8A1:
case PIPE_FORMAT_ETC2_SRGB8A1:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1;
case PIPE_FORMAT_ETC2_RGBA8:
case PIPE_FORMAT_ETC2_SRGBA8:
return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA;
case PIPE_FORMAT_ETC2_R11_UNORM:
case PIPE_FORMAT_ETC2_R11_SNORM:
return V_008F14_IMG_DATA_FORMAT_ETC2_R;
case PIPE_FORMAT_ETC2_RG11_UNORM:
case PIPE_FORMAT_ETC2_RG11_SNORM:
return V_008F14_IMG_DATA_FORMAT_ETC2_RG;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
switch (format) {
case PIPE_FORMAT_BPTC_RGBA_UNORM:
case PIPE_FORMAT_BPTC_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC7;
case PIPE_FORMAT_BPTC_RGB_FLOAT:
case PIPE_FORMAT_BPTC_RGB_UFLOAT:
return V_008F14_IMG_DATA_FORMAT_BC6;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
switch (format) {
case PIPE_FORMAT_R8G8_B8G8_UNORM:
case PIPE_FORMAT_G8R8_B8R8_UNORM:
return V_008F14_IMG_DATA_FORMAT_GB_GR;
case PIPE_FORMAT_G8R8_G8B8_UNORM:
case PIPE_FORMAT_R8G8_R8B8_UNORM:
return V_008F14_IMG_DATA_FORMAT_BG_RG;
default:
goto out_unknown;
}
}
if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
switch (format) {
case PIPE_FORMAT_DXT1_RGB:
case PIPE_FORMAT_DXT1_RGBA:
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC1;
case PIPE_FORMAT_DXT3_RGBA:
case PIPE_FORMAT_DXT3_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC2;
case PIPE_FORMAT_DXT5_RGBA:
case PIPE_FORMAT_DXT5_SRGBA:
return V_008F14_IMG_DATA_FORMAT_BC3;
default:
goto out_unknown;
}
}
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
return V_008F14_IMG_DATA_FORMAT_5_9_9_9;
} else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
return V_008F14_IMG_DATA_FORMAT_10_11_11;
}
/* Other "OTHER" layouts are unsupported. */
if (desc->layout == UTIL_FORMAT_LAYOUT_OTHER)
goto out_unknown;
/* hw cannot support mixed formats (except depth/stencil, since only
* depth is read).*/
if (desc->is_mixed && desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
goto out_unknown;
if (first_non_void < 0 || first_non_void > 3)
goto out_unknown;
/* Reject SCALED formats because we don't implement them for CB and do the same for texturing. */
if ((desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED ||
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_SIGNED) &&
!desc->channel[first_non_void].normalized &&
!desc->channel[first_non_void].pure_integer)
goto out_unknown;
/* Reject unsupported 32_*NORM and FIXED formats. */
if (desc->channel[first_non_void].size == 32 &&
(desc->channel[first_non_void].normalized ||
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_FIXED))
goto out_unknown;
/* This format fails on Gfx8/Carrizo´. */
if (format == PIPE_FORMAT_A8R8_UNORM)
goto out_unknown;
/* See whether the components are of the same size. */
for (i = 1; i < desc->nr_channels; i++) {
uniform = uniform && desc->channel[0].size == desc->channel[i].size;
}
/* Non-uniform formats. */
if (!uniform) {
switch (desc->nr_channels) {
case 3:
if (desc->channel[0].size == 5 && desc->channel[1].size == 6 &&
desc->channel[2].size == 5) {
return V_008F14_IMG_DATA_FORMAT_5_6_5;
}
goto out_unknown;
case 4:
/* 5551 and 1555 UINT formats fail on Gfx8/Carrizo´. */
if (desc->channel[1].size == 5 &&
desc->channel[2].size == 5 &&
desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[first_non_void].pure_integer)
goto out_unknown;
if (desc->channel[0].size == 5 && desc->channel[1].size == 5 &&
desc->channel[2].size == 5 && desc->channel[3].size == 1) {
return V_008F14_IMG_DATA_FORMAT_1_5_5_5;
}
if (desc->channel[0].size == 1 && desc->channel[1].size == 5 &&
desc->channel[2].size == 5 && desc->channel[3].size == 5) {
return V_008F14_IMG_DATA_FORMAT_5_5_5_1;
}
if (desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
desc->channel[2].size == 10 && desc->channel[3].size == 2) {
return V_008F14_IMG_DATA_FORMAT_2_10_10_10;
}
goto out_unknown;
}
goto out_unknown;
}
/* uniform formats */
switch (desc->channel[first_non_void].size) {
case 4:
switch (desc->nr_channels) {
case 4:
/* 4444 UINT formats fail on Gfx8/Carrizo´. */
if (desc->channel[first_non_void].type == UTIL_FORMAT_TYPE_UNSIGNED &&
desc->channel[first_non_void].pure_integer)
goto out_unknown;
return V_008F14_IMG_DATA_FORMAT_4_4_4_4;
}
break;
case 8:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_8;
case 2:
return V_008F14_IMG_DATA_FORMAT_8_8;
case 4:
return V_008F14_IMG_DATA_FORMAT_8_8_8_8;
}
break;
case 16:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_16;
case 2:
return V_008F14_IMG_DATA_FORMAT_16_16;
case 4:
return V_008F14_IMG_DATA_FORMAT_16_16_16_16;
}
break;
case 32:
switch (desc->nr_channels) {
case 1:
return V_008F14_IMG_DATA_FORMAT_32;
case 2:
return V_008F14_IMG_DATA_FORMAT_32_32;
#if 0 /* Not supported for render targets */
case 3:
return V_008F14_IMG_DATA_FORMAT_32_32_32;
#endif
case 4:
return V_008F14_IMG_DATA_FORMAT_32_32_32_32;
}
}
out_unknown:
return ~0;
}
static unsigned is_wrap_mode_legal(struct si_screen *screen, unsigned wrap)
{
if (!screen->info.has_3d_cube_border_color_mipmap) {
switch (wrap) {
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return false;
}
}
return true;
}
static unsigned si_tex_wrap(unsigned wrap)
{
switch (wrap) {
default:
case PIPE_TEX_WRAP_REPEAT:
return V_008F30_SQ_TEX_WRAP;
case PIPE_TEX_WRAP_CLAMP:
return V_008F30_SQ_TEX_CLAMP_HALF_BORDER;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return V_008F30_SQ_TEX_CLAMP_BORDER;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return V_008F30_SQ_TEX_MIRROR;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER;
}
}
static unsigned si_tex_mipfilter(unsigned filter)
{
switch (filter) {
case PIPE_TEX_MIPFILTER_NEAREST:
return V_008F38_SQ_TEX_Z_FILTER_POINT;
case PIPE_TEX_MIPFILTER_LINEAR:
return V_008F38_SQ_TEX_Z_FILTER_LINEAR;
default:
case PIPE_TEX_MIPFILTER_NONE:
return V_008F38_SQ_TEX_Z_FILTER_NONE;
}
}
static unsigned si_tex_compare(unsigned mode, unsigned compare)
{
if (mode == PIPE_TEX_COMPARE_NONE)
return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
switch (compare) {
default:
case PIPE_FUNC_NEVER:
return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER;
case PIPE_FUNC_LESS:
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS;
case PIPE_FUNC_EQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL;
case PIPE_FUNC_LEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL;
case PIPE_FUNC_GREATER:
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER;
case PIPE_FUNC_NOTEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL;
case PIPE_FUNC_GEQUAL:
return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL;
case PIPE_FUNC_ALWAYS:
return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS;
}
}
static unsigned si_tex_dim(struct si_screen *sscreen, struct si_texture *tex, unsigned view_target,
unsigned nr_samples)
{
unsigned res_target = tex->buffer.b.b.target;
if (view_target == PIPE_TEXTURE_CUBE || view_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = view_target;
/* If interpreting cubemaps as something else, set 2D_ARRAY. */
else if (res_target == PIPE_TEXTURE_CUBE || res_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = PIPE_TEXTURE_2D_ARRAY;
/* GFX9 allocates 1D textures as 2D. */
if ((res_target == PIPE_TEXTURE_1D || res_target == PIPE_TEXTURE_1D_ARRAY) &&
sscreen->info.gfx_level == GFX9 &&
tex->surface.u.gfx9.resource_type == RADEON_RESOURCE_2D) {
if (res_target == PIPE_TEXTURE_1D)
res_target = PIPE_TEXTURE_2D;
else
res_target = PIPE_TEXTURE_2D_ARRAY;
}
switch (res_target) {
default:
case PIPE_TEXTURE_1D:
return V_008F1C_SQ_RSRC_IMG_1D;
case PIPE_TEXTURE_1D_ARRAY:
return V_008F1C_SQ_RSRC_IMG_1D_ARRAY;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA : V_008F1C_SQ_RSRC_IMG_2D;
case PIPE_TEXTURE_2D_ARRAY:
return nr_samples > 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY : V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
case PIPE_TEXTURE_3D:
return V_008F1C_SQ_RSRC_IMG_3D;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return V_008F1C_SQ_RSRC_IMG_CUBE;
}
}
/*
* Format support testing
*/
static bool si_is_sampler_format_supported(struct pipe_screen *screen, enum pipe_format format)
{
struct si_screen *sscreen = (struct si_screen *)screen;
const struct util_format_description *desc = util_format_description(format);
/* Samplers don't support 64 bits per channel. */
if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
desc->channel[0].size == 64)
return false;
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
if (!fmt->img_format || fmt->buffers_only)
return false;
return true;
}
return si_translate_texformat(screen, format, desc,
util_format_get_first_non_void_channel(format)) != ~0U;
}
static uint32_t si_translate_buffer_dataformat(struct pipe_screen *screen,
const struct util_format_description *desc,
int first_non_void)
{
int i;
assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
return V_008F0C_BUF_DATA_FORMAT_10_11_11;
assert(first_non_void >= 0);
if (desc->nr_channels == 4 && desc->channel[0].size == 10 && desc->channel[1].size == 10 &&
desc->channel[2].size == 10 && desc->channel[3].size == 2)
return V_008F0C_BUF_DATA_FORMAT_2_10_10_10;
/* See whether the components are of the same size. */
for (i = 0; i < desc->nr_channels; i++) {
if (desc->channel[first_non_void].size != desc->channel[i].size)
return V_008F0C_BUF_DATA_FORMAT_INVALID;
}
switch (desc->channel[first_non_void].size) {
case 8:
switch (desc->nr_channels) {
case 1:
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_8;
case 2:
return V_008F0C_BUF_DATA_FORMAT_8_8;
case 4:
return V_008F0C_BUF_DATA_FORMAT_8_8_8_8;
}
break;
case 16:
switch (desc->nr_channels) {
case 1:
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_16;
case 2:
return V_008F0C_BUF_DATA_FORMAT_16_16;
case 4:
return V_008F0C_BUF_DATA_FORMAT_16_16_16_16;
}
break;
case 32:
switch (desc->nr_channels) {
case 1:
return V_008F0C_BUF_DATA_FORMAT_32;
case 2:
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 3:
return V_008F0C_BUF_DATA_FORMAT_32_32_32;
case 4:
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
}
break;
case 64:
/* Legacy double formats. */
switch (desc->nr_channels) {
case 1: /* 1 load */
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 2: /* 1 load */
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
case 3: /* 3 loads */
return V_008F0C_BUF_DATA_FORMAT_32_32;
case 4: /* 2 loads */
return V_008F0C_BUF_DATA_FORMAT_32_32_32_32;
}
break;
}
return V_008F0C_BUF_DATA_FORMAT_INVALID;
}
static uint32_t si_translate_buffer_numformat(struct pipe_screen *screen,
const struct util_format_description *desc,
int first_non_void)
{
assert(((struct si_screen *)screen)->info.gfx_level <= GFX9);
if (desc->format == PIPE_FORMAT_R11G11B10_FLOAT)
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
assert(first_non_void >= 0);
switch (desc->channel[first_non_void].type) {
case UTIL_FORMAT_TYPE_SIGNED:
case UTIL_FORMAT_TYPE_FIXED:
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
return V_008F0C_BUF_NUM_FORMAT_SINT;
else if (desc->channel[first_non_void].normalized)
return V_008F0C_BUF_NUM_FORMAT_SNORM;
else
return V_008F0C_BUF_NUM_FORMAT_SSCALED;
break;
case UTIL_FORMAT_TYPE_UNSIGNED:
if (desc->channel[first_non_void].size >= 32 || desc->channel[first_non_void].pure_integer)
return V_008F0C_BUF_NUM_FORMAT_UINT;
else if (desc->channel[first_non_void].normalized)
return V_008F0C_BUF_NUM_FORMAT_UNORM;
else
return V_008F0C_BUF_NUM_FORMAT_USCALED;
break;
case UTIL_FORMAT_TYPE_FLOAT:
default:
return V_008F0C_BUF_NUM_FORMAT_FLOAT;
}
}
static unsigned si_is_vertex_format_supported(struct pipe_screen *screen, enum pipe_format format,
unsigned usage)
{
struct si_screen *sscreen = (struct si_screen *)screen;
const struct util_format_description *desc;
int first_non_void;
unsigned data_format;
assert((usage & ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_VERTEX_BUFFER)) ==
0);
desc = util_format_description(format);
/* There are no native 8_8_8 or 16_16_16 data formats, and we currently
* select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
* for read-only access (with caveats surrounding bounds checks), but
* obviously fails for write access which we have to implement for
* shader images. Luckily, OpenGL doesn't expect this to be supported
* anyway, and so the only impact is on PBO uploads / downloads, which
* shouldn't be expected to be fast for GL_RGB anyway.
*/
if (desc->block.bits == 3 * 8 || desc->block.bits == 3 * 16) {
if (usage & (PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW)) {
usage &= ~(PIPE_BIND_SHADER_IMAGE | PIPE_BIND_SAMPLER_VIEW);
if (!usage)
return 0;
}
}
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[format];
unsigned first_image_only_format = sscreen->info.gfx_level >= GFX11 ? 64 : 128;
if (!fmt->img_format || fmt->img_format >= first_image_only_format)
return 0;
return usage;
}
first_non_void = util_format_get_first_non_void_channel(format);
data_format = si_translate_buffer_dataformat(screen, desc, first_non_void);
if (data_format == V_008F0C_BUF_DATA_FORMAT_INVALID)
return 0;
return usage;
}
static bool si_is_colorbuffer_format_supported(enum amd_gfx_level gfx_level,
enum pipe_format format)
{
return ac_get_cb_format(gfx_level, format) != V_028C70_COLOR_INVALID &&
si_translate_colorswap(gfx_level, format, false) != ~0U;
}
static bool si_is_zs_format_supported(enum pipe_format format)
{
return si_translate_dbformat(format) != V_028040_Z_INVALID;
}
static bool si_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
enum pipe_texture_target target, unsigned sample_count,
unsigned storage_sample_count, unsigned usage)
{
struct si_screen *sscreen = (struct si_screen *)screen;
unsigned retval = 0;
if (target >= PIPE_MAX_TEXTURE_TYPES) {
PRINT_ERR("radeonsi: unsupported texture type %d\n", target);
return false;
}
/* Require PIPE_BIND_SAMPLER_VIEW support when PIPE_BIND_RENDER_TARGET
* is requested.
*/
if (usage & PIPE_BIND_RENDER_TARGET)
usage |= PIPE_BIND_SAMPLER_VIEW;
if ((target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE) &&
!sscreen->info.has_3d_cube_border_color_mipmap)
return false;
if (util_format_get_num_planes(format) >= 2)
return false;
if (MAX2(1, sample_count) < MAX2(1, storage_sample_count))
return false;
if (sample_count > 1) {
if (!screen->get_param(screen, PIPE_CAP_TEXTURE_MULTISAMPLE))
return false;
/* Only power-of-two sample counts are supported. */
if (!util_is_power_of_two_or_zero(sample_count) ||
!util_is_power_of_two_or_zero(storage_sample_count))
return false;
/* Chips with 1 RB don't increment occlusion queries at 16x MSAA sample rate,
* so don't expose 16 samples there.
*/
const unsigned max_eqaa_samples =
(sscreen->info.gfx_level >= GFX11 ||
util_bitcount64(sscreen->info.enabled_rb_mask) <= 1) ? 8 : 16;
const unsigned max_samples = 8;
/* MSAA support without framebuffer attachments. */
if (format == PIPE_FORMAT_NONE && sample_count <= max_eqaa_samples)
return true;
if (!sscreen->info.has_eqaa_surface_allocator || util_format_is_depth_or_stencil(format)) {
/* Color without EQAA or depth/stencil. */
if (sample_count > max_samples || sample_count != storage_sample_count)
return false;
} else {
/* Color with EQAA. */
if (sample_count > max_eqaa_samples || storage_sample_count > max_samples)
return false;
}
}
if (usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE)) {
if (target == PIPE_BUFFER) {
retval |= si_is_vertex_format_supported(
screen, format, usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE));
} else {
if (si_is_sampler_format_supported(screen, format))
retval |= usage & (PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_SHADER_IMAGE);
}
}
if ((usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED | PIPE_BIND_BLENDABLE)) &&
si_is_colorbuffer_format_supported(sscreen->info.gfx_level, format)) {
retval |= usage & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED);
if (!util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format))
retval |= usage & PIPE_BIND_BLENDABLE;
}
if ((usage & PIPE_BIND_DEPTH_STENCIL) && si_is_zs_format_supported(format)) {
retval |= PIPE_BIND_DEPTH_STENCIL;
}
if (usage & PIPE_BIND_VERTEX_BUFFER) {
retval |= si_is_vertex_format_supported(screen, format, PIPE_BIND_VERTEX_BUFFER);
}
if (usage & PIPE_BIND_INDEX_BUFFER) {
if (format == PIPE_FORMAT_R8_UINT ||
format == PIPE_FORMAT_R16_UINT ||
format == PIPE_FORMAT_R32_UINT)
retval |= PIPE_BIND_INDEX_BUFFER;
}
if ((usage & PIPE_BIND_LINEAR) && !util_format_is_compressed(format) &&
!(usage & PIPE_BIND_DEPTH_STENCIL))
retval |= PIPE_BIND_LINEAR;
return retval == usage;
}
/*
* framebuffer handling
*/
static void si_choose_spi_color_formats(struct si_surface *surf, unsigned format, unsigned swap,
unsigned ntype, bool is_depth)
{
struct ac_spi_color_formats formats = {};
ac_choose_spi_color_formats(format, swap, ntype, is_depth, true, &formats);
surf->spi_shader_col_format = formats.normal;
surf->spi_shader_col_format_alpha = formats.alpha;
surf->spi_shader_col_format_blend = formats.blend;
surf->spi_shader_col_format_blend_alpha = formats.blend_alpha;
}
static void si_initialize_color_surface(struct si_context *sctx, struct si_surface *surf)
{
struct si_texture *tex = (struct si_texture *)surf->base.texture;
unsigned format, swap, ntype, endian;
const struct util_format_description *desc;
unsigned blend_clamp = 0, blend_bypass = 0;
desc = util_format_description(surf->base.format);
ntype = ac_get_cb_number_type(surf->base.format);
format = ac_get_cb_format(sctx->gfx_level, surf->base.format);
if (format == V_028C70_COLOR_INVALID) {
PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf->base.format);
}
assert(format != V_028C70_COLOR_INVALID);
swap = si_translate_colorswap(sctx->gfx_level, surf->base.format, false);
endian = si_colorformat_endian_swap(format);
/* blend clamp should be set for all NORM/SRGB types */
if (ntype == V_028C70_NUMBER_UNORM || ntype == V_028C70_NUMBER_SNORM ||
ntype == V_028C70_NUMBER_SRGB)
blend_clamp = 1;
/* set blend bypass according to docs if SINT/UINT or
8/24 COLOR variants */
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT ||
format == V_028C70_COLOR_8_24 || format == V_028C70_COLOR_24_8 ||
format == V_028C70_COLOR_X24_8_32_FLOAT) {
blend_clamp = 0;
blend_bypass = 1;
}
if (ntype == V_028C70_NUMBER_UINT || ntype == V_028C70_NUMBER_SINT) {
if (format == V_028C70_COLOR_8 || format == V_028C70_COLOR_8_8 ||
format == V_028C70_COLOR_8_8_8_8)
surf->color_is_int8 = true;
else if (format == V_028C70_COLOR_10_10_10_2 || format == V_028C70_COLOR_2_10_10_10)
surf->color_is_int10 = true;
}
unsigned log_samples = util_logbase2(tex->buffer.b.b.nr_samples);
unsigned log_fragments = util_logbase2(tex->buffer.b.b.nr_storage_samples);
/* Intensity is implemented as Red, so treat it that way. */
bool force_dst_alpha_1 = desc->swizzle[3] == PIPE_SWIZZLE_1 ||
util_format_is_intensity(surf->base.format);
bool round_mode = ntype != V_028C70_NUMBER_UNORM && ntype != V_028C70_NUMBER_SNORM &&
ntype != V_028C70_NUMBER_SRGB &&
format != V_028C70_COLOR_8_24 && format != V_028C70_COLOR_24_8;
/* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
* 64 for APU because all of our APUs to date use DIMMs which have
* a request granularity size of 64B while all other chips have a
* 32B request size */
unsigned min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_32B;
if (!sctx->screen->info.has_dedicated_vram)
min_compressed_block_size = V_028C78_MIN_BLOCK_SIZE_64B;
surf->cb_color_info = S_028C70_COMP_SWAP(swap) |
S_028C70_BLEND_CLAMP(blend_clamp) |
S_028C70_BLEND_BYPASS(blend_bypass) |
S_028C70_SIMPLE_FLOAT(1) |
S_028C70_ROUND_MODE(round_mode) |
S_028C70_NUMBER_TYPE(ntype);
unsigned width0 = surf->width0;
/* GFX10.3+ can set a custom pitch for 1D and 2D non-array, but it must be a multiple of
* 256B.
*
* We set the pitch in MIP0_WIDTH.
*/
if (sctx->gfx_level >= GFX10_3 && tex->surface.u.gfx9.uses_custom_pitch) {
ASSERTED unsigned min_alignment = 256;
assert((tex->surface.u.gfx9.surf_pitch * tex->surface.bpe) % min_alignment == 0);
assert(tex->buffer.b.b.target == PIPE_TEXTURE_2D ||
tex->buffer.b.b.target == PIPE_TEXTURE_RECT);
assert(tex->surface.is_linear);
width0 = tex->surface.u.gfx9.surf_pitch;
/* Subsampled images have the pitch in the units of blocks. */
if (tex->surface.blk_w == 2)
width0 *= 2;
}
if (sctx->gfx_level >= GFX10) {
/* Gfx10-11. */
surf->cb_color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
S_028C6C_SLICE_MAX_GFX10(surf->base.u.tex.last_layer) |
S_028C6C_MIP_LEVEL_GFX10(surf->base.u.tex.level);
surf->cb_color_attrib = 0;
surf->cb_color_attrib2 = S_028C68_MIP0_WIDTH(width0 - 1) |
S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
surf->cb_color_attrib3 = S_028EE0_MIP0_DEPTH(util_max_layer(&tex->buffer.b.b, 0)) |
S_028EE0_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type) |
S_028EE0_RESOURCE_LEVEL(sctx->gfx_level >= GFX11 ? 0 : 1);
surf->cb_dcc_control = S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
S_028C78_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
S_028C78_INDEPENDENT_64B_BLOCKS(tex->surface.u.gfx9.color.dcc.independent_64B_blocks);
if (sctx->gfx_level >= GFX11) {
assert(!UTIL_ARCH_BIG_ENDIAN);
surf->cb_color_info |= S_028C70_FORMAT_GFX11(format);
surf->cb_color_attrib |= S_028C74_NUM_FRAGMENTS_GFX11(log_fragments) |
S_028C74_FORCE_DST_ALPHA_1_GFX11(force_dst_alpha_1);
surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX11(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
} else {
surf->cb_color_info |= S_028C70_ENDIAN(endian) |
S_028C70_FORMAT_GFX6(format) |
S_028C70_COMPRESSION(!!tex->surface.fmask_offset);
surf->cb_color_attrib |= S_028C74_NUM_SAMPLES(log_samples) |
S_028C74_NUM_FRAGMENTS_GFX6(log_fragments) |
S_028C74_FORCE_DST_ALPHA_1_GFX6(force_dst_alpha_1);
surf->cb_dcc_control |= S_028C78_INDEPENDENT_128B_BLOCKS_GFX10(tex->surface.u.gfx9.color.dcc.independent_128B_blocks);
}
} else {
/* Gfx6-9. */
surf->cb_color_info |= S_028C70_ENDIAN(endian) |
S_028C70_FORMAT_GFX6(format) |
S_028C70_COMPRESSION(!!tex->surface.fmask_offset);
surf->cb_color_view = S_028C6C_SLICE_START(surf->base.u.tex.first_layer) |
S_028C6C_SLICE_MAX_GFX6(surf->base.u.tex.last_layer);
surf->cb_color_attrib = S_028C74_NUM_SAMPLES(log_samples) |
S_028C74_NUM_FRAGMENTS_GFX6(log_fragments) |
S_028C74_FORCE_DST_ALPHA_1_GFX6(force_dst_alpha_1);
surf->cb_color_attrib2 = 0;
surf->cb_dcc_control = 0;
if (sctx->gfx_level == GFX9) {
surf->cb_color_view |= S_028C6C_MIP_LEVEL_GFX9(surf->base.u.tex.level);
surf->cb_color_attrib |= S_028C74_MIP0_DEPTH(util_max_layer(&tex->buffer.b.b, 0)) |
S_028C74_RESOURCE_TYPE(tex->surface.u.gfx9.resource_type);
surf->cb_color_attrib2 |= S_028C68_MIP0_WIDTH(surf->width0 - 1) |
S_028C68_MIP0_HEIGHT(surf->height0 - 1) |
S_028C68_MAX_MIP(tex->buffer.b.b.last_level);
}
if (sctx->gfx_level >= GFX8) {
unsigned max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_256B;
if (tex->buffer.b.b.nr_storage_samples > 1) {
if (tex->surface.bpe == 1)
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_64B;
else if (tex->surface.bpe == 2)
max_uncompressed_block_size = V_028C78_MAX_BLOCK_SIZE_128B;
}
surf->cb_dcc_control |= S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size) |
S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size) |
S_028C78_INDEPENDENT_64B_BLOCKS(1);
}
if (sctx->gfx_level == GFX6) {
/* Due to a hw bug, FMASK_BANK_HEIGHT must still be set on GFX6. (inherited from GFX5) */
/* This must also be set for fast clear to work without FMASK. */
unsigned fmask_bankh = tex->surface.fmask_offset ? tex->surface.u.legacy.color.fmask.bankh
: tex->surface.u.legacy.bankh;
surf->cb_color_attrib |= S_028C74_FMASK_BANK_HEIGHT(util_logbase2(fmask_bankh));
}
}
/* Determine pixel shader export format */
si_choose_spi_color_formats(surf, format, swap, ntype, tex->is_depth);
surf->color_initialized = true;
}
static void si_init_depth_surface(struct si_context *sctx, struct si_surface *surf)
{
struct si_texture *tex = (struct si_texture *)surf->base.texture;
unsigned level = surf->base.u.tex.level;
unsigned format, stencil_format;
format = si_translate_dbformat(tex->db_render_format);
stencil_format = tex->surface.has_stencil ? V_028044_STENCIL_8 : V_028044_STENCIL_INVALID;
assert(format != V_028040_Z_INVALID);
if (format == V_028040_Z_INVALID)
PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex->buffer.b.b.format);
/* Use the original Z format, not db_render_format, so that the polygon offset behaves as
* expected by applications.
*/
switch (tex->buffer.b.b.format) {
case PIPE_FORMAT_Z16_UNORM:
surf->db_format_index = 0;
break;
default: /* 24-bit */
surf->db_format_index = 1;
break;
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
surf->db_format_index = 2;
break;
}
if (sctx->gfx_level >= GFX9) {
surf->db_htile_data_base = 0;
surf->db_htile_surface = 0;
surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
if (sctx->gfx_level >= GFX10) {
surf->db_depth_view |= S_028008_SLICE_START_HI(surf->base.u.tex.first_layer >> 11) |
S_028008_SLICE_MAX_HI(surf->base.u.tex.last_layer >> 11);
}
assert(tex->surface.u.gfx9.surf_offset == 0);
surf->db_depth_base = tex->buffer.gpu_address >> 8;
surf->db_stencil_base = (tex->buffer.gpu_address + tex->surface.u.gfx9.zs.stencil_offset) >> 8;
surf->db_z_info = S_028038_FORMAT(format) |
S_028038_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples)) |
S_028038_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028038_MAXMIP(tex->buffer.b.b.last_level) |
S_028040_ITERATE_256(sctx->gfx_level >= GFX11);
surf->db_stencil_info = S_02803C_FORMAT(stencil_format) |
S_02803C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode) |
S_028044_ITERATE_256(sctx->gfx_level >= GFX11);
if (sctx->gfx_level == GFX9) {
surf->db_z_info2 = S_028068_EPITCH(tex->surface.u.gfx9.epitch);
surf->db_stencil_info2 = S_02806C_EPITCH(tex->surface.u.gfx9.zs.stencil_epitch);
}
surf->db_depth_view |= S_028008_MIPID(level);
surf->db_depth_size = S_02801C_X_MAX(tex->buffer.b.b.width0 - 1) |
S_02801C_Y_MAX(tex->buffer.b.b.height0 - 1);
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
surf->db_z_info |= S_028038_TILE_SURFACE_ENABLE(1) |
S_028038_ALLOW_EXPCLEAR(1);
surf->db_stencil_info |= S_02803C_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
if (tex->surface.has_stencil && !tex->htile_stencil_disabled) {
/* Stencil buffer workaround ported from the GFX6-GFX8 code.
* See that for explanation.
*/
surf->db_stencil_info |= S_02803C_ALLOW_EXPCLEAR(tex->buffer.b.b.nr_samples <= 1);
}
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
surf->db_htile_surface = S_028ABC_FULL_CACHE(1) |
S_028ABC_PIPE_ALIGNED(1);
if (sctx->gfx_level == GFX9) {
surf->db_htile_surface |= S_028ABC_RB_ALIGNED(1);
}
}
} else {
/* GFX6-GFX8 */
struct legacy_surf_level *levelinfo = &tex->surface.u.legacy.level[level];
assert(levelinfo->nblk_x % 8 == 0 && levelinfo->nblk_y % 8 == 0);
surf->db_depth_base =
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.level[level].offset_256B;
surf->db_stencil_base =
(tex->buffer.gpu_address >> 8) + tex->surface.u.legacy.zs.stencil_level[level].offset_256B;
surf->db_htile_data_base = 0;
surf->db_htile_surface = 0;
surf->db_depth_view = S_028008_SLICE_START(surf->base.u.tex.first_layer) |
S_028008_SLICE_MAX(surf->base.u.tex.last_layer);
surf->db_z_info = S_028040_FORMAT(format) |
S_028040_NUM_SAMPLES(util_logbase2(tex->buffer.b.b.nr_samples));
surf->db_stencil_info = S_028044_FORMAT(stencil_format);
surf->db_depth_info = 0;
if (sctx->gfx_level >= GFX7) {
struct radeon_info *info = &sctx->screen->info;
unsigned index = tex->surface.u.legacy.tiling_index[level];
unsigned stencil_index = tex->surface.u.legacy.zs.stencil_tiling_index[level];
unsigned macro_index = tex->surface.u.legacy.macro_tile_index;
unsigned tile_mode = info->si_tile_mode_array[index];
unsigned stencil_tile_mode = info->si_tile_mode_array[stencil_index];
unsigned macro_mode = info->cik_macrotile_mode_array[macro_index];
surf->db_depth_info |= S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode)) |
S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode)) |
S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode)) |
S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode)) |
S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode)) |
S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode));
surf->db_z_info |= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode));
surf->db_stencil_info |= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode));
} else {
unsigned tile_mode_index = si_tile_mode_index(tex, level, false);
surf->db_z_info |= S_028040_TILE_MODE_INDEX(tile_mode_index);
tile_mode_index = si_tile_mode_index(tex, level, true);
surf->db_stencil_info |= S_028044_TILE_MODE_INDEX(tile_mode_index);
}
surf->db_depth_size = S_028058_PITCH_TILE_MAX((levelinfo->nblk_x / 8) - 1) |
S_028058_HEIGHT_TILE_MAX((levelinfo->nblk_y / 8) - 1);
surf->db_depth_slice =
S_02805C_SLICE_TILE_MAX((levelinfo->nblk_x * levelinfo->nblk_y) / 64 - 1);
if (si_htile_enabled(tex, level, PIPE_MASK_ZS)) {
surf->db_z_info |= S_028040_TILE_SURFACE_ENABLE(1) |
S_028040_ALLOW_EXPCLEAR(1);
surf->db_stencil_info |= S_028044_TILE_STENCIL_DISABLE(tex->htile_stencil_disabled);
if (tex->surface.has_stencil) {
/* Workaround: For a not yet understood reason, the
* combination of MSAA, fast stencil clear and stencil
* decompress messes with subsequent stencil buffer
* uses. Problem was reproduced on Verde, Bonaire,
* Tonga, and Carrizo.
*
* Disabling EXPCLEAR works around the problem.
*
* Check piglit's arb_texture_multisample-stencil-clear
* test if you want to try changing this.
*/
if (tex->buffer.b.b.nr_samples <= 1)
surf->db_stencil_info |= S_028044_ALLOW_EXPCLEAR(1);
}
surf->db_htile_data_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
surf->db_htile_surface = S_028ABC_FULL_CACHE(1);
}
}
surf->depth_initialized = true;
}
void si_set_sampler_depth_decompress_mask(struct si_context *sctx, struct si_texture *tex)
{
/* Check all sampler bindings in all shaders where depth textures are bound, and update
* which samplers should be decompressed.
*/
u_foreach_bit(sh, sctx->shader_has_depth_tex) {
u_foreach_bit(i, sctx->samplers[sh].has_depth_tex_mask) {
if (sctx->samplers[sh].views[i]->texture == &tex->buffer.b.b) {
sctx->samplers[sh].needs_depth_decompress_mask |= 1 << i;
sctx->shader_needs_decompress_mask |= 1 << sh;
}
}
}
}
void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
{
if (sctx->decompression_enabled)
return;
if (sctx->framebuffer.state.zsbuf) {
struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
struct si_texture *tex = (struct si_texture *)surf->texture;
tex->dirty_level_mask |= 1 << surf->u.tex.level;
if (tex->surface.has_stencil)
tex->stencil_dirty_level_mask |= 1 << surf->u.tex.level;
si_set_sampler_depth_decompress_mask(sctx, tex);
}
unsigned compressed_cb_mask = sctx->framebuffer.compressed_cb_mask;
while (compressed_cb_mask) {
unsigned i = u_bit_scan(&compressed_cb_mask);
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
struct si_texture *tex = (struct si_texture *)surf->texture;
if (tex->surface.fmask_offset) {
tex->dirty_level_mask |= 1 << surf->u.tex.level;
tex->fmask_is_identity = false;
}
}
}
static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state *state)
{
for (int i = 0; i < state->nr_cbufs; ++i) {
struct si_surface *surf = NULL;
struct si_texture *tex;
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
p_atomic_dec(&tex->framebuffers_bound);
}
}
void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex)
{
if (!tex->surface.display_dcc_offset || tex->displayable_dcc_dirty)
return;
if (!(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) {
struct hash_entry *entry = _mesa_hash_table_search(sctx->dirty_implicit_resources, tex);
if (!entry) {
struct pipe_resource *dummy = NULL;
pipe_resource_reference(&dummy, &tex->buffer.b.b);
_mesa_hash_table_insert(sctx->dirty_implicit_resources, tex, tex);
}
}
tex->displayable_dcc_dirty = true;
}
static void si_update_display_dcc_dirty(struct si_context *sctx)
{
const struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
for (unsigned i = 0; i < state->nr_cbufs; i++) {
if (state->cbufs[i])
si_mark_display_dcc_dirty(sctx, (struct si_texture *)state->cbufs[i]->texture);
}
}
static void si_set_framebuffer_state(struct pipe_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_surface *surf = NULL;
struct si_texture *tex;
bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
unsigned old_nr_samples = sctx->framebuffer.nr_samples;
unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
bool old_has_stencil =
old_has_zsbuf &&
((struct si_texture *)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
uint8_t old_db_format_index =
old_has_zsbuf ?
((struct si_surface *)sctx->framebuffer.state.zsbuf)->db_format_index : -1;
int i;
/* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
* when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
* We could implement the full workaround here, but it's a useless case.
*/
if ((!state->width || !state->height) && (state->nr_cbufs || state->zsbuf)) {
unreachable("the framebuffer shouldn't have zero area");
return;
}
si_update_fb_dirtiness_after_rendering(sctx);
/* Disable DCC if the formats are incompatible. */
if (sctx->gfx_level >= GFX8 && sctx->gfx_level < GFX11) {
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
if (!surf->dcc_incompatible)
continue;
if (vi_dcc_enabled(tex, surf->base.u.tex.level))
if (!si_texture_disable_dcc(sctx, tex))
si_decompress_dcc(sctx, tex);
surf->dcc_incompatible = false;
}
}
/* Only flush TC when changing the framebuffer state, because
* the only client not using TC that can change textures is
* the framebuffer.
*
* Wait for compute shaders because of possible transitions:
* - FB write -> shader read
* - shader write -> FB read
*
* Wait for draws because of possible transitions:
* - texture -> render (eg: glBlitFramebuffer(with src=dst) then glDraw*)
*
* DB caches are flushed on demand (using si_decompress_textures).
*
* When MSAA is enabled, CB and TC caches are flushed on demand
* (after FMASK decompression). Shader write -> FB read transitions
* cannot happen for MSAA textures, because MSAA shader images are
* not supported.
*
* Only flush and wait for CB if there is actually a bound color buffer.
*/
if (sctx->framebuffer.uncompressed_cb_mask) {
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
sctx->framebuffer.CB_has_shader_readable_metadata,
sctx->framebuffer.all_DCC_pipe_aligned);
}
sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH;
si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
/* u_blitter doesn't invoke depth decompression when it does multiple
* blits in a row, but the only case when it matters for DB is when
* doing generate_mipmap. So here we flush DB manually between
* individual generate_mipmap blits.
* Note that lower mipmap levels aren't compressed.
*/
if (sctx->generate_mipmap_for_depth) {
si_make_DB_shader_coherent(sctx, 1, false, sctx->framebuffer.DB_has_shader_readable_metadata);
} else if (sctx->gfx_level == GFX9) {
/* It appears that DB metadata "leaks" in a sequence of:
* - depth clear
* - DCC decompress for shader image writes (with DB disabled)
* - render with DEPTH_BEFORE_SHADER=1
* Flushing DB metadata works around the problem.
*/
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
}
/* Take the maximum of the old and new count. If the new count is lower,
* dirtying is needed to disable the unbound colorbuffers.
*/
sctx->framebuffer.dirty_cbufs |=
(1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
si_dec_framebuffer_counters(&sctx->framebuffer.state);
util_copy_framebuffer_state(&sctx->framebuffer.state, state);
/* Recompute layers because frontends and utils might not set it. */
sctx->framebuffer.state.layers = util_framebuffer_get_num_layers(state);
sctx->framebuffer.colorbuf_enabled_4bit = 0;
sctx->framebuffer.spi_shader_col_format = 0;
sctx->framebuffer.spi_shader_col_format_alpha = 0;
sctx->framebuffer.spi_shader_col_format_blend = 0;
sctx->framebuffer.spi_shader_col_format_blend_alpha = 0;
sctx->framebuffer.color_is_int8 = 0;
sctx->framebuffer.color_is_int10 = 0;
sctx->framebuffer.compressed_cb_mask = 0;
sctx->framebuffer.uncompressed_cb_mask = 0;
sctx->framebuffer.nr_samples = util_framebuffer_get_num_samples(state);
sctx->framebuffer.nr_color_samples = sctx->framebuffer.nr_samples;
sctx->framebuffer.log_samples = util_logbase2(sctx->framebuffer.nr_samples);
sctx->framebuffer.any_dst_linear = false;
sctx->framebuffer.CB_has_shader_readable_metadata = false;
sctx->framebuffer.DB_has_shader_readable_metadata = false;
sctx->framebuffer.all_DCC_pipe_aligned = true;
sctx->framebuffer.has_dcc_msaa = false;
sctx->framebuffer.min_bytes_per_pixel = 0;
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i])
continue;
surf = (struct si_surface *)state->cbufs[i];
tex = (struct si_texture *)surf->base.texture;
if (!surf->color_initialized) {
si_initialize_color_surface(sctx, surf);
}
sctx->framebuffer.colorbuf_enabled_4bit |= 0xf << (i * 4);
sctx->framebuffer.spi_shader_col_format |= surf->spi_shader_col_format << (i * 4);
sctx->framebuffer.spi_shader_col_format_alpha |= surf->spi_shader_col_format_alpha << (i * 4);
sctx->framebuffer.spi_shader_col_format_blend |= surf->spi_shader_col_format_blend << (i * 4);
sctx->framebuffer.spi_shader_col_format_blend_alpha |= surf->spi_shader_col_format_blend_alpha
<< (i * 4);
if (surf->color_is_int8)
sctx->framebuffer.color_is_int8 |= 1 << i;
if (surf->color_is_int10)
sctx->framebuffer.color_is_int10 |= 1 << i;
if (tex->surface.fmask_offset)
sctx->framebuffer.compressed_cb_mask |= 1 << i;
else
sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
/* Don't update nr_color_samples for non-AA buffers.
* (e.g. destination of MSAA resolve)
*/
if (tex->buffer.b.b.nr_samples >= 2 &&
tex->buffer.b.b.nr_storage_samples < tex->buffer.b.b.nr_samples) {
sctx->framebuffer.nr_color_samples =
MIN2(sctx->framebuffer.nr_color_samples, tex->buffer.b.b.nr_storage_samples);
sctx->framebuffer.nr_color_samples = MAX2(1, sctx->framebuffer.nr_color_samples);
}
if (tex->surface.is_linear)
sctx->framebuffer.any_dst_linear = true;
if (vi_dcc_enabled(tex, surf->base.u.tex.level)) {
sctx->framebuffer.CB_has_shader_readable_metadata = true;
if (sctx->gfx_level >= GFX9 && !tex->surface.u.gfx9.color.dcc.pipe_aligned)
sctx->framebuffer.all_DCC_pipe_aligned = false;
if (tex->buffer.b.b.nr_storage_samples >= 2)
sctx->framebuffer.has_dcc_msaa = true;
}
p_atomic_inc(&tex->framebuffers_bound);
/* Update the minimum but don't keep 0. */
if (!sctx->framebuffer.min_bytes_per_pixel ||
tex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
sctx->framebuffer.min_bytes_per_pixel = tex->surface.bpe;
}
struct si_texture *zstex = NULL;
if (state->zsbuf) {
surf = (struct si_surface *)state->zsbuf;
zstex = (struct si_texture *)surf->base.texture;
if (!surf->depth_initialized) {
si_init_depth_surface(sctx, surf);
}
if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level, PIPE_MASK_ZS))
sctx->framebuffer.DB_has_shader_readable_metadata = true;
/* Update the minimum but don't keep 0. */
if (!sctx->framebuffer.min_bytes_per_pixel ||
zstex->surface.bpe < sctx->framebuffer.min_bytes_per_pixel)
sctx->framebuffer.min_bytes_per_pixel = zstex->surface.bpe;
/* Update polygon offset based on the Z format. */
if (sctx->queued.named.rasterizer->uses_poly_offset &&
surf->db_format_index != old_db_format_index)
(sctx)->dirty_atoms |= SI_STATE_BIT(rasterizer);
}
si_update_ps_colorbuf0_slot(sctx);
si_mark_atom_dirty(sctx, &sctx->atoms.s.cb_render_state);
si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
/* NGG cull state uses the sample count. */
if (sctx->screen->use_ngg_culling)
si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
if (sctx->screen->dpbb_allowed)
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->info.has_out_of_order_rast &&
(sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
!!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
(zstex && zstex->surface.has_stencil != old_has_stencil)))
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->framebuffer.nr_samples != old_nr_samples) {
struct pipe_constant_buffer constbuf = {0};
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
if (!sctx->sample_pos_buffer) {
sctx->sample_pos_buffer = pipe_buffer_create_with_data(&sctx->b, 0, PIPE_USAGE_DEFAULT,
sizeof(sctx->sample_positions),
&sctx->sample_positions);
}
constbuf.buffer = sctx->sample_pos_buffer;
/* Set sample locations as fragment shader constants. */
switch (sctx->framebuffer.nr_samples) {
case 1:
constbuf.buffer_offset = 0;
break;
case 2:
constbuf.buffer_offset =
(uint8_t *)sctx->sample_positions.x2 - (uint8_t *)sctx->sample_positions.x1;
break;
case 4:
constbuf.buffer_offset =
(uint8_t *)sctx->sample_positions.x4 - (uint8_t *)sctx->sample_positions.x1;
break;
case 8:
constbuf.buffer_offset =
(uint8_t *)sctx->sample_positions.x8 - (uint8_t *)sctx->sample_positions.x1;
break;
case 16:
constbuf.buffer_offset =
(uint8_t *)sctx->sample_positions.x16 - (uint8_t *)sctx->sample_positions.x1;
break;
default:
PRINT_ERR("Requested an invalid number of samples %i.\n", sctx->framebuffer.nr_samples);
assert(0);
}
constbuf.buffer_size = sctx->framebuffer.nr_samples * 2 * 4;
si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &constbuf);
si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_locations);
}
si_ps_key_update_framebuffer(sctx);
si_ps_key_update_framebuffer_blend_rasterizer(sctx);
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
si_vs_ps_key_update_rast_prim_smooth_stipple(sctx);
si_update_ps_inputs_read_or_disabled(sctx);
sctx->do_update_shaders = true;
if (!sctx->decompression_enabled) {
/* Prevent textures decompression when the framebuffer state
* changes come from the decompression passes themselves.
*/
sctx->need_check_render_feedback = true;
}
}
static void si_emit_framebuffer_state(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
unsigned i, nr_cbufs = state->nr_cbufs;
struct si_texture *tex = NULL;
struct si_surface *cb = NULL;
bool is_msaa_resolve = state->nr_cbufs == 2 &&
state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
state->cbufs[1] && state->cbufs[1]->texture->nr_samples <= 1;
/* CB can't do MSAA resolve on gfx11. */
assert(!is_msaa_resolve || sctx->gfx_level < GFX11);
radeon_begin(cs);
/* Colorbuffers. */
for (i = 0; i < nr_cbufs; i++) {
if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
continue;
/* RB+ depth-only rendering. See the comment where we set rbplus_depth_only_opt for more
* information.
*/
if (i == 0 &&
sctx->screen->info.rbplus_allowed &&
!sctx->queued.named.blend->cb_target_mask) {
radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
(sctx->gfx_level >= GFX11 ?
S_028C70_FORMAT_GFX11(V_028C70_COLOR_32) :
S_028C70_FORMAT_GFX6(V_028C70_COLOR_32)) |
S_028C70_NUMBER_TYPE(V_028C70_NUMBER_FLOAT));
continue;
}
cb = (struct si_surface *)state->cbufs[i];
if (!cb) {
radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
sctx->gfx_level >= GFX11 ?
S_028C70_FORMAT_GFX11(V_028C70_COLOR_INVALID) :
S_028C70_FORMAT_GFX6(V_028C70_COLOR_INVALID));
continue;
}
tex = (struct si_texture *)cb->base.texture;
radeon_add_to_buffer_list(
sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
(tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER));
if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
RADEON_PRIO_SEPARATE_META);
}
/* Compute mutable surface parameters. */
uint64_t cb_color_base = tex->buffer.gpu_address >> 8;
uint64_t cb_dcc_base = 0;
unsigned cb_color_info = cb->cb_color_info | tex->cb_color_info;
if (sctx->gfx_level < GFX11) {
if (tex->swap_rgb_to_bgr) {
/* Swap R and B channels. */
static unsigned rgb_to_bgr[4] = {
[V_028C70_SWAP_STD] = V_028C70_SWAP_ALT,
[V_028C70_SWAP_ALT] = V_028C70_SWAP_STD,
[V_028C70_SWAP_STD_REV] = V_028C70_SWAP_ALT_REV,
[V_028C70_SWAP_ALT_REV] = V_028C70_SWAP_STD_REV,
};
unsigned swap = rgb_to_bgr[G_028C70_COMP_SWAP(cb_color_info)];
cb_color_info &= C_028C70_COMP_SWAP;
cb_color_info |= S_028C70_COMP_SWAP(swap);
}
if (cb->base.u.tex.level > 0)
cb_color_info &= C_028C70_FAST_CLEAR;
if (vi_dcc_enabled(tex, cb->base.u.tex.level) && (i != 1 || !is_msaa_resolve))
cb_color_info |= S_028C70_DCC_ENABLE(1);
}
/* Set up DCC. */
if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
cb_dcc_base |= dcc_tile_swizzle;
}
if (sctx->gfx_level >= GFX11) {
unsigned cb_color_attrib3, cb_fdcc_control;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
cb_color_attrib3 = cb->cb_color_attrib3 |
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
cb_fdcc_control = cb->cb_dcc_control |
S_028C78_DISABLE_CONSTANT_ENCODE_REG(1) |
S_028C78_FDCC_ENABLE(vi_dcc_enabled(tex, cb->base.u.tex.level));
if (sctx->family >= CHIP_GFX1103_R2) {
cb_fdcc_control |= S_028C78_ENABLE_MAX_COMP_FRAG_OVERRIDE(1) |
S_028C78_MAX_COMP_FRAGS(cb->base.texture->nr_samples >= 4);
}
radeon_set_context_reg(R_028C60_CB_COLOR0_BASE + i * 0x3C, cb_color_base);
radeon_set_context_reg_seq(R_028C6C_CB_COLOR0_VIEW + i * 0x3C, 4);
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb->cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb_fdcc_control); /* CB_COLOR0_FDCC_CONTROL */
radeon_set_context_reg(R_028C94_CB_COLOR0_DCC_BASE + i * 0x3C, cb_dcc_base);
radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
} else if (sctx->gfx_level >= GFX10) {
unsigned cb_color_attrib3;
uint64_t cb_color_fmask, cb_color_cmask;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
if (tex->surface.fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
} else {
cb_color_fmask = cb_color_base;
}
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
else
cb_color_cmask = tex->cmask_base_address_reg;
cb_color_attrib3 = cb->cb_color_attrib3 |
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028EE0_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_028EE0_CMASK_PIPE_ALIGNED(1) |
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 14);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(0); /* hole */
radeon_emit(0); /* hole */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb->cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(0); /* hole */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(0); /* hole */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
radeon_emit(cb_dcc_base); /* CB_COLOR0_DCC_BASE */
radeon_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
radeon_set_context_reg(R_028E60_CB_COLOR0_CMASK_BASE_EXT + i * 4,
cb_color_cmask >> 32);
radeon_set_context_reg(R_028E80_CB_COLOR0_FMASK_BASE_EXT + i * 4,
cb_color_fmask >> 32);
radeon_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
radeon_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
radeon_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
} else if (sctx->gfx_level == GFX9) {
struct gfx9_surf_meta_flags meta = {
.rb_aligned = 1,
.pipe_aligned = 1,
};
unsigned cb_color_attrib = cb->cb_color_attrib;
uint64_t cb_color_fmask, cb_color_cmask;
if (!tex->is_depth && tex->surface.meta_offset)
meta = tex->surface.u.gfx9.color.dcc;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
if (tex->surface.fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
} else {
cb_color_fmask = cb_color_base;
}
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
else
cb_color_cmask = tex->cmask_base_address_reg;
cb_color_attrib |= S_028C74_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028C74_FMASK_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_028C74_RB_ALIGNED(meta.rb_aligned) |
S_028C74_PIPE_ALIGNED(meta.pipe_aligned);
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C, 15);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(S_028C64_BASE_256B(cb_color_base >> 32)); /* CB_COLOR0_BASE_EXT */
radeon_emit(cb->cb_color_attrib2); /* CB_COLOR0_ATTRIB2 */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(S_028C80_BASE_256B(cb_color_cmask >> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(S_028C88_BASE_256B(cb_color_fmask >> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
radeon_emit(cb_dcc_base); /* CB_COLOR0_DCC_BASE */
radeon_emit(S_028C98_BASE_256B(cb_dcc_base >> 32)); /* CB_COLOR0_DCC_BASE_EXT */
radeon_set_context_reg(R_0287A0_CB_MRT0_EPITCH + i * 4,
S_0287A0_EPITCH(tex->surface.u.gfx9.epitch));
} else {
/* Compute mutable surface parameters (GFX6-GFX8). */
const struct legacy_surf_level *level_info =
&tex->surface.u.legacy.level[cb->base.u.tex.level];
unsigned pitch_tile_max, slice_tile_max, tile_mode_index;
unsigned cb_color_pitch, cb_color_slice, cb_color_fmask_slice;
unsigned cb_color_attrib = cb->cb_color_attrib;
uint64_t cb_color_fmask, cb_color_cmask;
cb_color_base += level_info->offset_256B;
/* Only macrotiled modes can set tile swizzle. */
if (level_info->mode == RADEON_SURF_MODE_2D)
cb_color_base |= tex->surface.tile_swizzle;
if (tex->surface.fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->surface.fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
} else {
cb_color_fmask = cb_color_base;
}
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
else
cb_color_cmask = tex->cmask_base_address_reg;
if (cb_dcc_base)
cb_dcc_base += tex->surface.u.legacy.color.dcc_level[cb->base.u.tex.level].dcc_offset >> 8;
pitch_tile_max = level_info->nblk_x / 8 - 1;
slice_tile_max = level_info->nblk_x * level_info->nblk_y / 64 - 1;
tile_mode_index = si_tile_mode_index(tex, cb->base.u.tex.level, false);
cb_color_attrib |= S_028C74_TILE_MODE_INDEX(tile_mode_index);
cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
if (tex->surface.fmask_offset) {
if (sctx->gfx_level >= GFX7)
cb_color_pitch |=
S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.color.fmask.pitch_in_pixels / 8 - 1);
cb_color_attrib |=
S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
cb_color_fmask_slice = S_028C88_TILE_MAX(tex->surface.u.legacy.color.fmask.slice_tile_max);
} else {
/* This must be set for fast clear to work without FMASK. */
if (sctx->gfx_level >= GFX7)
cb_color_pitch |= S_028C64_FMASK_TILE_MAX(pitch_tile_max);
cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index);
cb_color_fmask_slice = S_028C88_TILE_MAX(slice_tile_max);
}
radeon_set_context_reg_seq(R_028C60_CB_COLOR0_BASE + i * 0x3C,
sctx->gfx_level >= GFX8 ? 14 : 13);
radeon_emit(cb_color_base); /* CB_COLOR0_BASE */
radeon_emit(cb_color_pitch); /* CB_COLOR0_PITCH */
radeon_emit(cb_color_slice); /* CB_COLOR0_SLICE */
radeon_emit(cb->cb_color_view); /* CB_COLOR0_VIEW */
radeon_emit(cb_color_info); /* CB_COLOR0_INFO */
radeon_emit(cb_color_attrib); /* CB_COLOR0_ATTRIB */
radeon_emit(cb->cb_dcc_control); /* CB_COLOR0_DCC_CONTROL */
radeon_emit(cb_color_cmask); /* CB_COLOR0_CMASK */
radeon_emit(tex->surface.u.legacy.color.cmask_slice_tile_max); /* CB_COLOR0_CMASK_SLICE */
radeon_emit(cb_color_fmask); /* CB_COLOR0_FMASK */
radeon_emit(cb_color_fmask_slice); /* CB_COLOR0_FMASK_SLICE */
radeon_emit(tex->color_clear_value[0]); /* CB_COLOR0_CLEAR_WORD0 */
radeon_emit(tex->color_clear_value[1]); /* CB_COLOR0_CLEAR_WORD1 */
if (sctx->gfx_level >= GFX8) /* R_028C94_CB_COLOR0_DCC_BASE */
radeon_emit(cb_dcc_base);
}
}
for (; i < 8; i++)
if (sctx->framebuffer.dirty_cbufs & (1 << i))
radeon_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
/* ZS buffer. */
if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
struct si_surface *zb = (struct si_surface *)state->zsbuf;
struct si_texture *tex = (struct si_texture *)zb->base.texture;
unsigned db_z_info = zb->db_z_info;
unsigned db_stencil_info = zb->db_stencil_info;
unsigned db_htile_surface = zb->db_htile_surface;
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE |
(zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
: RADEON_PRIO_DEPTH_BUFFER));
bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS);
/* Set fields dependent on tc_compatile_htile. */
if (sctx->gfx_level >= GFX9 && tc_compat_htile) {
unsigned max_zplanes = 4;
if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
max_zplanes = 2;
if (sctx->gfx_level >= GFX10) {
bool iterate256 = tex->buffer.b.b.nr_samples >= 2;
db_z_info |= S_028040_ITERATE_FLUSH(1) |
S_028040_ITERATE_256(iterate256);
db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled) |
S_028044_ITERATE_256(iterate256);
/* Workaround for a DB hang when ITERATE_256 is set to 1. Only affects 4X MSAA D/S images. */
if (sctx->screen->info.has_two_planes_iterate256_bug && iterate256 &&
!tex->htile_stencil_disabled && tex->buffer.b.b.nr_samples == 4) {
max_zplanes = 1;
}
} else {
db_z_info |= S_028038_ITERATE_FLUSH(1);
db_stencil_info |= S_02803C_ITERATE_FLUSH(1);
}
db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
}
unsigned level = zb->base.u.tex.level;
if (sctx->gfx_level >= GFX10) {
radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
radeon_set_context_reg(R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
if (sctx->gfx_level >= GFX11) {
radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 6);
} else {
radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 7);
radeon_emit(S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
}
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_set_context_reg_seq(R_028068_DB_Z_READ_BASE_HI, 5);
radeon_emit(zb->db_depth_base >> 32); /* DB_Z_READ_BASE_HI */
radeon_emit(zb->db_stencil_base >> 32); /* DB_STENCIL_READ_BASE_HI */
radeon_emit(zb->db_depth_base >> 32); /* DB_Z_WRITE_BASE_HI */
radeon_emit(zb->db_stencil_base >> 32); /* DB_STENCIL_WRITE_BASE_HI */
radeon_emit(zb->db_htile_data_base >> 32); /* DB_HTILE_DATA_BASE_HI */
} else if (sctx->gfx_level == GFX9) {
radeon_set_context_reg_seq(R_028014_DB_HTILE_DATA_BASE, 3);
radeon_emit(zb->db_htile_data_base); /* DB_HTILE_DATA_BASE */
radeon_emit(S_028018_BASE_HI(zb->db_htile_data_base >> 32)); /* DB_HTILE_DATA_BASE_HI */
radeon_emit(zb->db_depth_size); /* DB_DEPTH_SIZE */
radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 10);
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(S_028044_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_READ_BASE_HI */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(S_02804C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_READ_BASE_HI */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(S_028054_BASE_HI(zb->db_depth_base >> 32)); /* DB_Z_WRITE_BASE_HI */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_emit(S_02805C_BASE_HI(zb->db_stencil_base >> 32)); /* DB_STENCIL_WRITE_BASE_HI */
radeon_set_context_reg_seq(R_028068_DB_Z_INFO2, 2);
radeon_emit(zb->db_z_info2); /* DB_Z_INFO2 */
radeon_emit(zb->db_stencil_info2); /* DB_STENCIL_INFO2 */
} else {
/* GFX6-GFX8 */
/* Set fields dependent on tc_compatile_htile. */
if (si_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS)) {
if (tex->tc_compatible_htile) {
db_htile_surface |= S_028ABC_TC_COMPATIBLE(1);
/* 0 = full compression. N = only compress up to N-1 Z planes. */
if (tex->buffer.b.b.nr_samples <= 1)
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
else if (tex->buffer.b.b.nr_samples <= 4)
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
else
db_z_info |= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
}
}
radeon_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
radeon_set_context_reg_seq(R_02803C_DB_DEPTH_INFO, 9);
radeon_emit(zb->db_depth_info | /* DB_DEPTH_INFO */
S_02803C_ADDR5_SWIZZLE_MASK(!tex->tc_compatible_htile));
radeon_emit(db_z_info | /* DB_Z_INFO */
S_028040_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
radeon_emit(db_stencil_info); /* DB_STENCIL_INFO */
radeon_emit(zb->db_depth_base); /* DB_Z_READ_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_READ_BASE */
radeon_emit(zb->db_depth_base); /* DB_Z_WRITE_BASE */
radeon_emit(zb->db_stencil_base); /* DB_STENCIL_WRITE_BASE */
radeon_emit(zb->db_depth_size); /* DB_DEPTH_SIZE */
radeon_emit(zb->db_depth_slice); /* DB_DEPTH_SLICE */
}
radeon_set_context_reg_seq(R_028028_DB_STENCIL_CLEAR, 2);
radeon_emit(tex->stencil_clear_value[level]); /* R_028028_DB_STENCIL_CLEAR */
radeon_emit(fui(tex->depth_clear_value[level])); /* R_02802C_DB_DEPTH_CLEAR */
radeon_set_context_reg(R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
radeon_set_context_reg(R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
} else if (sctx->framebuffer.dirty_zsbuf) {
if (sctx->gfx_level == GFX9)
radeon_set_context_reg_seq(R_028038_DB_Z_INFO, 2);
else
radeon_set_context_reg_seq(R_028040_DB_Z_INFO, 2);
/* Gfx11+: DB_Z_INFO.NUM_SAMPLES should match the framebuffer samples if no Z/S is bound.
* It determines the sample count for VRS, primitive-ordered pixel shading, and occlusion
* queries.
*/
radeon_emit(S_028040_FORMAT(V_028040_Z_INVALID) | /* DB_Z_INFO */
S_028040_NUM_SAMPLES(sctx->gfx_level >= GFX11 ? sctx->framebuffer.log_samples : 0));
radeon_emit(S_028044_FORMAT(V_028044_STENCIL_INVALID)); /* DB_STENCIL_INFO */
}
/* Framebuffer dimensions. */
/* PA_SC_WINDOW_SCISSOR_TL is set to 0,0 in gfx*_init_gfx_preamble_state */
radeon_set_context_reg(R_028208_PA_SC_WINDOW_SCISSOR_BR,
S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
if (sctx->screen->dpbb_allowed &&
sctx->screen->pbb_context_states_per_bin > 1) {
radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
radeon_end();
si_update_display_dcc_dirty(sctx);
sctx->framebuffer.dirty_cbufs = 0;
sctx->framebuffer.dirty_zsbuf = false;
}
static void gfx11_dgpu_emit_framebuffer_state(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
unsigned i, nr_cbufs = state->nr_cbufs;
struct si_texture *tex = NULL;
struct si_surface *cb = NULL;
bool is_msaa_resolve = state->nr_cbufs == 2 &&
state->cbufs[0] && state->cbufs[0]->texture->nr_samples > 1 &&
state->cbufs[1] && state->cbufs[1]->texture->nr_samples <= 1;
/* CB can't do MSAA resolve on gfx11. */
assert(!is_msaa_resolve);
radeon_begin(cs);
gfx11_begin_packed_context_regs();
/* Colorbuffers. */
for (i = 0; i < nr_cbufs; i++) {
if (!(sctx->framebuffer.dirty_cbufs & (1 << i)))
continue;
/* RB+ depth-only rendering. See the comment where we set rbplus_depth_only_opt for more
* information.
*/
if (i == 0 &&
sctx->screen->info.rbplus_allowed &&
!sctx->queued.named.blend->cb_target_mask) {
gfx11_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
S_028C70_FORMAT_GFX11(V_028C70_COLOR_32) |
S_028C70_NUMBER_TYPE(V_028C70_NUMBER_FLOAT));
continue;
}
cb = (struct si_surface *)state->cbufs[i];
if (!cb) {
gfx11_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C,
S_028C70_FORMAT_GFX11(V_028C70_COLOR_INVALID));
continue;
}
tex = (struct si_texture *)cb->base.texture;
radeon_add_to_buffer_list(
sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
(tex->buffer.b.b.nr_samples > 1 ? RADEON_PRIO_COLOR_BUFFER_MSAA : RADEON_PRIO_COLOR_BUFFER));
if (tex->cmask_buffer && tex->cmask_buffer != &tex->buffer) {
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, tex->cmask_buffer,
RADEON_USAGE_READWRITE | RADEON_USAGE_NEEDS_IMPLICIT_SYNC |
RADEON_PRIO_SEPARATE_META);
}
/* Compute mutable surface parameters. */
uint64_t cb_color_base = tex->buffer.gpu_address >> 8;
uint64_t cb_dcc_base = 0;
unsigned cb_color_info = cb->cb_color_info | tex->cb_color_info;
/* Set up DCC. */
if (vi_dcc_enabled(tex, cb->base.u.tex.level)) {
cb_dcc_base = (tex->buffer.gpu_address + tex->surface.meta_offset) >> 8;
unsigned dcc_tile_swizzle = tex->surface.tile_swizzle;
dcc_tile_swizzle &= ((1 << tex->surface.meta_alignment_log2) - 1) >> 8;
cb_dcc_base |= dcc_tile_swizzle;
}
unsigned cb_color_attrib3, cb_fdcc_control;
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
cb_color_attrib3 = cb->cb_color_attrib3 |
S_028EE0_COLOR_SW_MODE(tex->surface.u.gfx9.swizzle_mode) |
S_028EE0_DCC_PIPE_ALIGNED(tex->surface.u.gfx9.color.dcc.pipe_aligned);
cb_fdcc_control = cb->cb_dcc_control |
S_028C78_DISABLE_CONSTANT_ENCODE_REG(1) |
S_028C78_FDCC_ENABLE(vi_dcc_enabled(tex, cb->base.u.tex.level));
if (sctx->family >= CHIP_GFX1103_R2) {
cb_fdcc_control |= S_028C78_ENABLE_MAX_COMP_FRAG_OVERRIDE(1) |
S_028C78_MAX_COMP_FRAGS(cb->base.texture->nr_samples >= 4);
}
gfx11_set_context_reg(R_028C60_CB_COLOR0_BASE + i * 0x3C, cb_color_base);
gfx11_set_context_reg(R_028C6C_CB_COLOR0_VIEW + i * 0x3C, cb->cb_color_view);
gfx11_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, cb_color_info);
gfx11_set_context_reg(R_028C74_CB_COLOR0_ATTRIB + i * 0x3C, cb->cb_color_attrib);
gfx11_set_context_reg(R_028C78_CB_COLOR0_DCC_CONTROL + i * 0x3C, cb_fdcc_control);
gfx11_set_context_reg(R_028C94_CB_COLOR0_DCC_BASE + i * 0x3C, cb_dcc_base);
gfx11_set_context_reg(R_028E40_CB_COLOR0_BASE_EXT + i * 4, cb_color_base >> 32);
gfx11_set_context_reg(R_028EA0_CB_COLOR0_DCC_BASE_EXT + i * 4, cb_dcc_base >> 32);
gfx11_set_context_reg(R_028EC0_CB_COLOR0_ATTRIB2 + i * 4, cb->cb_color_attrib2);
gfx11_set_context_reg(R_028EE0_CB_COLOR0_ATTRIB3 + i * 4, cb_color_attrib3);
}
for (; i < 8; i++)
if (sctx->framebuffer.dirty_cbufs & (1 << i))
gfx11_set_context_reg(R_028C70_CB_COLOR0_INFO + i * 0x3C, 0);
/* ZS buffer. */
if (state->zsbuf && sctx->framebuffer.dirty_zsbuf) {
struct si_surface *zb = (struct si_surface *)state->zsbuf;
struct si_texture *tex = (struct si_texture *)zb->base.texture;
unsigned db_z_info = zb->db_z_info;
unsigned db_stencil_info = zb->db_stencil_info;
unsigned db_htile_surface = zb->db_htile_surface;
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READWRITE |
(zb->base.texture->nr_samples > 1 ? RADEON_PRIO_DEPTH_BUFFER_MSAA
: RADEON_PRIO_DEPTH_BUFFER));
bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, zb->base.u.tex.level, PIPE_MASK_ZS);
/* Set fields dependent on tc_compatile_htile. */
if (tc_compat_htile) {
unsigned max_zplanes = 4;
if (tex->db_render_format == PIPE_FORMAT_Z16_UNORM && tex->buffer.b.b.nr_samples > 1)
max_zplanes = 2;
bool iterate256 = tex->buffer.b.b.nr_samples >= 2;
db_z_info |= S_028040_ITERATE_FLUSH(1) |
S_028040_ITERATE_256(iterate256);
db_stencil_info |= S_028044_ITERATE_FLUSH(!tex->htile_stencil_disabled) |
S_028044_ITERATE_256(iterate256);
/* Workaround for a DB hang when ITERATE_256 is set to 1. Only affects 4X MSAA D/S images. */
if (sctx->screen->info.has_two_planes_iterate256_bug && iterate256 &&
!tex->htile_stencil_disabled && tex->buffer.b.b.nr_samples == 4)
max_zplanes = 1;
db_z_info |= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes + 1);
}
unsigned level = zb->base.u.tex.level;
gfx11_set_context_reg(R_028014_DB_HTILE_DATA_BASE, zb->db_htile_data_base);
gfx11_set_context_reg(R_02801C_DB_DEPTH_SIZE_XY, zb->db_depth_size);
gfx11_set_context_reg(R_028040_DB_Z_INFO, db_z_info |
S_028038_ZRANGE_PRECISION(tex->depth_clear_value[level] != 0));
gfx11_set_context_reg(R_028044_DB_STENCIL_INFO, db_stencil_info);
gfx11_set_context_reg(R_028048_DB_Z_READ_BASE, zb->db_depth_base);
gfx11_set_context_reg(R_02804C_DB_STENCIL_READ_BASE, zb->db_stencil_base);
gfx11_set_context_reg(R_028050_DB_Z_WRITE_BASE, zb->db_depth_base);
gfx11_set_context_reg(R_028054_DB_STENCIL_WRITE_BASE, zb->db_stencil_base);
gfx11_set_context_reg(R_028068_DB_Z_READ_BASE_HI, zb->db_depth_base >> 32);
gfx11_set_context_reg(R_02806C_DB_STENCIL_READ_BASE_HI, zb->db_stencil_base >> 32);
gfx11_set_context_reg(R_028070_DB_Z_WRITE_BASE_HI, zb->db_depth_base >> 32);
gfx11_set_context_reg(R_028074_DB_STENCIL_WRITE_BASE_HI, zb->db_stencil_base >> 32);
gfx11_set_context_reg(R_028078_DB_HTILE_DATA_BASE_HI, zb->db_htile_data_base >> 32);
gfx11_set_context_reg(R_028028_DB_STENCIL_CLEAR, tex->stencil_clear_value[level]);
gfx11_set_context_reg(R_02802C_DB_DEPTH_CLEAR, fui(tex->depth_clear_value[level]));
gfx11_set_context_reg(R_028008_DB_DEPTH_VIEW, zb->db_depth_view);
gfx11_set_context_reg(R_028ABC_DB_HTILE_SURFACE, db_htile_surface);
} else if (sctx->framebuffer.dirty_zsbuf) {
/* Gfx11+: DB_Z_INFO.NUM_SAMPLES should match the framebuffer samples if no Z/S is bound.
* It determines the sample count for VRS, primitive-ordered pixel shading, and occlusion
* queries.
*/
gfx11_set_context_reg(R_028040_DB_Z_INFO,
S_028040_FORMAT(V_028040_Z_INVALID) |
S_028040_NUM_SAMPLES(sctx->framebuffer.log_samples));
gfx11_set_context_reg(R_028044_DB_STENCIL_INFO, S_028044_FORMAT(V_028044_STENCIL_INVALID));
}
/* Framebuffer dimensions. */
/* PA_SC_WINDOW_SCISSOR_TL is set to 0,0 in gfx*_init_gfx_preamble_state */
gfx11_set_context_reg(R_028208_PA_SC_WINDOW_SCISSOR_BR,
S_028208_BR_X(state->width) | S_028208_BR_Y(state->height));
gfx11_end_packed_context_regs();
if (sctx->screen->dpbb_allowed &&
sctx->screen->pbb_context_states_per_bin > 1) {
radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
radeon_end();
si_update_display_dcc_dirty(sctx);
sctx->framebuffer.dirty_cbufs = 0;
sctx->framebuffer.dirty_zsbuf = false;
}
static bool si_out_of_order_rasterization(struct si_context *sctx)
{
struct si_state_blend *blend = sctx->queued.named.blend;
struct si_state_dsa *dsa = sctx->queued.named.dsa;
if (!sctx->screen->info.has_out_of_order_rast)
return false;
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
colormask &= blend->cb_target_enabled_4bit;
/* Conservative: No logic op. */
if (colormask && blend->logicop_enable)
return false;
struct si_dsa_order_invariance dsa_order_invariant = {.zs = true,
.pass_set = true};
if (sctx->framebuffer.state.zsbuf) {
struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
bool has_stencil = zstex->surface.has_stencil;
dsa_order_invariant = dsa->order_invariance[has_stencil];
if (!dsa_order_invariant.zs)
return false;
/* The set of PS invocations is always order invariant,
* except when early Z/S tests are requested. */
if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.writes_memory &&
sctx->shader.ps.cso->info.base.fs.early_fragment_tests &&
!dsa_order_invariant.pass_set)
return false;
if (sctx->occlusion_query_mode == SI_OCCLUSION_QUERY_MODE_PRECISE_INTEGER &&
!dsa_order_invariant.pass_set)
return false;
}
if (!colormask)
return true;
unsigned blendmask = colormask & blend->blend_enable_4bit;
if (blendmask) {
/* Only commutative blending. */
if (blendmask & ~blend->commutative_4bit)
return false;
if (!dsa_order_invariant.pass_set)
return false;
}
if (colormask & ~blendmask)
return false;
return true;
}
static void si_emit_msaa_config(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
unsigned num_tile_pipes = sctx->screen->info.num_tile_pipes;
/* 33% faster rendering to linear color buffers */
bool dst_is_linear = sctx->framebuffer.any_dst_linear;
bool out_of_order_rast = si_out_of_order_rasterization(sctx);
unsigned sc_mode_cntl_1 =
S_028A4C_WALK_SIZE(dst_is_linear) | S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
/* always 1: */
S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
unsigned db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
unsigned coverage_samples, z_samples;
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
/* S: Coverage samples (up to 16x):
* - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
* - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
*
* Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
* - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
* - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
* # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
* # from the closest defined sample if Z is uncompressed (same quality as the number of
* # Z samples).
*
* F: Color samples (up to 8x, must be <= coverage samples):
* - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
* - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
*
* Can be anything between coverage and color samples:
* - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
* - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
* - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
* - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
* # All are currently set the same as coverage samples.
*
* If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
* flag for undefined color samples. A shader-based resolve must handle unknowns
* or mask them out with AND. Unknowns can also be guessed from neighbors via
* an edge-detect shader-based resolve, which is required to make "color samples = 1"
* useful. The CB resolve always drops unknowns.
*
* Sensible AA configurations:
* EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
* EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
* EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
* EQAA 8s 8z 8f = 8x MSAA
* EQAA 8s 8z 4f - might look the same as 8x MSAA
* EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
* EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
* EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
* EQAA 4s 4z 4f = 4x MSAA
* EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
* EQAA 2s 2z 2f = 2x MSAA
*/
coverage_samples = si_get_num_coverage_samples(sctx);
/* DCC_DECOMPRESS and ELIMINATE_FAST_CLEAR require MSAA_NUM_SAMPLES=0. */
if (sctx->gfx_level >= GFX11 && sctx->gfx11_force_msaa_num_samples_zero)
coverage_samples = 1;
/* The DX10 diamond test is not required by GL and decreases line rasterization
* performance, so don't use it.
*/
unsigned sc_line_cntl = 0;
unsigned sc_aa_config = 0;
if (coverage_samples > 1 && (rs->multisample_enable ||
sctx->smoothing_enabled)) {
unsigned log_samples = util_logbase2(coverage_samples);
sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1) |
S_028BDC_PERPENDICULAR_ENDCAP_ENA(rs->perpendicular_end_caps) |
S_028BDC_EXTRA_DX_DY_PRECISION(rs->perpendicular_end_caps &&
(sctx->family == CHIP_VEGA20 ||
sctx->gfx_level >= GFX10));
sc_aa_config = S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
S_028BE0_MAX_SAMPLE_DIST(si_msaa_max_distance[log_samples]) |
S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) |
S_028BE0_COVERED_CENTROID_IS_CENTER(sctx->gfx_level >= GFX10_3);
}
if (sctx->framebuffer.nr_samples > 1 ||
sctx->smoothing_enabled) {
if (sctx->framebuffer.state.zsbuf) {
z_samples = sctx->framebuffer.state.zsbuf->texture->nr_samples;
z_samples = MAX2(1, z_samples);
} else {
z_samples = coverage_samples;
}
unsigned log_samples = util_logbase2(coverage_samples);
unsigned log_z_samples = util_logbase2(z_samples);
unsigned ps_iter_samples = si_get_ps_iter_samples(sctx);
unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
if (sctx->framebuffer.nr_samples > 1) {
db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
} else if (sctx->smoothing_enabled) {
db_eqaa |= S_028804_OVERRASTERIZATION_AMOUNT(log_samples);
}
}
if (sctx->screen->info.has_set_context_pairs_packed) {
radeon_begin(cs);
gfx11_begin_packed_context_regs();
gfx11_opt_set_context_reg(R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
sc_line_cntl);
gfx11_opt_set_context_reg(R_028BE0_PA_SC_AA_CONFIG, SI_TRACKED_PA_SC_AA_CONFIG,
sc_aa_config);
gfx11_opt_set_context_reg(R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
gfx11_opt_set_context_reg(R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
sc_mode_cntl_1);
gfx11_end_packed_context_regs();
radeon_end(); /* don't track context rolls on GFX11 */
} else {
radeon_begin(cs);
radeon_opt_set_context_reg2(sctx, R_028BDC_PA_SC_LINE_CNTL, SI_TRACKED_PA_SC_LINE_CNTL,
sc_line_cntl, sc_aa_config);
radeon_opt_set_context_reg(sctx, R_028804_DB_EQAA, SI_TRACKED_DB_EQAA, db_eqaa);
radeon_opt_set_context_reg(sctx, R_028A4C_PA_SC_MODE_CNTL_1, SI_TRACKED_PA_SC_MODE_CNTL_1,
sc_mode_cntl_1);
radeon_end_update_context_roll(sctx);
}
}
void si_update_ps_iter_samples(struct si_context *sctx)
{
if (sctx->framebuffer.nr_samples > 1)
si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
if (sctx->screen->dpbb_allowed)
si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
}
static void si_set_min_samples(struct pipe_context *ctx, unsigned min_samples)
{
struct si_context *sctx = (struct si_context *)ctx;
/* The hardware can only do sample shading with 2^n samples. */
min_samples = util_next_power_of_two(min_samples);
if (sctx->ps_iter_samples == min_samples)
return;
sctx->ps_iter_samples = min_samples;
si_ps_key_update_sample_shading(sctx);
si_ps_key_update_framebuffer_rasterizer_sample_shading(sctx);
sctx->do_update_shaders = true;
si_update_ps_iter_samples(sctx);
}
/*
* Samplers
*/
/**
* Build the sampler view descriptor for a buffer texture.
* @param state 256-bit descriptor; only the high 128 bits are filled in
*/
void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
enum pipe_format format, unsigned offset, unsigned num_elements,
uint32_t *state)
{
const struct util_format_description *desc;
unsigned stride;
unsigned num_records;
desc = util_format_description(format);
stride = desc->block.bits / 8;
num_records = num_elements;
num_records = MIN2(num_records, (buf->b.b.width0 - offset) / stride);
/* The NUM_RECORDS field has a different meaning depending on the chip,
* instruction type, STRIDE, and SWIZZLE_ENABLE.
*
* GFX6-7,10:
* - If STRIDE == 0, it's in byte units.
* - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
*
* GFX8:
* - For SMEM and STRIDE == 0, it's in byte units.
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
* - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
* - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
* NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
* ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
* using SMEM. This can be done in the shader by clearing STRIDE with s_and.
* That way the same descriptor can be used by both SMEM and VMEM.
*
* GFX9:
* - For SMEM and STRIDE == 0, it's in byte units.
* - For SMEM and STRIDE != 0, it's in units of STRIDE.
* - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
* - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
*/
if (screen->info.gfx_level == GFX8)
num_records *= stride;
state[4] = 0;
state[5] = S_008F04_STRIDE(stride);
state[6] = num_records;
state[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
if (screen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&screen->info)[format];
/* OOB_SELECT chooses the out-of-bounds check.
*
* GFX10:
* - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
* - 1: index >= NUM_RECORDS
* - 2: NUM_RECORDS == 0
* - 3: if SWIZZLE_ENABLE:
* swizzle_address >= NUM_RECORDS
* else:
* offset >= NUM_RECORDS
*
* GFX11:
* - 0: (index >= NUM_RECORDS) || (offset+payload > STRIDE)
* - 1: index >= NUM_RECORDS
* - 2: NUM_RECORDS == 0
* - 3: if SWIZZLE_ENABLE && STRIDE:
* (index >= NUM_RECORDS) || ( offset+payload > STRIDE)
* else:
* offset+payload > NUM_RECORDS
*/
state[7] |= S_008F0C_FORMAT(fmt->img_format) |
S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
S_008F0C_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
} else {
int first_non_void;
unsigned num_format, data_format;
first_non_void = util_format_get_first_non_void_channel(format);
num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
state[7] |= S_008F0C_NUM_FORMAT(num_format) | S_008F0C_DATA_FORMAT(data_format);
}
}
static unsigned gfx9_border_color_swizzle(const unsigned char swizzle[4])
{
unsigned bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
if (swizzle[3] == PIPE_SWIZZLE_X) {
/* For the pre-defined border color values (white, opaque
* black, transparent black), the only thing that matters is
* that the alpha channel winds up in the correct place
* (because the RGB channels are all the same) so either of
* these enumerations will work.
*/
if (swizzle[2] == PIPE_SWIZZLE_Y)
bc_swizzle = V_008F20_BC_SWIZZLE_WZYX;
else
bc_swizzle = V_008F20_BC_SWIZZLE_WXYZ;
} else if (swizzle[0] == PIPE_SWIZZLE_X) {
if (swizzle[1] == PIPE_SWIZZLE_Y)
bc_swizzle = V_008F20_BC_SWIZZLE_XYZW;
else
bc_swizzle = V_008F20_BC_SWIZZLE_XWYZ;
} else if (swizzle[1] == PIPE_SWIZZLE_X) {
bc_swizzle = V_008F20_BC_SWIZZLE_YXWZ;
} else if (swizzle[2] == PIPE_SWIZZLE_X) {
bc_swizzle = V_008F20_BC_SWIZZLE_ZYXW;
}
return bc_swizzle;
}
/**
* Translate the parameters to an image descriptor for CDNA image emulation.
* In this function, we choose our own image descriptor format because we emulate image opcodes
* using buffer opcodes.
*/
static void cdna_emu_make_image_descriptor(struct si_screen *screen, struct si_texture *tex,
bool sampler, enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer,
unsigned last_layer, unsigned width, unsigned height,
unsigned depth, uint32_t *state, uint32_t *fmask_state)
{
const struct util_format_description *desc = util_format_description(pipe_format);
/* We don't need support these. We only need enough to support VAAPI and OpenMAX. */
if (target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY ||
tex->buffer.b.b.last_level > 0 ||
tex->buffer.b.b.nr_samples >= 2 ||
desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB ||
desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED ||
util_format_is_compressed(pipe_format)) {
assert(!"unexpected texture type");
memset(state, 0, 8 * 4);
return;
}
/* Adjust the image parameters according to the texture type. */
switch (target) {
case PIPE_TEXTURE_1D:
height = 1;
FALLTHROUGH;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
depth = 1;
break;
case PIPE_TEXTURE_1D_ARRAY:
height = 1;
FALLTHROUGH;
case PIPE_TEXTURE_2D_ARRAY:
first_layer = MIN2(first_layer, tex->buffer.b.b.array_size - 1);
last_layer = MIN2(last_layer, tex->buffer.b.b.array_size - 1);
last_layer = MAX2(last_layer, first_layer);
depth = last_layer - first_layer + 1;
break;
case PIPE_TEXTURE_3D:
first_layer = 0;
break;
default:
unreachable("invalid texture target");
}
unsigned stride = desc->block.bits / 8;
uint64_t num_records = tex->surface.surf_size / stride;
assert(num_records <= UINT32_MAX);
/* Prepare the format fields. */
unsigned char swizzle[4];
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
/* Buffer descriptor */
state[0] = 0;
state[1] = S_008F04_STRIDE(stride);
state[2] = num_records;
state[3] = S_008F0C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(swizzle[3]));
if (screen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&screen->info)[pipe_format];
state[3] |= S_008F0C_FORMAT(fmt->img_format) |
S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET) |
S_008F0C_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
} else {
int first_non_void = util_format_get_first_non_void_channel(pipe_format);
unsigned num_format = si_translate_buffer_numformat(&screen->b, desc, first_non_void);
unsigned data_format = si_translate_buffer_dataformat(&screen->b, desc, first_non_void);
state[3] |= S_008F0C_NUM_FORMAT(num_format) |
S_008F0C_DATA_FORMAT(data_format);
}
/* Additional fields used by image opcode emulation. */
state[4] = width | (height << 16);
state[5] = depth | (first_layer << 16);
state[6] = tex->surface.u.gfx9.surf_pitch;
state[7] = (uint32_t)tex->surface.u.gfx9.surf_pitch * tex->surface.u.gfx9.surf_height;
}
/**
* Build the sampler view descriptor for a texture.
*/
static void gfx10_make_texture_descriptor(
struct si_screen *screen, struct si_texture *tex, bool sampler, enum pipe_texture_target target,
enum pipe_format pipe_format, const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned width, unsigned height,
unsigned depth, bool get_bo_metadata, uint32_t *state, uint32_t *fmask_state)
{
if (!screen->info.has_image_opcodes && !get_bo_metadata) {
cdna_emu_make_image_descriptor(screen, tex, sampler, target, pipe_format, state_swizzle,
first_level, last_level, first_layer, last_layer, width,
height, depth, state, fmask_state);
return;
}
struct pipe_resource *res = &tex->buffer.b.b;
const struct util_format_description *desc;
unsigned img_format;
unsigned char swizzle[4];
unsigned type;
uint64_t va;
desc = util_format_description(pipe_format);
img_format = ac_get_gfx10_format_table(&screen->info)[pipe_format].img_format;
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
bool is_stencil = false;
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_X8Z24_UNORM:
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
is_stencil = true;
break;
case PIPE_FORMAT_X24S8_UINT:
/*
* X24S8 is implemented as an 8_8_8_8 data format, to
* fix texture gathers. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
is_stencil = true;
break;
default:
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
is_stencil = pipe_format == PIPE_FORMAT_S8_UINT;
}
if (tex->upgraded_depth && !is_stencil) {
if (screen->info.gfx_level >= GFX11) {
assert(img_format == V_008F0C_GFX11_FORMAT_32_FLOAT);
img_format = V_008F0C_GFX11_FORMAT_32_FLOAT_CLAMP;
} else {
assert(img_format == V_008F0C_GFX10_FORMAT_32_FLOAT);
img_format = V_008F0C_GFX10_FORMAT_32_FLOAT_CLAMP;
}
}
} else {
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
}
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY)) {
/* For the purpose of shader images, treat cube maps as 2D
* arrays.
*/
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
} else {
type = si_tex_dim(screen, tex, target, res->nr_samples);
}
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
height = 1;
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
if (sampler || res->target != PIPE_TEXTURE_3D)
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
depth = res->array_size / 6;
state[0] = 0;
state[1] = S_00A004_FORMAT(img_format) | S_00A004_WIDTH_LO(width - 1);
state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
S_00A008_RESOURCE_LEVEL(screen->info.gfx_level < GFX11);
state[3] =
S_00A00C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
S_00A00C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
S_00A00C_BASE_LEVEL(res->nr_samples > 1 ? 0 : first_level) |
S_00A00C_LAST_LEVEL(res->nr_samples > 1 ? util_logbase2(res->nr_samples) : last_level) |
S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc->swizzle)) | S_00A00C_TYPE(type);
/* Depth is the the last accessible layer on gfx9+. The hw doesn't need
* to know the total number of layers.
*/
state[4] =
S_00A010_DEPTH((type == V_008F1C_SQ_RSRC_IMG_3D && sampler) ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D && !sampler)) |
S_00A014_PERF_MOD(4);
unsigned max_mip = res->nr_samples > 1 ? util_logbase2(res->nr_samples) :
tex->buffer.b.b.last_level;
if (screen->info.gfx_level >= GFX11) {
state[1] |= S_00A004_MAX_MIP(max_mip);
} else {
state[5] |= S_00A014_MAX_MIP(max_mip);
}
state[6] = 0;
state[7] = 0;
if (vi_dcc_enabled(tex, first_level)) {
state[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B) |
S_00A018_MAX_COMPRESSED_BLOCK_SIZE(tex->surface.u.gfx9.color.dcc.max_compressed_block_size) |
S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
}
/* Initialize the sampler view for FMASK. */
if (tex->surface.fmask_offset) {
uint32_t format;
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F1;
break;
case FMASK(2, 2):
format = V_008F0C_GFX10_FORMAT_FMASK8_S2_F2;
break;
case FMASK(4, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F1;
break;
case FMASK(4, 2):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F2;
break;
case FMASK(4, 4):
format = V_008F0C_GFX10_FORMAT_FMASK8_S4_F4;
break;
case FMASK(8, 1):
format = V_008F0C_GFX10_FORMAT_FMASK8_S8_F1;
break;
case FMASK(8, 2):
format = V_008F0C_GFX10_FORMAT_FMASK16_S8_F2;
break;
case FMASK(8, 4):
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F4;
break;
case FMASK(8, 8):
format = V_008F0C_GFX10_FORMAT_FMASK32_S8_F8;
break;
case FMASK(16, 1):
format = V_008F0C_GFX10_FORMAT_FMASK16_S16_F1;
break;
case FMASK(16, 2):
format = V_008F0C_GFX10_FORMAT_FMASK32_S16_F2;
break;
case FMASK(16, 4):
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F4;
break;
case FMASK(16, 8):
format = V_008F0C_GFX10_FORMAT_FMASK64_S16_F8;
break;
default:
unreachable("invalid nr_samples");
}
#undef FMASK
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
fmask_state[1] = S_00A004_BASE_ADDRESS_HI(va >> 40) | S_00A004_FORMAT(format) |
S_00A004_WIDTH_LO(width - 1);
fmask_state[2] = S_00A008_WIDTH_HI((width - 1) >> 2) | S_00A008_HEIGHT(height - 1) |
S_00A008_RESOURCE_LEVEL(1);
fmask_state[3] =
S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
S_00A00C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode) |
S_00A00C_TYPE(si_tex_dim(screen, tex, target, 0));
fmask_state[4] = S_00A010_DEPTH(last_layer) | S_00A010_BASE_ARRAY(first_layer);
fmask_state[5] = 0;
fmask_state[6] = S_00A018_META_PIPE_ALIGNED(1);
fmask_state[7] = 0;
}
}
/**
* Build the sampler view descriptor for a texture (SI-GFX9).
*/
static void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
bool sampler, enum pipe_texture_target target,
enum pipe_format pipe_format,
const unsigned char state_swizzle[4], unsigned first_level,
unsigned last_level, unsigned first_layer,
unsigned last_layer, unsigned width, unsigned height,
unsigned depth, bool get_bo_metadata,
uint32_t *state, uint32_t *fmask_state)
{
if (!screen->info.has_image_opcodes && !get_bo_metadata) {
cdna_emu_make_image_descriptor(screen, tex, sampler, target, pipe_format, state_swizzle,
first_level, last_level, first_layer, last_layer, width,
height, depth, state, fmask_state);
return;
}
struct pipe_resource *res = &tex->buffer.b.b;
const struct util_format_description *desc;
unsigned char swizzle[4];
int first_non_void;
unsigned num_format, data_format, type, num_samples;
uint64_t va;
desc = util_format_description(pipe_format);
num_samples = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS ? MAX2(1, res->nr_samples)
: MAX2(1, res->nr_storage_samples);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
const unsigned char swizzle_wwww[4] = {3, 3, 3, 3};
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_X32_S8X24_UINT:
case PIPE_FORMAT_X8Z24_UNORM:
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
break;
case PIPE_FORMAT_X24S8_UINT:
/*
* X24S8 is implemented as an 8_8_8_8 data format, to
* fix texture gathers. This affects at least
* GL45-CTS.texture_cube_map_array.sampling on GFX8.
*/
if (screen->info.gfx_level <= GFX8)
util_format_compose_swizzles(swizzle_wwww, state_swizzle, swizzle);
else
util_format_compose_swizzles(swizzle_yyyy, state_swizzle, swizzle);
break;
default:
util_format_compose_swizzles(swizzle_xxxx, state_swizzle, swizzle);
}
} else {
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
}
first_non_void = util_format_get_first_non_void_channel(pipe_format);
switch (pipe_format) {
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
break;
default:
if (first_non_void < 0) {
if (util_format_is_compressed(pipe_format)) {
switch (pipe_format) {
case PIPE_FORMAT_DXT1_SRGB:
case PIPE_FORMAT_DXT1_SRGBA:
case PIPE_FORMAT_DXT3_SRGBA:
case PIPE_FORMAT_DXT5_SRGBA:
case PIPE_FORMAT_BPTC_SRGBA:
case PIPE_FORMAT_ETC2_SRGB8:
case PIPE_FORMAT_ETC2_SRGB8A1:
case PIPE_FORMAT_ETC2_SRGBA8:
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
break;
case PIPE_FORMAT_RGTC1_SNORM:
case PIPE_FORMAT_LATC1_SNORM:
case PIPE_FORMAT_RGTC2_SNORM:
case PIPE_FORMAT_LATC2_SNORM:
case PIPE_FORMAT_ETC2_R11_SNORM:
case PIPE_FORMAT_ETC2_RG11_SNORM:
/* implies float, so use SNORM/UNORM to determine
whether data is signed or not */
case PIPE_FORMAT_BPTC_RGB_FLOAT:
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
break;
default:
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
break;
}
} else if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
} else {
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
}
} else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
num_format = V_008F14_IMG_NUM_FORMAT_SRGB;
} else {
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
switch (desc->channel[first_non_void].type) {
case UTIL_FORMAT_TYPE_FLOAT:
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
break;
case UTIL_FORMAT_TYPE_SIGNED:
if (desc->channel[first_non_void].normalized)
num_format = V_008F14_IMG_NUM_FORMAT_SNORM;
else if (desc->channel[first_non_void].pure_integer)
num_format = V_008F14_IMG_NUM_FORMAT_SINT;
else
num_format = V_008F14_IMG_NUM_FORMAT_SSCALED;
break;
case UTIL_FORMAT_TYPE_UNSIGNED:
if (desc->channel[first_non_void].normalized)
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
else if (desc->channel[first_non_void].pure_integer)
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
else
num_format = V_008F14_IMG_NUM_FORMAT_USCALED;
}
}
}
data_format = si_translate_texformat(&screen->b, pipe_format, desc, first_non_void);
if (data_format == ~0) {
data_format = 0;
}
/* S8 with Z32 HTILE needs a special format. */
if (screen->info.gfx_level == GFX9 && pipe_format == PIPE_FORMAT_S8_UINT)
data_format = V_008F14_IMG_DATA_FORMAT_S8_32;
if (!sampler && (res->target == PIPE_TEXTURE_CUBE || res->target == PIPE_TEXTURE_CUBE_ARRAY ||
(screen->info.gfx_level <= GFX8 && res->target == PIPE_TEXTURE_3D))) {
/* For the purpose of shader images, treat cube maps and 3D
* textures as 2D arrays. For 3D textures, the address
* calculations for mipmaps are different, so we rely on the
* caller to effectively disable mipmaps.
*/
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
} else {
type = si_tex_dim(screen, tex, target, num_samples);
}
if (type == V_008F1C_SQ_RSRC_IMG_1D_ARRAY) {
height = 1;
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_2D_ARRAY || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
if (sampler || res->target != PIPE_TEXTURE_3D)
depth = res->array_size;
} else if (type == V_008F1C_SQ_RSRC_IMG_CUBE)
depth = res->array_size / 6;
state[0] = 0;
state[1] = (S_008F14_DATA_FORMAT(data_format) | S_008F14_NUM_FORMAT(num_format));
state[2] = (S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1) | S_008F18_PERF_MOD(4));
state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) |
S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) |
S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) |
S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) |
S_008F1C_BASE_LEVEL(num_samples > 1 ? 0 : first_level) |
S_008F1C_LAST_LEVEL(num_samples > 1 ? util_logbase2(num_samples) : last_level) |
S_008F1C_TYPE(type));
state[4] = 0;
state[5] = S_008F24_BASE_ARRAY(first_layer);
state[6] = 0;
state[7] = 0;
if (screen->info.gfx_level == GFX9) {
unsigned bc_swizzle = gfx9_border_color_swizzle(desc->swizzle);
/* Depth is the the last accessible layer on Gfx9.
* The hw doesn't need to know the total number of layers.
*/
if (type == V_008F1C_SQ_RSRC_IMG_3D)
state[4] |= S_008F20_DEPTH(depth - 1);
else
state[4] |= S_008F20_DEPTH(last_layer);
state[4] |= S_008F20_BC_SWIZZLE(bc_swizzle);
state[5] |= S_008F24_MAX_MIP(num_samples > 1 ? util_logbase2(num_samples)
: tex->buffer.b.b.last_level);
} else {
state[3] |= S_008F1C_POW2_PAD(res->last_level > 0);
state[4] |= S_008F20_DEPTH(depth - 1);
state[5] |= S_008F24_LAST_ARRAY(last_layer);
}
if (vi_dcc_enabled(tex, first_level)) {
state[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen, pipe_format));
} else {
/* The last dword is unused by hw. The shader uses it to clear
* bits in the first dword of sampler state.
*/
if (screen->info.gfx_level <= GFX7 && res->nr_samples <= 1) {
if (first_level == last_level)
state[7] = C_008F30_MAX_ANISO_RATIO;
else
state[7] = 0xffffffff;
}
}
/* Initialize the sampler view for FMASK. */
if (tex->surface.fmask_offset) {
uint32_t data_format, num_format;
va = tex->buffer.gpu_address + tex->surface.fmask_offset;
#define FMASK(s, f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
if (screen->info.gfx_level == GFX9) {
data_format = V_008F14_IMG_DATA_FORMAT_FMASK;
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_1;
break;
case FMASK(2, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_2_2;
break;
case FMASK(4, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_1;
break;
case FMASK(4, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_2;
break;
case FMASK(4, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_4_4;
break;
case FMASK(8, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_8_8_1;
break;
case FMASK(8, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_8_2;
break;
case FMASK(8, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_4;
break;
case FMASK(8, 8):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_8_8;
break;
case FMASK(16, 1):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_16_16_1;
break;
case FMASK(16, 2):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_32_16_2;
break;
case FMASK(16, 4):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_4;
break;
case FMASK(16, 8):
num_format = V_008F14_IMG_NUM_FORMAT_FMASK_64_16_8;
break;
default:
unreachable("invalid nr_samples");
}
} else {
switch (FMASK(res->nr_samples, res->nr_storage_samples)) {
case FMASK(2, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1;
break;
case FMASK(2, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2;
break;
case FMASK(4, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1;
break;
case FMASK(4, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2;
break;
case FMASK(4, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4;
break;
case FMASK(8, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1;
break;
case FMASK(8, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2;
break;
case FMASK(8, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4;
break;
case FMASK(8, 8):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8;
break;
case FMASK(16, 1):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1;
break;
case FMASK(16, 2):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2;
break;
case FMASK(16, 4):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4;
break;
case FMASK(16, 8):
data_format = V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8;
break;
default:
unreachable("invalid nr_samples");
}
num_format = V_008F14_IMG_NUM_FORMAT_UINT;
}
#undef FMASK
fmask_state[0] = (va >> 8) | tex->surface.fmask_tile_swizzle;
fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | S_008F14_DATA_FORMAT(data_format) |
S_008F14_NUM_FORMAT(num_format);
fmask_state[2] = S_008F18_WIDTH(width - 1) | S_008F18_HEIGHT(height - 1);
fmask_state[3] =
S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) |
S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) |
S_008F1C_TYPE(si_tex_dim(screen, tex, target, 0));
fmask_state[4] = 0;
fmask_state[5] = S_008F24_BASE_ARRAY(first_layer);
fmask_state[6] = 0;
fmask_state[7] = 0;
if (screen->info.gfx_level == GFX9) {
fmask_state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.color.fmask_swizzle_mode);
fmask_state[4] |=
S_008F20_DEPTH(last_layer) | S_008F20_PITCH(tex->surface.u.gfx9.color.fmask_epitch);
fmask_state[5] |= S_008F24_META_PIPE_ALIGNED(1) |
S_008F24_META_RB_ALIGNED(1);
} else {
fmask_state[3] |= S_008F1C_TILING_INDEX(tex->surface.u.legacy.color.fmask.tiling_index);
fmask_state[4] |= S_008F20_DEPTH(depth - 1) |
S_008F20_PITCH(tex->surface.u.legacy.color.fmask.pitch_in_pixels - 1);
fmask_state[5] |= S_008F24_LAST_ARRAY(last_layer);
}
}
}
/**
* Create a sampler view.
*
* @param ctx context
* @param texture texture
* @param state sampler view template
*/
static struct pipe_sampler_view *si_create_sampler_view(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_sampler_view *view = CALLOC_STRUCT_CL(si_sampler_view);
struct si_texture *tex = (struct si_texture *)texture;
unsigned char state_swizzle[4];
unsigned last_layer = state->u.tex.last_layer;
enum pipe_format pipe_format;
const struct legacy_surf_level *surflevel;
if (!view)
return NULL;
/* initialize base object */
view->base = *state;
view->base.texture = NULL;
view->base.reference.count = 1;
view->base.context = ctx;
assert(texture);
pipe_resource_reference(&view->base.texture, texture);
if (state->format == PIPE_FORMAT_X24S8_UINT || state->format == PIPE_FORMAT_S8X24_UINT ||
state->format == PIPE_FORMAT_X32_S8X24_UINT || state->format == PIPE_FORMAT_S8_UINT)
view->is_stencil_sampler = true;
/* Buffer resource. */
if (texture->target == PIPE_BUFFER) {
uint32_t elements = si_clamp_texture_texel_count(sctx->screen->max_texel_buffer_elements,
state->format, state->u.buf.size);
si_make_buffer_descriptor(sctx->screen, si_resource(texture), state->format,
state->u.buf.offset, elements, view->state);
return &view->base;
}
state_swizzle[0] = state->swizzle_r;
state_swizzle[1] = state->swizzle_g;
state_swizzle[2] = state->swizzle_b;
state_swizzle[3] = state->swizzle_a;
/* This is not needed if gallium frontends set last_layer correctly. */
if (state->target == PIPE_TEXTURE_1D || state->target == PIPE_TEXTURE_2D ||
state->target == PIPE_TEXTURE_RECT || state->target == PIPE_TEXTURE_CUBE)
last_layer = state->u.tex.first_layer;
/* Texturing with separate depth and stencil. */
pipe_format = state->format;
/* Depth/stencil texturing sometimes needs separate texture. */
if (tex->is_depth && !si_can_sample_zs(tex, view->is_stencil_sampler)) {
if (!tex->flushed_depth_texture && !si_init_flushed_depth_texture(ctx, texture)) {
pipe_resource_reference(&view->base.texture, NULL);
FREE(view);
return NULL;
}
assert(tex->flushed_depth_texture);
/* Override format for the case where the flushed texture
* contains only Z or only S.
*/
if (tex->flushed_depth_texture->buffer.b.b.format != tex->buffer.b.b.format)
pipe_format = tex->flushed_depth_texture->buffer.b.b.format;
tex = tex->flushed_depth_texture;
}
surflevel = tex->surface.u.legacy.level;
if (tex->db_compatible) {
if (!view->is_stencil_sampler)
pipe_format = tex->db_render_format;
switch (pipe_format) {
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
pipe_format = PIPE_FORMAT_Z32_FLOAT;
break;
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
/* Z24 is always stored like this for DB
* compatibility.
*/
pipe_format = PIPE_FORMAT_Z24X8_UNORM;
break;
case PIPE_FORMAT_X24S8_UINT:
case PIPE_FORMAT_S8X24_UINT:
case PIPE_FORMAT_X32_S8X24_UINT:
pipe_format = PIPE_FORMAT_S8_UINT;
surflevel = tex->surface.u.legacy.zs.stencil_level;
break;
default:;
}
}
view->dcc_incompatible =
vi_dcc_formats_are_incompatible(texture, state->u.tex.first_level, state->format);
sctx->screen->make_texture_descriptor(
sctx->screen, tex, true, state->target, pipe_format, state_swizzle,
state->u.tex.first_level, state->u.tex.last_level,
state->u.tex.first_layer, last_layer, texture->width0, texture->height0, texture->depth0,
false, view->state, view->fmask_state);
view->base_level_info = &surflevel[0];
view->block_width = util_format_get_blockwidth(pipe_format);
return &view->base;
}
static void si_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state)
{
struct si_sampler_view *view = (struct si_sampler_view *)state;
pipe_resource_reference(&state->texture, NULL);
FREE_CL(view);
}
static bool wrap_mode_uses_border_color(unsigned wrap, bool linear_filter)
{
return wrap == PIPE_TEX_WRAP_CLAMP_TO_BORDER || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER ||
(linear_filter && (wrap == PIPE_TEX_WRAP_CLAMP || wrap == PIPE_TEX_WRAP_MIRROR_CLAMP));
}
static uint32_t si_translate_border_color(struct si_context *sctx,
const struct pipe_sampler_state *state,
const union pipe_color_union *color, bool is_integer)
{
bool linear_filter = state->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
state->mag_img_filter != PIPE_TEX_FILTER_NEAREST;
if (!wrap_mode_uses_border_color(state->wrap_s, linear_filter) &&
!wrap_mode_uses_border_color(state->wrap_t, linear_filter) &&
!wrap_mode_uses_border_color(state->wrap_r, linear_filter))
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
#define simple_border_types(elt) \
do { \
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 0) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
if (color->elt[0] == 0 && color->elt[1] == 0 && color->elt[2] == 0 && color->elt[3] == 1) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
if (color->elt[0] == 1 && color->elt[1] == 1 && color->elt[2] == 1 && color->elt[3] == 1) \
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
} while (false)
if (is_integer)
simple_border_types(ui);
else
simple_border_types(f);
#undef simple_border_types
int i;
/* Check if the border has been uploaded already. */
for (i = 0; i < sctx->border_color_count; i++)
if (memcmp(&sctx->border_color_table[i], color, sizeof(*color)) == 0)
break;
if (i >= SI_MAX_BORDER_COLORS) {
/* Getting 4096 unique border colors is very unlikely. */
static bool printed;
if (!printed) {
fprintf(stderr, "radeonsi: The border color table is full. "
"Any new border colors will be just black. "
"This is a hardware limitation.\n");
printed = true;
}
return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK);
}
if (i == sctx->border_color_count) {
/* Upload a new border color. */
memcpy(&sctx->border_color_table[i], color, sizeof(*color));
util_memcpy_cpu_to_le32(&sctx->border_color_map[i], color, sizeof(*color));
sctx->border_color_count++;
}
return (sctx->screen->info.gfx_level >= GFX11 ? S_008F3C_BORDER_COLOR_PTR_GFX11(i):
S_008F3C_BORDER_COLOR_PTR_GFX6(i)) |
S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER);
}
static inline int S_FIXED(float value, unsigned frac_bits)
{
return value * (1 << frac_bits);
}
static inline unsigned si_tex_filter(unsigned filter, unsigned max_aniso)
{
if (filter == PIPE_TEX_FILTER_LINEAR)
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
: V_008F38_SQ_TEX_XY_FILTER_BILINEAR;
else
return max_aniso > 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
: V_008F38_SQ_TEX_XY_FILTER_POINT;
}
static inline unsigned si_tex_aniso_filter(unsigned filter)
{
if (filter < 2)
return 0;
if (filter < 4)
return 1;
if (filter < 8)
return 2;
if (filter < 16)
return 3;
return 4;
}
static void *si_create_sampler_state(struct pipe_context *ctx,
const struct pipe_sampler_state *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = sctx->screen;
struct si_sampler_state *rstate = CALLOC_STRUCT(si_sampler_state);
unsigned max_aniso = sscreen->force_aniso >= 0 ? sscreen->force_aniso : state->max_anisotropy;
unsigned max_aniso_ratio = si_tex_aniso_filter(max_aniso);
bool trunc_coord = (state->min_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->mag_img_filter == PIPE_TEX_FILTER_NEAREST &&
state->compare_mode == PIPE_TEX_COMPARE_NONE) ||
sscreen->info.conformant_trunc_coord;
union pipe_color_union clamped_border_color;
if (!rstate) {
return NULL;
}
/* Validate inputs. */
if (!is_wrap_mode_legal(sscreen, state->wrap_s) ||
!is_wrap_mode_legal(sscreen, state->wrap_t) ||
!is_wrap_mode_legal(sscreen, state->wrap_r) ||
(!sscreen->info.has_3d_cube_border_color_mipmap &&
(state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
state->max_anisotropy > 0))) {
assert(0);
return NULL;
}
#ifndef NDEBUG
rstate->magic = SI_SAMPLER_STATE_MAGIC;
#endif
rstate->val[0] =
(S_008F30_CLAMP_X(si_tex_wrap(state->wrap_s)) | S_008F30_CLAMP_Y(si_tex_wrap(state->wrap_t)) |
S_008F30_CLAMP_Z(si_tex_wrap(state->wrap_r)) | S_008F30_MAX_ANISO_RATIO(max_aniso_ratio) |
S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state->compare_mode, state->compare_func)) |
S_008F30_FORCE_UNNORMALIZED(state->unnormalized_coords) |
S_008F30_ANISO_THRESHOLD(max_aniso_ratio >> 1) | S_008F30_ANISO_BIAS(max_aniso_ratio) |
S_008F30_DISABLE_CUBE_WRAP(!state->seamless_cube_map) |
S_008F30_TRUNC_COORD(trunc_coord));
rstate->val[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
S_008F34_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)) |
S_008F34_PERF_MIP(max_aniso_ratio ? max_aniso_ratio + 6 : 0));
rstate->val[2] = (S_008F38_XY_MAG_FILTER(si_tex_filter(state->mag_img_filter, max_aniso)) |
S_008F38_XY_MIN_FILTER(si_tex_filter(state->min_img_filter, max_aniso)) |
S_008F38_MIP_FILTER(si_tex_mipfilter(state->min_mip_filter)));
rstate->val[3] = si_translate_border_color(sctx, state, &state->border_color,
state->border_color_is_integer);
if (sscreen->info.gfx_level >= GFX10) {
rstate->val[2] |= S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -32, 31), 8)) |
S_008F38_ANISO_OVERRIDE_GFX10(1);
} else {
rstate->val[0] |= S_008F30_COMPAT_MODE(sctx->gfx_level >= GFX8);
rstate->val[2] |= S_008F38_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
S_008F38_DISABLE_LSB_CEIL(sctx->gfx_level <= GFX8) |
S_008F38_FILTER_PREC_FIX(1) |
S_008F38_ANISO_OVERRIDE_GFX8(sctx->gfx_level >= GFX8);
}
/* Create sampler resource for upgraded depth textures. */
memcpy(rstate->upgraded_depth_val, rstate->val, sizeof(rstate->val));
for (unsigned i = 0; i < 4; ++i) {
/* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
* when the border color is 1.0. */
clamped_border_color.f[i] = CLAMP(state->border_color.f[0], 0, 1);
}
if (memcmp(&state->border_color, &clamped_border_color, sizeof(clamped_border_color)) == 0) {
if (sscreen->info.gfx_level <= GFX9)
rstate->upgraded_depth_val[3] |= S_008F3C_UPGRADED_DEPTH(1);
} else {
rstate->upgraded_depth_val[3] =
si_translate_border_color(sctx, state, &clamped_border_color, false);
}
return rstate;
}
static void si_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->sample_mask == (uint16_t)sample_mask)
return;
sctx->sample_mask = sample_mask;
si_mark_atom_dirty(sctx, &sctx->atoms.s.sample_mask);
}
static void si_emit_sample_mask(struct si_context *sctx, unsigned index)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
unsigned mask = sctx->sample_mask;
/* Needed for line and polygon smoothing as well as for the Polaris
* small primitive filter. We expect the gallium frontend to take care of
* this for us.
*/
assert(mask == 0xffff || sctx->framebuffer.nr_samples > 1 ||
(mask & 1 && sctx->blitter_running));
radeon_begin(cs);
radeon_set_context_reg_seq(R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
radeon_emit(mask | (mask << 16));
radeon_emit(mask | (mask << 16));
radeon_end();
}
static void si_delete_sampler_state(struct pipe_context *ctx, void *state)
{
#ifndef NDEBUG
struct si_sampler_state *s = state;
assert(s->magic == SI_SAMPLER_STATE_MAGIC);
s->magic = 0;
#endif
free(state);
}
/*
* Vertex elements & buffers
*/
struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits)
{
struct util_fast_udiv_info info = util_compute_fast_udiv_info(D, num_bits, 32);
struct si_fast_udiv_info32 result = {
info.multiplier,
info.pre_shift,
info.post_shift,
info.increment,
};
return result;
}
static void *si_create_vertex_elements(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_element *elements)
{
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
if (sscreen->debug_flags & DBG(VERTEX_ELEMENTS)) {
for (int i = 0; i < count; ++i) {
const struct pipe_vertex_element *e = elements + i;
fprintf(stderr, "elements[%d]: offset %2d, buffer_index %d, dual_slot %d, format %3d, divisor %u\n",
i, e->src_offset, e->vertex_buffer_index, e->dual_slot, e->src_format, e->instance_divisor);
}
}
struct si_vertex_elements *v = CALLOC_STRUCT(si_vertex_elements);
struct si_fast_udiv_info32 divisor_factors[SI_MAX_ATTRIBS] = {};
STATIC_ASSERT(sizeof(struct si_fast_udiv_info32) == 16);
STATIC_ASSERT(sizeof(divisor_factors[0].multiplier) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].pre_shift) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].post_shift) == 4);
STATIC_ASSERT(sizeof(divisor_factors[0].increment) == 4);
int i;
assert(count <= SI_MAX_ATTRIBS);
if (!v)
return NULL;
v->count = count;
unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sscreen);
unsigned alloc_count =
count > num_vbos_in_user_sgprs ? count - num_vbos_in_user_sgprs : 0;
v->vb_desc_list_alloc_size = align(alloc_count * 16, SI_CPDMA_ALIGNMENT);
for (i = 0; i < count; ++i) {
const struct util_format_description *desc;
const struct util_format_channel_description *channel;
int first_non_void;
unsigned vbo_index = elements[i].vertex_buffer_index;
if (vbo_index >= SI_NUM_VERTEX_BUFFERS) {
FREE(v);
return NULL;
}
unsigned instance_divisor = elements[i].instance_divisor;
if (instance_divisor) {
if (instance_divisor == 1) {
v->instance_divisor_is_one |= 1u << i;
} else {
v->instance_divisor_is_fetched |= 1u << i;
divisor_factors[i] = si_compute_fast_udiv_info32(instance_divisor, 32);
}
}
desc = util_format_description(elements[i].src_format);
first_non_void = util_format_get_first_non_void_channel(elements[i].src_format);
channel = first_non_void >= 0 ? &desc->channel[first_non_void] : NULL;
v->elem[i].format_size = desc->block.bits / 8;
v->elem[i].src_offset = elements[i].src_offset;
v->elem[i].stride = elements[i].src_stride;
v->vertex_buffer_index[i] = vbo_index;
bool always_fix = false;
union si_vs_fix_fetch fix_fetch;
unsigned log_hw_load_size; /* the load element size as seen by the hardware */
fix_fetch.bits = 0;
log_hw_load_size = MIN2(2, util_logbase2(desc->block.bits) - 3);
if (channel) {
switch (channel->type) {
case UTIL_FORMAT_TYPE_FLOAT:
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
break;
case UTIL_FORMAT_TYPE_FIXED:
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
break;
case UTIL_FORMAT_TYPE_SIGNED: {
if (channel->pure_integer)
fix_fetch.u.format = AC_FETCH_FORMAT_SINT;
else if (channel->normalized)
fix_fetch.u.format = AC_FETCH_FORMAT_SNORM;
else
fix_fetch.u.format = AC_FETCH_FORMAT_SSCALED;
break;
}
case UTIL_FORMAT_TYPE_UNSIGNED: {
if (channel->pure_integer)
fix_fetch.u.format = AC_FETCH_FORMAT_UINT;
else if (channel->normalized)
fix_fetch.u.format = AC_FETCH_FORMAT_UNORM;
else
fix_fetch.u.format = AC_FETCH_FORMAT_USCALED;
break;
}
default:
unreachable("bad format type");
}
} else {
switch (elements[i].src_format) {
case PIPE_FORMAT_R11G11B10_FLOAT:
fix_fetch.u.format = AC_FETCH_FORMAT_FLOAT;
break;
default:
unreachable("bad other format");
}
}
if (desc->channel[0].size == 10) {
fix_fetch.u.log_size = 3; /* special encoding for 2_10_10_10 */
log_hw_load_size = 2;
/* The hardware always treats the 2-bit alpha channel as
* unsigned, so a shader workaround is needed. The affected
* chips are GFX8 and older except Stoney (GFX8.1).
*/
always_fix = sscreen->info.gfx_level <= GFX8 && sscreen->info.family != CHIP_STONEY &&
channel->type == UTIL_FORMAT_TYPE_SIGNED;
} else if (elements[i].src_format == PIPE_FORMAT_R11G11B10_FLOAT) {
fix_fetch.u.log_size = 3; /* special encoding */
fix_fetch.u.format = AC_FETCH_FORMAT_FIXED;
log_hw_load_size = 2;
} else {
fix_fetch.u.log_size = util_logbase2(channel->size) - 3;
fix_fetch.u.num_channels_m1 = desc->nr_channels - 1;
/* Always fix up:
* - doubles (multiple loads + truncate to float)
* - 32-bit requiring a conversion
*/
always_fix = (fix_fetch.u.log_size == 3) ||
(fix_fetch.u.log_size == 2 && fix_fetch.u.format != AC_FETCH_FORMAT_FLOAT &&
fix_fetch.u.format != AC_FETCH_FORMAT_UINT &&
fix_fetch.u.format != AC_FETCH_FORMAT_SINT);
/* Also fixup 8_8_8 and 16_16_16. */
if (desc->nr_channels == 3 && fix_fetch.u.log_size <= 1) {
always_fix = true;
log_hw_load_size = fix_fetch.u.log_size;
}
}
if (desc->swizzle[0] != PIPE_SWIZZLE_X) {
assert(desc->swizzle[0] == PIPE_SWIZZLE_Z &&
(desc->swizzle[2] == PIPE_SWIZZLE_X || desc->swizzle[2] == PIPE_SWIZZLE_0));
fix_fetch.u.reverse = 1;
}
/* Force the workaround for unaligned access here already if the
* offset relative to the vertex buffer base is unaligned.
*
* There is a theoretical case in which this is too conservative:
* if the vertex buffer's offset is also unaligned in just the
* right way, we end up with an aligned address after all.
* However, this case should be extremely rare in practice (it
* won't happen in well-behaved applications), and taking it
* into account would complicate the fast path (where everything
* is nicely aligned).
*/
bool check_alignment =
log_hw_load_size >= 1 &&
(sscreen->info.gfx_level == GFX6 || sscreen->info.gfx_level >= GFX10);
bool opencode = sscreen->options.vs_fetch_always_opencode;
if (check_alignment && ((elements[i].src_offset & ((1 << log_hw_load_size) - 1)) != 0 ||
elements[i].src_stride & 3))
opencode = true;
if (always_fix || check_alignment || opencode)
v->fix_fetch[i] = fix_fetch.bits;
if (opencode)
v->fix_fetch_opencode |= 1 << i;
if (opencode || always_fix)
v->fix_fetch_always |= 1 << i;
if (check_alignment && !opencode) {
assert(log_hw_load_size == 1 || log_hw_load_size == 2);
v->fix_fetch_unaligned |= 1 << i;
v->hw_load_is_dword |= (log_hw_load_size - 1) << i;
v->vb_alignment_check_mask |= 1 << vbo_index;
}
v->elem[i].rsrc_word3 = S_008F0C_DST_SEL_X(si_map_swizzle(desc->swizzle[0])) |
S_008F0C_DST_SEL_Y(si_map_swizzle(desc->swizzle[1])) |
S_008F0C_DST_SEL_Z(si_map_swizzle(desc->swizzle[2])) |
S_008F0C_DST_SEL_W(si_map_swizzle(desc->swizzle[3]));
if (sscreen->info.gfx_level >= GFX10) {
const struct gfx10_format *fmt = &ac_get_gfx10_format_table(&sscreen->info)[elements[i].src_format];
ASSERTED unsigned last_vertex_format = sscreen->info.gfx_level >= GFX11 ? 64 : 128;
assert(fmt->img_format != 0 && fmt->img_format < last_vertex_format);
v->elem[i].rsrc_word3 |=
S_008F0C_FORMAT(fmt->img_format) |
S_008F0C_RESOURCE_LEVEL(sscreen->info.gfx_level < GFX11) |
/* OOB_SELECT chooses the out-of-bounds check:
* - 1: index >= NUM_RECORDS (Structured)
* - 3: offset >= NUM_RECORDS (Raw)
*/
S_008F0C_OOB_SELECT(v->elem[i].stride ? V_008F0C_OOB_SELECT_STRUCTURED
: V_008F0C_OOB_SELECT_RAW);
} else {
unsigned data_format, num_format;
data_format = si_translate_buffer_dataformat(ctx->screen, desc, first_non_void);
num_format = si_translate_buffer_numformat(ctx->screen, desc, first_non_void);
v->elem[i].rsrc_word3 |= S_008F0C_NUM_FORMAT(num_format) |
S_008F0C_DATA_FORMAT(data_format);
}
}
if (v->instance_divisor_is_fetched) {
unsigned num_divisors = util_last_bit(v->instance_divisor_is_fetched);
v->instance_divisor_factor_buffer = (struct si_resource *)pipe_buffer_create(
&sscreen->b, 0, PIPE_USAGE_DEFAULT, num_divisors * sizeof(divisor_factors[0]));
if (!v->instance_divisor_factor_buffer) {
FREE(v);
return NULL;
}
void *map =
sscreen->ws->buffer_map(sscreen->ws, v->instance_divisor_factor_buffer->buf, NULL, PIPE_MAP_WRITE);
memcpy(map, divisor_factors, num_divisors * sizeof(divisor_factors[0]));
}
return v;
}
static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_elements *old = sctx->vertex_elements;
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
if (!v)
v = sctx->no_velems_state;
sctx->vertex_elements = v;
sctx->num_vertex_elements = v->count;
sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
if (old->instance_divisor_is_one != v->instance_divisor_is_one ||
old->instance_divisor_is_fetched != v->instance_divisor_is_fetched ||
(old->vb_alignment_check_mask ^ v->vb_alignment_check_mask) &
sctx->vertex_buffer_unaligned ||
((v->vb_alignment_check_mask & sctx->vertex_buffer_unaligned) &&
memcmp(old->vertex_buffer_index, v->vertex_buffer_index,
sizeof(v->vertex_buffer_index[0]) * MAX2(old->count, v->count))) ||
/* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
* functions of fix_fetch and the src_offset alignment.
* If they change and fix_fetch doesn't, it must be due to different
* src_offset alignment, which is reflected in fix_fetch_opencode. */
old->fix_fetch_opencode != v->fix_fetch_opencode ||
memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) *
MAX2(old->count, v->count))) {
si_vs_key_update_inputs(sctx);
sctx->do_update_shaders = true;
}
if (v->instance_divisor_is_fetched) {
struct pipe_constant_buffer cb;
cb.buffer = &v->instance_divisor_factor_buffer->b.b;
cb.user_buffer = NULL;
cb.buffer_offset = 0;
cb.buffer_size = 0xffffffff;
si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &cb);
}
}
static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_elements *v = (struct si_vertex_elements *)state;
if (sctx->vertex_elements == state)
si_bind_vertex_elements(ctx, sctx->no_velems_state);
si_resource_reference(&v->instance_divisor_factor_buffer, NULL);
FREE(state);
}
static void si_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
const struct pipe_vertex_buffer *buffers)
{
struct si_context *sctx = (struct si_context *)ctx;
uint32_t unaligned = 0;
unsigned i;
assert(count <= ARRAY_SIZE(sctx->vertex_buffer));
assert(!count || buffers);
for (i = 0; i < count; i++) {
const struct pipe_vertex_buffer *src = buffers + i;
struct pipe_vertex_buffer *dst = sctx->vertex_buffer + i;
struct pipe_resource *buf = src->buffer.resource;
dst->buffer_offset = src->buffer_offset;
/* Only unreference bound vertex buffers. */
pipe_resource_reference(&dst->buffer.resource, NULL);
dst->buffer.resource = src->buffer.resource;
if (src->buffer_offset & 3)
unaligned |= BITFIELD_BIT(i);
if (buf) {
si_resource(buf)->bind_history |= SI_BIND_VERTEX_BUFFER;
radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buf),
RADEON_USAGE_READ | RADEON_PRIO_VERTEX_BUFFER);
}
}
unsigned last_count = sctx->num_vertex_buffers;
for (; i < last_count; i++)
pipe_resource_reference(&sctx->vertex_buffer[i].buffer.resource, NULL);
sctx->num_vertex_buffers = count;
sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
sctx->vertex_buffer_unaligned = unaligned;
/* Check whether alignment may have changed in a way that requires
* shader changes. This check is conservative: a vertex buffer can only
* trigger a shader change if the misalignment amount changes (e.g.
* from byte-aligned to short-aligned), but we only keep track of
* whether buffers are at least dword-aligned, since that should always
* be the case in well-behaved applications anyway.
*/
if (sctx->vertex_elements->vb_alignment_check_mask & unaligned) {
si_vs_key_update_inputs(sctx);
sctx->do_update_shaders = true;
}
}
static struct pipe_vertex_state *
si_create_vertex_state(struct pipe_screen *screen,
struct pipe_vertex_buffer *buffer,
const struct pipe_vertex_element *elements,
unsigned num_elements,
struct pipe_resource *indexbuf,
uint32_t full_velem_mask)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct si_vertex_state *state = CALLOC_STRUCT(si_vertex_state);
util_init_pipe_vertex_state(screen, buffer, elements, num_elements, indexbuf, full_velem_mask,
&state->b);
/* Initialize the vertex element state in state->element.
* Do it by creating a vertex element state object and copying it there.
*/
struct si_context ctx = {};
ctx.b.screen = screen;
struct si_vertex_elements *velems = si_create_vertex_elements(&ctx.b, num_elements, elements);
state->velems = *velems;
si_delete_vertex_element(&ctx.b, velems);
assert(!state->velems.instance_divisor_is_one);
assert(!state->velems.instance_divisor_is_fetched);
assert(!state->velems.fix_fetch_always);
assert(buffer->buffer_offset % 4 == 0);
assert(!buffer->is_user_buffer);
for (unsigned i = 0; i < num_elements; i++) {
assert(elements[i].src_offset % 4 == 0);
assert(!elements[i].dual_slot);
assert(elements[i].src_stride % 4 == 0);
}
for (unsigned i = 0; i < num_elements; i++) {
si_set_vertex_buffer_descriptor(sscreen, &state->velems, &state->b.input.vbuffer, i,
&state->descriptors[i * 4]);
}
return &state->b;
}
static void si_vertex_state_destroy(struct pipe_screen *screen,
struct pipe_vertex_state *state)
{
pipe_vertex_buffer_unreference(&state->input.vbuffer);
pipe_resource_reference(&state->input.indexbuf, NULL);
FREE(state);
}
static struct pipe_vertex_state *
si_pipe_create_vertex_state(struct pipe_screen *screen,
struct pipe_vertex_buffer *buffer,
const struct pipe_vertex_element *elements,
unsigned num_elements,
struct pipe_resource *indexbuf,
uint32_t full_velem_mask)
{
struct si_screen *sscreen = (struct si_screen *)screen;
return util_vertex_state_cache_get(screen, buffer, elements, num_elements, indexbuf,
full_velem_mask, &sscreen->vertex_state_cache);
}
static void si_pipe_vertex_state_destroy(struct pipe_screen *screen,
struct pipe_vertex_state *state)
{
struct si_screen *sscreen = (struct si_screen *)screen;
util_vertex_state_destroy(screen, &sscreen->vertex_state_cache, state);
}
/*
* Misc
*/
static void si_set_tess_state(struct pipe_context *ctx, const float default_outer_level[4],
const float default_inner_level[2])
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_constant_buffer cb;
float array[8];
memcpy(array, default_outer_level, sizeof(float) * 4);
memcpy(array + 4, default_inner_level, sizeof(float) * 2);
cb.buffer = NULL;
cb.user_buffer = array;
cb.buffer_offset = 0;
cb.buffer_size = sizeof(array);
si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &cb);
}
static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
si_update_fb_dirtiness_after_rendering(sctx);
/* Multisample surfaces are flushed in si_decompress_textures. */
if (sctx->framebuffer.uncompressed_cb_mask) {
si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples,
sctx->framebuffer.CB_has_shader_readable_metadata,
sctx->framebuffer.all_DCC_pipe_aligned);
}
}
/* This only ensures coherency for shader image/buffer stores. */
static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
{
struct si_context *sctx = (struct si_context *)ctx;
if (!(flags & ~PIPE_BARRIER_UPDATE))
return;
/* Subsequent commands must wait for all shader invocations to
* complete. */
sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH |
SI_CONTEXT_PFP_SYNC_ME;
if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_SHADER_BUFFER | PIPE_BARRIER_TEXTURE |
PIPE_BARRIER_IMAGE | PIPE_BARRIER_STREAMOUT_BUFFER | PIPE_BARRIER_GLOBAL_BUFFER)) {
/* As far as I can tell, L1 contents are written back to L2
* automatically at end of shader, but the contents of other
* L1 caches might still be stale. */
sctx->flags |= SI_CONTEXT_INV_VCACHE;
if (flags & (PIPE_BARRIER_IMAGE | PIPE_BARRIER_TEXTURE) &&
sctx->screen->info.tcc_rb_non_coherent)
sctx->flags |= SI_CONTEXT_INV_L2;
}
if (flags & PIPE_BARRIER_INDEX_BUFFER) {
/* Indices are read through TC L2 since GFX8.
* L1 isn't used.
*/
if (sctx->screen->info.gfx_level <= GFX7)
sctx->flags |= SI_CONTEXT_WB_L2;
}
/* MSAA color, any depth and any stencil are flushed in
* si_decompress_textures when needed.
*/
if (flags & PIPE_BARRIER_FRAMEBUFFER && sctx->framebuffer.uncompressed_cb_mask) {
sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
if (sctx->gfx_level <= GFX8)
sctx->flags |= SI_CONTEXT_WB_L2;
}
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
if (sctx->screen->info.gfx_level <= GFX8 && flags & PIPE_BARRIER_INDIRECT_BUFFER)
sctx->flags |= SI_CONTEXT_WB_L2;
si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
}
static void *si_create_blend_custom(struct si_context *sctx, unsigned mode)
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.independent_blend_enable = true;
blend.rt[0].colormask = 0xf;
return si_create_blend_state_mode(&sctx->b, &blend, mode);
}
static void si_emit_cache_flush_state(struct si_context *sctx, unsigned index)
{
sctx->emit_cache_flush(sctx, &sctx->gfx_cs);
}
void si_init_state_compute_functions(struct si_context *sctx)
{
sctx->b.create_sampler_state = si_create_sampler_state;
sctx->b.delete_sampler_state = si_delete_sampler_state;
sctx->b.create_sampler_view = si_create_sampler_view;
sctx->b.sampler_view_destroy = si_sampler_view_destroy;
sctx->b.memory_barrier = si_memory_barrier;
}
void si_init_state_functions(struct si_context *sctx)
{
sctx->atoms.s.pm4_states[SI_STATE_IDX(blend)].emit = si_pm4_emit_state;
sctx->atoms.s.pm4_states[SI_STATE_IDX(rasterizer)].emit = si_pm4_emit_rasterizer;
sctx->atoms.s.pm4_states[SI_STATE_IDX(dsa)].emit = si_pm4_emit_dsa;
sctx->atoms.s.pm4_states[SI_STATE_IDX(sqtt_pipeline)].emit = si_pm4_emit_state;
sctx->atoms.s.pm4_states[SI_STATE_IDX(ls)].emit = si_pm4_emit_shader;
sctx->atoms.s.pm4_states[SI_STATE_IDX(hs)].emit = si_pm4_emit_shader;
sctx->atoms.s.pm4_states[SI_STATE_IDX(es)].emit = si_pm4_emit_shader;
sctx->atoms.s.pm4_states[SI_STATE_IDX(gs)].emit = si_pm4_emit_shader;
sctx->atoms.s.pm4_states[SI_STATE_IDX(vs)].emit = si_pm4_emit_shader;
sctx->atoms.s.pm4_states[SI_STATE_IDX(ps)].emit = si_pm4_emit_shader;
if (sctx->screen->info.has_set_context_pairs_packed)
sctx->atoms.s.framebuffer.emit = gfx11_dgpu_emit_framebuffer_state;
else
sctx->atoms.s.framebuffer.emit = si_emit_framebuffer_state;
sctx->atoms.s.db_render_state.emit = si_emit_db_render_state;
sctx->atoms.s.dpbb_state.emit = si_emit_dpbb_state;
sctx->atoms.s.msaa_config.emit = si_emit_msaa_config;
sctx->atoms.s.sample_mask.emit = si_emit_sample_mask;
sctx->atoms.s.cb_render_state.emit = si_emit_cb_render_state;
sctx->atoms.s.blend_color.emit = si_emit_blend_color;
sctx->atoms.s.clip_regs.emit = si_emit_clip_regs;
sctx->atoms.s.clip_state.emit = si_emit_clip_state;
sctx->atoms.s.stencil_ref.emit = si_emit_stencil_ref;
sctx->atoms.s.cache_flush.emit = si_emit_cache_flush_state;
sctx->b.create_blend_state = si_create_blend_state;
sctx->b.bind_blend_state = si_bind_blend_state;
sctx->b.delete_blend_state = si_delete_blend_state;
sctx->b.set_blend_color = si_set_blend_color;
sctx->b.create_rasterizer_state = si_create_rs_state;
sctx->b.bind_rasterizer_state = si_bind_rs_state;
sctx->b.delete_rasterizer_state = si_delete_rs_state;
sctx->b.create_depth_stencil_alpha_state = si_create_dsa_state;
sctx->b.bind_depth_stencil_alpha_state = si_bind_dsa_state;
sctx->b.delete_depth_stencil_alpha_state = si_delete_dsa_state;
sctx->custom_dsa_flush = si_create_db_flush_dsa(sctx);
if (sctx->gfx_level < GFX11) {
sctx->custom_blend_resolve = si_create_blend_custom(sctx, V_028808_CB_RESOLVE);
sctx->custom_blend_fmask_decompress = si_create_blend_custom(sctx, V_028808_CB_FMASK_DECOMPRESS);
sctx->custom_blend_eliminate_fastclear =
si_create_blend_custom(sctx, V_028808_CB_ELIMINATE_FAST_CLEAR);
}
sctx->custom_blend_dcc_decompress =
si_create_blend_custom(sctx, sctx->gfx_level >= GFX11 ?
V_028808_CB_DCC_DECOMPRESS_GFX11 :
V_028808_CB_DCC_DECOMPRESS_GFX8);
sctx->b.set_clip_state = si_set_clip_state;
sctx->b.set_stencil_ref = si_set_stencil_ref;
sctx->b.set_framebuffer_state = si_set_framebuffer_state;
sctx->b.set_sample_mask = si_set_sample_mask;
sctx->b.create_vertex_elements_state = si_create_vertex_elements;
sctx->b.bind_vertex_elements_state = si_bind_vertex_elements;
sctx->b.delete_vertex_elements_state = si_delete_vertex_element;
sctx->b.set_vertex_buffers = si_set_vertex_buffers;
sctx->b.texture_barrier = si_texture_barrier;
sctx->b.set_min_samples = si_set_min_samples;
sctx->b.set_tess_state = si_set_tess_state;
sctx->b.set_active_query_state = si_set_active_query_state;
}
void si_init_screen_state_functions(struct si_screen *sscreen)
{
sscreen->b.is_format_supported = si_is_format_supported;
sscreen->b.create_vertex_state = si_pipe_create_vertex_state;
sscreen->b.vertex_state_destroy = si_pipe_vertex_state_destroy;
if (sscreen->info.gfx_level >= GFX10)
sscreen->make_texture_descriptor = gfx10_make_texture_descriptor;
else
sscreen->make_texture_descriptor = si_make_texture_descriptor;
util_vertex_state_cache_init(&sscreen->vertex_state_cache,
si_create_vertex_state, si_vertex_state_destroy);
}
static void si_set_grbm_gfx_index(struct si_context *sctx, struct si_pm4_state *pm4, unsigned value)
{
unsigned reg = sctx->gfx_level >= GFX7 ? R_030800_GRBM_GFX_INDEX : R_00802C_GRBM_GFX_INDEX;
si_pm4_set_reg(pm4, reg, value);
}
static void si_set_grbm_gfx_index_se(struct si_context *sctx, struct si_pm4_state *pm4, unsigned se)
{
assert(se == ~0 || se < sctx->screen->info.max_se);
si_set_grbm_gfx_index(sctx, pm4,
(se == ~0 ? S_030800_SE_BROADCAST_WRITES(1) : S_030800_SE_INDEX(se)) |
S_030800_SH_BROADCAST_WRITES(1) |
S_030800_INSTANCE_BROADCAST_WRITES(1));
}
static void si_write_harvested_raster_configs(struct si_context *sctx, struct si_pm4_state *pm4,
unsigned raster_config, unsigned raster_config_1)
{
unsigned num_se = MAX2(sctx->screen->info.max_se, 1);
unsigned raster_config_se[4];
unsigned se;
ac_get_harvested_configs(&sctx->screen->info, raster_config, &raster_config_1, raster_config_se);
for (se = 0; se < num_se; se++) {
si_set_grbm_gfx_index_se(sctx, pm4, se);
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config_se[se]);
}
si_set_grbm_gfx_index(sctx, pm4, ~0);
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
}
}
static void si_set_raster_config(struct si_context *sctx, struct si_pm4_state *pm4)
{
struct si_screen *sscreen = sctx->screen;
unsigned num_rb = MIN2(sscreen->info.max_render_backends, 16);
uint64_t rb_mask = sscreen->info.enabled_rb_mask;
unsigned raster_config = sscreen->pa_sc_raster_config;
unsigned raster_config_1 = sscreen->pa_sc_raster_config_1;
if (!rb_mask || util_bitcount64(rb_mask) >= num_rb) {
/* Always use the default config when all backends are enabled
* (or when we failed to determine the enabled backends).
*/
si_pm4_set_reg(pm4, R_028350_PA_SC_RASTER_CONFIG, raster_config);
if (sctx->gfx_level >= GFX7)
si_pm4_set_reg(pm4, R_028354_PA_SC_RASTER_CONFIG_1, raster_config_1);
} else {
si_write_harvested_raster_configs(sctx, pm4, raster_config, raster_config_1);
}
}
unsigned gfx103_get_cu_mask_ps(struct si_screen *sscreen)
{
/* It's wasteful to enable all CUs for PS if shader arrays have a different
* number of CUs. The reason is that the hardware sends the same number of PS
* waves to each shader array, so the slowest shader array limits the performance.
* Disable the extra CUs for PS in other shader arrays to save power and thus
* increase clocks for busy CUs. In the future, we might disable or enable this
* tweak only for certain apps.
*/
return u_bit_consecutive(0, sscreen->info.min_good_cu_per_sa);
}
static void gfx6_init_gfx_preamble_state(struct si_context *sctx)
{
struct si_screen *sscreen = sctx->screen;
uint64_t border_color_va =
sctx->border_color_buffer ? sctx->border_color_buffer->gpu_address : 0;
uint32_t compute_cu_en = S_00B858_SH0_CU_EN(sscreen->info.spi_cu_en) |
S_00B858_SH1_CU_EN(sscreen->info.spi_cu_en);
bool has_clear_state = sscreen->info.has_clear_state;
/* We need more space because the preamble is large. */
struct si_pm4_state *pm4 = si_pm4_create_sized(sscreen, 214, sctx->has_graphics);
if (!pm4)
return;
if (sctx->has_graphics && !sctx->shadowing.registers) {
si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
if (sscreen->dpbb_allowed) {
si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
if (has_clear_state) {
si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
si_pm4_cmd_add(pm4, 0);
}
}
/* Compute registers. */
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, S_00B834_DATA(sctx->screen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, compute_cu_en);
si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1, compute_cu_en);
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg(pm4, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, compute_cu_en);
si_pm4_set_reg(pm4, R_00B868_COMPUTE_STATIC_THREAD_MGMT_SE3, compute_cu_en);
}
if (sctx->gfx_level >= GFX9)
si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY, 0);
/* Set the pointer to border colors. MI200 doesn't support border colors. */
if (sctx->gfx_level >= GFX7 && sctx->border_color_buffer) {
si_pm4_set_reg(pm4, R_030E00_TA_CS_BC_BASE_ADDR, border_color_va >> 8);
si_pm4_set_reg(pm4, R_030E04_TA_CS_BC_BASE_ADDR_HI,
S_030E04_ADDRESS(border_color_va >> 40));
} else if (sctx->gfx_level == GFX6) {
si_pm4_set_reg(pm4, R_00950C_TA_CS_BC_BASE_ADDR, border_color_va >> 8);
}
if (!sctx->has_graphics)
goto done;
/* Graphics registers. */
/* CLEAR_STATE doesn't restore these correctly. */
si_pm4_set_reg(pm4, R_028240_PA_SC_GENERIC_SCISSOR_TL, S_028240_WINDOW_OFFSET_DISABLE(1));
si_pm4_set_reg(pm4, R_028244_PA_SC_GENERIC_SCISSOR_BR,
S_028244_BR_X(16384) | S_028244_BR_Y(16384));
si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
if (!has_clear_state)
si_pm4_set_reg(pm4, R_028A1C_VGT_HOS_MIN_TESS_LEVEL, fui(0));
if (!has_clear_state) {
si_pm4_set_reg(pm4, R_028820_PA_CL_NANINF_CNTL, 0);
si_pm4_set_reg(pm4, R_028AC0_DB_SRESULTS_COMPARE_STATE0, 0x0);
si_pm4_set_reg(pm4, R_028AC4_DB_SRESULTS_COMPARE_STATE1, 0x0);
si_pm4_set_reg(pm4, R_028AC8_DB_PRELOAD_CONTROL, 0x0);
si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, 0);
si_pm4_set_reg(pm4, R_028A8C_VGT_PRIMITIVEID_RESET, 0x0);
si_pm4_set_reg(pm4, R_028B98_VGT_STRMOUT_BUFFER_CONFIG, 0x0);
si_pm4_set_reg(pm4, R_028A5C_VGT_GS_PER_VS, 0x2);
si_pm4_set_reg(pm4, R_028AB8_VGT_VTX_CNT_EN, 0x0);
}
si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
if (sctx->gfx_level >= GFX7)
si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
if (sctx->gfx_level == GFX6) {
si_pm4_set_reg(pm4, R_008A14_PA_CL_ENHANCE,
S_008A14_NUM_CLIP_SEQ(3) | S_008A14_CLIP_VTX_REORDER_ENA(1));
}
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg(pm4, R_030A00_PA_SU_LINE_STIPPLE_VALUE, 0);
si_pm4_set_reg(pm4, R_030A04_PA_SC_LINE_STIPPLE_STATE, 0);
} else {
si_pm4_set_reg(pm4, R_008A60_PA_SU_LINE_STIPPLE_VALUE, 0);
si_pm4_set_reg(pm4, R_008B10_PA_SC_LINE_STIPPLE_STATE, 0);
}
/* If any sample location uses the -8 coordinate, the EXCLUSION fields should be set to 0. */
si_pm4_set_reg(pm4, R_02882C_PA_SU_PRIM_FILTER_CNTL,
S_02882C_XMAX_RIGHT_EXCLUSION(sctx->gfx_level >= GFX7) |
S_02882C_YMAX_BOTTOM_EXCLUSION(sctx->gfx_level >= GFX7));
if (sctx->family >= CHIP_POLARIS10 && !sctx->screen->info.has_small_prim_filter_sample_loc_bug) {
/* Polaris10-12 should disable small line culling, but those also have the sample loc bug,
* so they never enter this branch.
*/
assert(sctx->family > CHIP_POLARIS12);
si_pm4_set_reg(pm4, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
S_028830_SMALL_PRIM_FILTER_ENABLE(1));
}
if (sctx->gfx_level <= GFX7 || !has_clear_state) {
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14);
si_pm4_set_reg(pm4, R_028C5C_VGT_OUT_DEALLOC_CNTL, 16);
/* CLEAR_STATE doesn't clear these correctly on certain generations.
* I don't know why. Deduced by trial and error.
*/
si_pm4_set_reg(pm4, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET, 0);
si_pm4_set_reg(pm4, R_028204_PA_SC_WINDOW_SCISSOR_TL, S_028204_WINDOW_OFFSET_DISABLE(1));
si_pm4_set_reg(pm4, R_028030_PA_SC_SCREEN_SCISSOR_TL, 0);
si_pm4_set_reg(pm4, R_028034_PA_SC_SCREEN_SCISSOR_BR,
S_028034_BR_X(16384) | S_028034_BR_Y(16384));
}
if (sctx->gfx_level >= GFX7) {
si_pm4_set_reg_idx3(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
ac_apply_cu_en(S_00B01C_CU_EN(0xffffffff) |
S_00B01C_WAVE_LIMIT(0x3F),
C_00B01C_CU_EN, 0, &sscreen->info));
}
if (sctx->gfx_level <= GFX8) {
si_set_raster_config(sctx, pm4);
/* FIXME calculate these values somehow ??? */
si_pm4_set_reg(pm4, R_028A54_VGT_GS_PER_ES, SI_GS_PER_ES);
si_pm4_set_reg(pm4, R_028A58_VGT_ES_PER_GS, 0x40);
/* These registers, when written, also overwrite the CLEAR_STATE
* context, so we can't rely on CLEAR_STATE setting them.
* It would be an issue if there was another UMD changing them.
*/
si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, 0);
}
if (sctx->gfx_level == GFX9) {
si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS,
S_00B414_MEM_BASE(sscreen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES,
S_00B214_MEM_BASE(sscreen->info.address32_hi >> 8));
} else {
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
}
if (sctx->gfx_level >= GFX7 && sctx->gfx_level <= GFX8) {
si_pm4_set_reg(pm4, R_00B51C_SPI_SHADER_PGM_RSRC3_LS,
ac_apply_cu_en(S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F),
C_00B51C_CU_EN, 0, &sscreen->info));
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS, S_00B41C_WAVE_LIMIT(0x3F));
si_pm4_set_reg(pm4, R_00B31C_SPI_SHADER_PGM_RSRC3_ES,
ac_apply_cu_en(S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F),
C_00B31C_CU_EN, 0, &sscreen->info));
/* If this is 0, Bonaire can hang even if GS isn't being used.
* Other chips are unaffected. These are suboptimal values,
* but we don't use on-chip GS.
*/
si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL,
S_028A44_ES_VERTS_PER_SUBGRP(64) | S_028A44_GS_PRIMS_PER_SUBGRP(4));
}
if (sctx->gfx_level >= GFX8) {
unsigned vgt_tess_distribution;
if (sctx->gfx_level == GFX9) {
vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(12) |
S_028B50_ACCUM_TRI(30) |
S_028B50_ACCUM_QUAD(24) |
S_028B50_DONUT_SPLIT_GFX9(24) |
S_028B50_TRAP_SPLIT(6);
} else {
vgt_tess_distribution = S_028B50_ACCUM_ISOLINE(32) |
S_028B50_ACCUM_TRI(11) |
S_028B50_ACCUM_QUAD(11) |
S_028B50_DONUT_SPLIT_GFX81(16);
/* Testing with Unigine Heaven extreme tessellation yielded best results
* with TRAP_SPLIT = 3.
*/
if (sctx->family == CHIP_FIJI || sctx->family >= CHIP_POLARIS10)
vgt_tess_distribution |= S_028B50_TRAP_SPLIT(3);
}
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION, vgt_tess_distribution);
}
si_pm4_set_reg(pm4, R_028AA0_VGT_INSTANCE_STEP_RATE_0, 1);
if (sctx->gfx_level == GFX9) {
si_pm4_set_reg(pm4, R_030920_VGT_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_030924_VGT_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_030928_VGT_INDX_OFFSET, 0);
si_pm4_set_reg(pm4, R_028060_DB_DFSM_CONTROL, S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF));
si_pm4_set_reg_idx3(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
ac_apply_cu_en(S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F),
C_00B41C_CU_EN, 0, &sscreen->info));
si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - 1) |
S_028C48_MAX_PRIM_PER_BATCH(1023));
si_pm4_set_reg(pm4, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, 1);
si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
}
done:
si_pm4_finalize(pm4);
sctx->cs_preamble_state = pm4;
sctx->cs_preamble_state_tmz = si_pm4_clone(pm4); /* Make a copy of the preamble for TMZ. */
}
static void cdna_init_compute_preamble_state(struct si_context *sctx)
{
struct si_screen *sscreen = sctx->screen;
uint64_t border_color_va =
sctx->border_color_buffer ? sctx->border_color_buffer->gpu_address : 0;
uint32_t compute_cu_en = S_00B858_SH0_CU_EN(sscreen->info.spi_cu_en) |
S_00B858_SH1_CU_EN(sscreen->info.spi_cu_en);
struct si_pm4_state *pm4 = si_pm4_create_sized(sscreen, 48, true);
if (!pm4)
return;
/* Compute registers. */
/* Disable profiling on compute chips. */
si_pm4_set_reg(pm4, R_00B82C_COMPUTE_PERFCOUNT_ENABLE, 0);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, S_00B834_DATA(sctx->screen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, compute_cu_en);
si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1, compute_cu_en);
si_pm4_set_reg(pm4, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, compute_cu_en);
si_pm4_set_reg(pm4, R_00B868_COMPUTE_STATIC_THREAD_MGMT_SE3, compute_cu_en);
si_pm4_set_reg(pm4, R_00B878_COMPUTE_THREAD_TRACE_ENABLE, 0);
if (sscreen->info.family >= CHIP_GFX940) {
si_pm4_set_reg(pm4, R_00B89C_COMPUTE_TG_CHUNK_SIZE, 0);
si_pm4_set_reg(pm4, R_00B8B4_COMPUTE_PGM_RSRC3, 0);
} else {
si_pm4_set_reg(pm4, R_00B894_COMPUTE_STATIC_THREAD_MGMT_SE4, compute_cu_en);
si_pm4_set_reg(pm4, R_00B898_COMPUTE_STATIC_THREAD_MGMT_SE5, compute_cu_en);
si_pm4_set_reg(pm4, R_00B89C_COMPUTE_STATIC_THREAD_MGMT_SE6, compute_cu_en);
si_pm4_set_reg(pm4, R_00B8A0_COMPUTE_STATIC_THREAD_MGMT_SE7, compute_cu_en);
}
si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY, 0);
/* Set the pointer to border colors. Only MI100 supports border colors. */
if (sscreen->info.family == CHIP_MI100) {
si_pm4_set_reg(pm4, R_030E00_TA_CS_BC_BASE_ADDR, border_color_va >> 8);
si_pm4_set_reg(pm4, R_030E04_TA_CS_BC_BASE_ADDR_HI,
S_030E04_ADDRESS(border_color_va >> 40));
}
si_pm4_finalize(pm4);
sctx->cs_preamble_state = pm4;
sctx->cs_preamble_state_tmz = si_pm4_clone(pm4); /* Make a copy of the preamble for TMZ. */
}
static void gfx10_init_gfx_preamble_state(struct si_context *sctx)
{
struct si_screen *sscreen = sctx->screen;
uint64_t border_color_va =
sctx->border_color_buffer ? sctx->border_color_buffer->gpu_address : 0;
uint32_t compute_cu_en = S_00B858_SH0_CU_EN(sscreen->info.spi_cu_en) |
S_00B858_SH1_CU_EN(sscreen->info.spi_cu_en);
unsigned meta_write_policy, meta_read_policy;
unsigned no_alloc = sctx->gfx_level >= GFX11 ? V_02807C_CACHE_NOA_GFX11:
V_02807C_CACHE_NOA_GFX10;
/* Enable CMASK/HTILE/DCC caching in L2 for small chips. */
if (sscreen->info.max_render_backends <= 4) {
meta_write_policy = V_02807C_CACHE_LRU_WR; /* cache writes */
meta_read_policy = V_02807C_CACHE_LRU_RD; /* cache reads */
} else {
meta_write_policy = V_02807C_CACHE_STREAM; /* write combine */
meta_read_policy = no_alloc; /* don't cache reads that miss */
}
/* We need more space because the preamble is large. */
struct si_pm4_state *pm4 = si_pm4_create_sized(sscreen, 214, sctx->has_graphics);
if (!pm4)
return;
if (sctx->has_graphics && !sctx->shadowing.registers) {
si_pm4_cmd_add(pm4, PKT3(PKT3_CONTEXT_CONTROL, 1, 0));
si_pm4_cmd_add(pm4, CC0_UPDATE_LOAD_ENABLES(1));
si_pm4_cmd_add(pm4, CC1_UPDATE_SHADOW_ENABLES(1));
if (sscreen->dpbb_allowed) {
si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 0, 0));
si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_BREAK_BATCH) | EVENT_INDEX(0));
}
si_pm4_cmd_add(pm4, PKT3(PKT3_CLEAR_STATE, 0, 0));
si_pm4_cmd_add(pm4, 0);
}
/* Non-graphics uconfig registers. */
if (sctx->gfx_level < GFX11)
si_pm4_set_reg(pm4, R_0301EC_CP_COHER_START_DELAY, 0x20);
si_pm4_set_reg(pm4, R_030E00_TA_CS_BC_BASE_ADDR, border_color_va >> 8);
si_pm4_set_reg(pm4, R_030E04_TA_CS_BC_BASE_ADDR_HI, S_030E04_ADDRESS(border_color_va >> 40));
/* Compute registers. */
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, S_00B834_DATA(sscreen->info.address32_hi >> 8));
si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, compute_cu_en);
si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1, compute_cu_en);
si_pm4_set_reg(pm4, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, compute_cu_en);
si_pm4_set_reg(pm4, R_00B868_COMPUTE_STATIC_THREAD_MGMT_SE3, compute_cu_en);
si_pm4_set_reg(pm4, R_00B890_COMPUTE_USER_ACCUM_0, 0);
si_pm4_set_reg(pm4, R_00B894_COMPUTE_USER_ACCUM_1, 0);
si_pm4_set_reg(pm4, R_00B898_COMPUTE_USER_ACCUM_2, 0);
si_pm4_set_reg(pm4, R_00B89C_COMPUTE_USER_ACCUM_3, 0);
if (sctx->gfx_level >= GFX11) {
si_pm4_set_reg(pm4, R_00B8AC_COMPUTE_STATIC_THREAD_MGMT_SE4, compute_cu_en);
si_pm4_set_reg(pm4, R_00B8B0_COMPUTE_STATIC_THREAD_MGMT_SE5, compute_cu_en);
si_pm4_set_reg(pm4, R_00B8B4_COMPUTE_STATIC_THREAD_MGMT_SE6, compute_cu_en);
si_pm4_set_reg(pm4, R_00B8B8_COMPUTE_STATIC_THREAD_MGMT_SE7, compute_cu_en);
/* How many threads should go to 1 SE before moving onto the next. Think of GL1 cache hits.
* Only these values are valid: 0 (disabled), 64, 128, 256, 512
* Recommendation: 64 = RT, 256 = non-RT (run benchmarks to be sure)
*/
si_pm4_set_reg(pm4, R_00B8BC_COMPUTE_DISPATCH_INTERLEAVE, S_00B8BC_INTERLEAVE(256));
} else {
si_pm4_set_reg(pm4, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
}
si_pm4_set_reg(pm4, R_00B9F4_COMPUTE_DISPATCH_TUNNEL, 0);
if (!sctx->has_graphics)
goto done;
/* Shader registers - PS. */
unsigned cu_mask_ps = sctx->gfx_level >= GFX10_3 ? gfx103_get_cu_mask_ps(sscreen) : ~0u;
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg_idx3(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS,
ac_apply_cu_en(S_00B004_CU_EN(cu_mask_ps >> 16), /* CUs 16-31 */
C_00B004_CU_EN, 16, &sscreen->info));
}
si_pm4_set_reg_idx3(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
ac_apply_cu_en(S_00B01C_CU_EN(cu_mask_ps) |
S_00B01C_WAVE_LIMIT(0x3F) |
S_00B01C_LDS_GROUP_SIZE(sctx->gfx_level >= GFX11),
C_00B01C_CU_EN, 0, &sscreen->info));
si_pm4_set_reg(pm4, R_00B0C0_SPI_SHADER_REQ_CTRL_PS,
S_00B0C0_SOFT_GROUPING_EN(1) |
S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
si_pm4_set_reg(pm4, R_00B0C8_SPI_SHADER_USER_ACCUM_PS_0, 0);
si_pm4_set_reg(pm4, R_00B0CC_SPI_SHADER_USER_ACCUM_PS_1, 0);
si_pm4_set_reg(pm4, R_00B0D0_SPI_SHADER_USER_ACCUM_PS_2, 0);
si_pm4_set_reg(pm4, R_00B0D4_SPI_SHADER_USER_ACCUM_PS_3, 0);
/* Shader registers - VS. */
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg_idx3(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS,
ac_apply_cu_en(S_00B104_CU_EN(0xffff), /* CUs 16-31 */
C_00B104_CU_EN, 16, &sscreen->info));
si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
si_pm4_set_reg(pm4, R_00B1C8_SPI_SHADER_USER_ACCUM_VS_0, 0);
si_pm4_set_reg(pm4, R_00B1CC_SPI_SHADER_USER_ACCUM_VS_1, 0);
si_pm4_set_reg(pm4, R_00B1D0_SPI_SHADER_USER_ACCUM_VS_2, 0);
si_pm4_set_reg(pm4, R_00B1D4_SPI_SHADER_USER_ACCUM_VS_3, 0);
}
/* Shader registers - GS. */
si_pm4_set_reg(pm4, R_00B2C8_SPI_SHADER_USER_ACCUM_ESGS_0, 0);
si_pm4_set_reg(pm4, R_00B2CC_SPI_SHADER_USER_ACCUM_ESGS_1, 0);
si_pm4_set_reg(pm4, R_00B2D0_SPI_SHADER_USER_ACCUM_ESGS_2, 0);
si_pm4_set_reg(pm4, R_00B2D4_SPI_SHADER_USER_ACCUM_ESGS_3, 0);
si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES,
S_00B324_MEM_BASE(sscreen->info.address32_hi >> 8));
/* Shader registers - HS. */
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg_idx3(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS,
ac_apply_cu_en(S_00B404_CU_EN(0xffff), /* CUs 16-31 */
C_00B404_CU_EN, 16, &sscreen->info));
}
si_pm4_set_reg_idx3(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
ac_apply_cu_en(S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F),
C_00B41C_CU_EN, 0, &sscreen->info));
si_pm4_set_reg(pm4, R_00B4C8_SPI_SHADER_USER_ACCUM_LSHS_0, 0);
si_pm4_set_reg(pm4, R_00B4CC_SPI_SHADER_USER_ACCUM_LSHS_1, 0);
si_pm4_set_reg(pm4, R_00B4D0_SPI_SHADER_USER_ACCUM_LSHS_2, 0);
si_pm4_set_reg(pm4, R_00B4D4_SPI_SHADER_USER_ACCUM_LSHS_3, 0);
si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS,
S_00B524_MEM_BASE(sscreen->info.address32_hi >> 8));
/* Context registers. */
if (sctx->gfx_level < GFX11) {
si_pm4_set_reg(pm4, R_028038_DB_DFSM_CONTROL, S_028038_PUNCHOUT_MODE(V_028038_FORCE_OFF));
}
si_pm4_set_reg(pm4, R_02807C_DB_RMI_L2_CACHE_CONTROL,
S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_HTILE_WR_POLICY(meta_write_policy) |
S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM) |
S_02807C_Z_RD_POLICY(no_alloc) |
S_02807C_S_RD_POLICY(no_alloc) |
S_02807C_HTILE_RD_POLICY(meta_read_policy));
si_pm4_set_reg(pm4, R_028080_TA_BC_BASE_ADDR, border_color_va >> 8);
si_pm4_set_reg(pm4, R_028084_TA_BC_BASE_ADDR_HI, S_028084_ADDRESS(border_color_va >> 40));
si_pm4_set_reg(pm4, R_028410_CB_RMI_GL2_CACHE_CONTROL,
(sctx->gfx_level >= GFX11 ?
S_028410_DCC_WR_POLICY_GFX11(meta_write_policy) |
S_028410_COLOR_WR_POLICY_GFX11(V_028410_CACHE_STREAM) |
S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX11)
:
S_028410_CMASK_WR_POLICY(meta_write_policy) |
S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM) |
S_028410_DCC_WR_POLICY_GFX10(meta_write_policy) |
S_028410_COLOR_WR_POLICY_GFX10(V_028410_CACHE_STREAM) |
S_028410_CMASK_RD_POLICY(meta_read_policy) |
S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_GFX10) |
S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_GFX10)) |
S_028410_DCC_RD_POLICY(meta_read_policy));
si_pm4_set_reg(pm4, R_028708_SPI_SHADER_IDX_FORMAT,
S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP));
if (sctx->gfx_level >= GFX10_3)
si_pm4_set_reg(pm4, R_028750_SX_PS_DOWNCONVERT_CONTROL, 0xff);
/* If any sample location uses the -8 coordinate, the EXCLUSION fields should be set to 0. */
si_pm4_set_reg(pm4, R_02882C_PA_SU_PRIM_FILTER_CNTL,
S_02882C_XMAX_RIGHT_EXCLUSION(1) |
S_02882C_YMAX_BOTTOM_EXCLUSION(1));
si_pm4_set_reg(pm4, R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL,
S_028830_SMALL_PRIM_FILTER_ENABLE(1));
if (sctx->gfx_level >= GFX10_3) {
/* The rate combiners have no effect if they are disabled like this:
* VERTEX_RATE: BYPASS_VTX_RATE_COMBINER = 1
* PRIMITIVE_RATE: BYPASS_PRIM_RATE_COMBINER = 1
* HTILE_RATE: VRS_HTILE_ENCODING = 0
* SAMPLE_ITER: PS_ITER_SAMPLE = 0
*
* Use OVERRIDE, which will ignore results from previous combiners.
* (e.g. enabled sample shading overrides the vertex rate)
*/
si_pm4_set_reg(pm4, R_028848_PA_CL_VRS_CNTL,
S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_SC_VRS_COMB_MODE_OVERRIDE) |
S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_SC_VRS_COMB_MODE_OVERRIDE));
}
si_pm4_set_reg(pm4, R_028A18_VGT_HOS_MAX_TESS_LEVEL, fui(64));
si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, 1);
si_pm4_set_reg(pm4, R_028B50_VGT_TESS_DISTRIBUTION,
sctx->gfx_level >= GFX11 ?
S_028B50_ACCUM_ISOLINE(128) |
S_028B50_ACCUM_TRI(128) |
S_028B50_ACCUM_QUAD(128) |
S_028B50_DONUT_SPLIT_GFX9(24) |
S_028B50_TRAP_SPLIT(6)
:
S_028B50_ACCUM_ISOLINE(12) |
S_028B50_ACCUM_TRI(30) |
S_028B50_ACCUM_QUAD(24) |
S_028B50_DONUT_SPLIT_GFX9(24) |
S_028B50_TRAP_SPLIT(6));
/* GFX11+ shouldn't subtract 1 from pbb_max_alloc_count. */
unsigned gfx10_one = sctx->gfx_level < GFX11;
si_pm4_set_reg(pm4, R_028C48_PA_SC_BINNER_CNTL_1,
S_028C48_MAX_ALLOC_COUNT(sscreen->info.pbb_max_alloc_count - gfx10_one) |
S_028C48_MAX_PRIM_PER_BATCH(1023));
if (sctx->gfx_level >= GFX11_5)
si_pm4_set_reg(pm4, R_028C54_PA_SC_BINNER_CNTL_2,
S_028C54_ENABLE_PING_PONG_BIN_ORDER(1));
/* Break up a pixel wave if it contains deallocs for more than
* half the parameter cache.
*
* To avoid a deadlock where pixel waves aren't launched
* because they're waiting for more pixels while the frontend
* is stuck waiting for PC space, the maximum allowed value is
* the size of the PC minus the largest possible allocation for
* a single primitive shader subgroup.
*/
si_pm4_set_reg(pm4, R_028C50_PA_SC_NGG_MODE_CNTL,
S_028C50_MAX_DEALLOCS_IN_WAVE(sctx->gfx_level >= GFX11 ? 16 : 512));
if (sctx->gfx_level < GFX11)
si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, 14); /* Reuse for legacy (non-NGG) only. */
/* Uconfig registers. */
si_pm4_set_reg(pm4, R_030924_GE_MIN_VTX_INDX, 0);
si_pm4_set_reg(pm4, R_030928_GE_INDX_OFFSET, 0);
if (sctx->gfx_level >= GFX11) {
/* This is changed by draws for indexed draws, but we need to set DISABLE_FOR_AUTO_INDEX
* here, which disables primitive restart for all non-indexed draws, so that those draws
* won't have to set this state.
*/
si_pm4_set_reg(pm4, R_03092C_GE_MULTI_PRIM_IB_RESET_EN, S_03092C_DISABLE_FOR_AUTO_INDEX(1));
}
si_pm4_set_reg(pm4, R_030964_GE_MAX_VTX_INDX, ~0);
si_pm4_set_reg(pm4, R_030968_VGT_INSTANCE_BASE_ID, 0);
si_pm4_set_reg(pm4, R_03097C_GE_STEREO_CNTL, 0);
si_pm4_set_reg(pm4, R_030988_GE_USER_VGPR_EN, 0);
si_pm4_set_reg(pm4, R_030A00_PA_SU_LINE_STIPPLE_VALUE, 0);
si_pm4_set_reg(pm4, R_030A04_PA_SC_LINE_STIPPLE_STATE, 0);
if (sctx->gfx_level >= GFX11) {
uint64_t rb_mask = BITFIELD64_MASK(sscreen->info.max_render_backends);
si_pm4_cmd_add(pm4, PKT3(PKT3_EVENT_WRITE, 2, 0));
si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_PIXEL_PIPE_STAT_CONTROL) | EVENT_INDEX(1));
si_pm4_cmd_add(pm4, PIXEL_PIPE_STATE_CNTL_COUNTER_ID(0) |
PIXEL_PIPE_STATE_CNTL_STRIDE(2) |
PIXEL_PIPE_STATE_CNTL_INSTANCE_EN_LO(rb_mask));
si_pm4_cmd_add(pm4, PIXEL_PIPE_STATE_CNTL_INSTANCE_EN_HI(rb_mask));
}
done:
si_pm4_finalize(pm4);
sctx->cs_preamble_state = pm4;
sctx->cs_preamble_state_tmz = si_pm4_clone(pm4); /* Make a copy of the preamble for TMZ. */
}
void si_init_gfx_preamble_state(struct si_context *sctx)
{
if (!sctx->screen->info.has_graphics)
cdna_init_compute_preamble_state(sctx);
else if (sctx->gfx_level >= GFX10)
gfx10_init_gfx_preamble_state(sctx);
else
gfx6_init_gfx_preamble_state(sctx);
}