mesa/src/compiler
2020-09-01 14:55:05 -05:00
..
glsl nir: use nir_var_all to get rid of casting 2020-09-01 17:45:08 +00:00
nir nir/serialize: fix serialization of system values 2020-09-01 14:55:05 -05:00
spirv spirv: fix 64 bit atomic inc and dec 2020-09-01 18:47:30 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h nir/vtn: Add support for kernel images to SPIRV-to-NIR. 2020-08-31 21:17:39 +00:00
glsl_types.cpp nir/vtn: Add support for kernel images to SPIRV-to-NIR. 2020-08-31 21:17:39 +00:00
glsl_types.h compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
Makefile.sources nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
nir_types.h nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_enums.h nir/vtn: Convert constant samplers to variables with data 2020-08-31 21:17:39 +00:00
shader_info.h nir/vtn: Convert constant samplers to variables with data 2020-08-31 21:17:39 +00:00