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Neil Roberts b83f4b9fa2 glsl: Add an IR lowering pass to convert mediump operations to 16-bit
This works by finding the first rvalue that it can lower using an
ir_rvalue_visitor. In that case it adds a conversion to float16
after each rvalue and a conversion back to float before storing
the assignment.

Also it uses a set to keep track of rvalues that have been
lowred already. The handle_rvalue method of the rvalue visitor doesn’t
provide any way to stop iteration. If we handle a value in
find_precision_visitor we want to be able to stop it from descending into
the lowered rvalue again.

Additionally this pass disallows converting nodes containing non-float.
The can_lower_rvalue function explicitly excludes any branches
that have non-float types except bools. This avoids the need to have
special handling for functions that convert to int or double.

Co-authored-by: Hyunjun Ko <zzoon@igalia.com>

v2. Adds lowering for texture samples

v3. Instead of checking whether each node can be lowered while walking the
tree, a separate tree walk is now done to check all of the nodes in a
single pass. The lowerable nodes are added to a set which is checked
during find_precision_visitor instead of calling can_lower_rvalue.

v4. Move the special case for temporaries to find_lowerable_rvalues. This
needs to be handled while checking for lowerable rvalues so that any
later dereferences of the variable will see the right precision.

v5. Add an override to visit ir_call instructions and apply the same
technique to override the precision of the temporary variable in the
same way as done for builtin temporaries and ir_assignment calls.

v6. Changes the pass so that it doesn’t need to lower an entire subtree in
order do perform a lowering. Instead, certain instructions can be
marked as being indepedent of their child instructions. For example,
this is the case with array dereferences. The precision of the array
index doesn’t have any bearing on whether things using the result of
the array deref can be lowered.

Now, only toplevel lowerable nodes are added to the lowerable_rvalues
instead instead of additionally adding all of the subnodes.

It now also only needs one hash table instead of two.

v7. Don’t try to lower sampler types. Instead, the sample instruction is
now treated as an independent point where the result of the sample can
be used in a lowered section. The precision of the sampler type
determines the precision of the sample instruction. This also means
the coordinates to the sampler can be lowered.

v8. Use f2fmp instead of f2f16.

v9.  Disable lowering derivatives calcualtions, which might not work
properly on some hw backends.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
2020-03-24 23:21:21 +00:00
.appveyor Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
.gitlab/issue_templates gitlab: add bug report template 2020-03-23 17:15:42 +00:00
.gitlab-ci ci: Ban the recent popular freedreno a630 intermittent failure. 2020-03-23 20:22:53 +00:00
bin gen_release_notes: resolve ambiguity by renaming version to previous_version and next_version to this_version 2020-03-12 12:57:11 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs/features: Update virgl OpenGL 4.5 features 2020-03-23 18:49:13 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include intel: Add TGL PCI ID 2020-03-21 23:49:38 -07:00
scons scons: Bump C standard to gnu11 on macOS 10.15. 2019-11-29 12:38:29 +00:00
src glsl: Add an IR lowering pass to convert mediump operations to 16-bit 2020-03-24 23:21:21 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml gitlab-ci: add python3-requests to the test-vk container 2020-03-23 17:17:56 +02:00
.mailmap .mailmap: use correct email address 2019-12-21 17:50:01 +00:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk android: mesa: Revert "android: mesa: revert "Enable asm unconditionally"" 2019-11-12 18:09:43 +00:00
Android.mk freedreno: android: fix build failure on android due to python version 2020-02-07 16:34:49 +00:00
appveyor.yml Appveyor: Quickly fix meson build. 2019-11-14 21:45:23 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build meson: enable -fno-common by default 2020-03-09 09:11:07 +01:00
meson_options.txt turnip: Drop explicit configure opt-in for turnip 2020-02-06 13:23:40 -08:00
README.rst docs: remove mailing list as way of submitting patches 2019-12-12 09:09:50 +11:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct scons: Fix force_scons parsing. 2019-10-26 08:23:48 +01:00
VERSION VERSION: bump after 20.0 branch point 2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.