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Eric Anholt b790b24ff9 [i915] Bug #13634: Fix bugs in 945 cube mipmap layout.
The most egregious, and the one the bug report and failure in the cubemap
demo were about was introduced with intel_mipmap_pitch_align(), where a
"* 2" for the pitch calculation was lost.  The base size < 32 case also
failed to align, which may have caused problems with render to texture.
Another bug would have broken 2x2/1x1 base mipmap levels by placing the
data where the hardware wouldn't look for it.

Other bugs remain with the layout of the small mipmap faces (hardware looks
for them in X,Y,Z,-X,-Y,-Z order along the bottom row, but we lay them out
X,-X,Y,-Y,Z,-Z).
2008-03-18 20:17:56 -07:00
bin Apple: Pulled in changes from Apple's patchset to allow mesa to build on darwin again 2008-02-19 00:55:11 -08:00
configs Darwin: Fixed small error in darwin config files 2008-03-10 16:03:29 -07:00
docs autoconf: Add autogen.sh from Xorg for easier setup from git 2008-03-10 12:36:57 -07:00
doxygen Convert crlf->lf line endings. 2008-02-28 16:34:32 +09:00
include DRI2: Make setTexBuffer take a __DRIdrawable instead of a BO handle. 2008-03-09 21:28:04 -04:00
progs Fix include path for rain demo so glut.h is found 2008-03-11 06:24:56 -07:00
src [i915] Bug #13634: Fix bugs in 945 cube mipmap layout. 2008-03-18 20:17:56 -07:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows Replace glut_fbc.c with glut_fcb.c (cb=callback) 2008-02-25 11:01:23 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore autoconf: Initial support for an autoconf configuration 2007-12-07 14:34:27 -08:00
autogen.sh autoconf: Add autogen.sh from Xorg for easier setup from git 2008-03-10 12:36:57 -07:00
configure.ac autoconf: Enable xdemos by default when we build libGL 2008-03-10 16:11:04 -07:00
descrip.mms Correcting directory name in OpenVMS-Makefile 2006-09-22 11:09:07 +00:00
Makefile Darwin: Config/source fixes to now build glxdemo apps and OSMesa 2008-03-10 15:21:39 -07:00
Makefile.DJ DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
Makefile.mgw Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
mms-config. Committing in . 2003-06-17 07:20:22 +00:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001