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As minimal visual studio version are 2019 Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18685> |
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|---|---|---|
| .. | ||
| Adapter.cpp | ||
| D3DKMT.cpp | ||
| Debug.cpp | ||
| Debug.h | ||
| Device.cpp | ||
| Device.h | ||
| Draw.cpp | ||
| Draw.h | ||
| DriverIncludes.h | ||
| DxgiFns.cpp | ||
| DxgiFns.h | ||
| Format.cpp | ||
| Format.h | ||
| InputAssembly.cpp | ||
| InputAssembly.h | ||
| meson.build | ||
| OutputMerger.cpp | ||
| OutputMerger.h | ||
| Query.cpp | ||
| Query.h | ||
| Rasterizer.cpp | ||
| Rasterizer.h | ||
| README.md | ||
| Resource.cpp | ||
| Resource.h | ||
| Shader.cpp | ||
| Shader.h | ||
| ShaderDump.cpp | ||
| ShaderDump.h | ||
| ShaderParse.c | ||
| ShaderParse.h | ||
| ShaderTGSI.c | ||
| State.h | ||
This directory has a Gallium state tracker for D3D10 UMD DDI.
It still uses TGSI, not not NIR.
Currently it only supports SW rasterizers. See src/gallium/targets/d3d10sw/README.md for further details.