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They would be turned into exp(log(a)*b) instead, which is slow. Totals from 2146 (2.52% of 85071) affected shaders: MaxWaves: 35769 -> 35779 (+0.03%); split: +0.03%, -0.01% Instrs: 6476835 -> 6465494 (-0.18%); split: -0.18%, +0.00% CodeSize: 35382288 -> 35347092 (-0.10%); split: -0.10%, +0.00% SpillSGPRs: 1055 -> 1017 (-3.60%) Latency: 75211743 -> 75063623 (-0.20%); split: -0.20%, +0.00% InvThroughput: 17525115 -> 17501745 (-0.13%); split: -0.14%, +0.00% VClause: 200089 -> 200077 (-0.01%); split: -0.01%, +0.01% SClause: 293566 -> 293480 (-0.03%); split: -0.03%, +0.00% Copies: 649631 -> 640516 (-1.40%); split: -1.44%, +0.03% Branches: 268441 -> 268325 (-0.04%) PreSGPRs: 146868 -> 146045 (-0.56%) PreVGPRs: 134125 -> 134128 (+0.00%); split: -0.00%, +0.01% Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26727> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||