mesa/src/gallium
Vasily Khoruzhick b7d89476f1 lima/gpir: kill dead writes to regs in DCE
Writes to regs that are never read will confuse regalloc since they
are never live and don't conflict with any regs. Kill them to prevent
overwriting another live reg.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4125>
2020-03-16 23:08:06 +00:00
..
auxiliary gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES 2020-03-11 18:45:28 +00:00
docs gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES 2020-03-11 18:45:28 +00:00
drivers lima/gpir: kill dead writes to regs in DCE 2020-03-16 23:08:06 +00:00
include gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES 2020-03-11 18:45:28 +00:00
state_trackers vdpau: remove bogus assert 2020-03-11 08:17:07 +00:00
targets freedreno: android: fix build of perfcounters. 2020-02-07 16:34:49 +00:00
tests Revert "gallium: make handles of set_global_binding 64 bit" 2020-03-10 22:41:26 +00:00
tools
winsys ac: add radeon_info::use_late_alloc to control LATE_ALLOC globally 2020-03-12 17:27:23 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk android: Add panfrost support to build scripts 2019-10-31 10:03:54 +01:00
meson.build zink: introduce opengl over vulkan 2019-10-28 08:51:43 +00:00
README.portability
SConscript

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.