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read-only mirror of https://gitlab.freedesktop.org/mesa/mesa
The previous version assumes tess level outputs will only be written once in the shader, however its not possible to guarantee that. It also assumes all invocations will write all the levels, which is also not guaranteed. This is required to fix the "tesselation" and "terraintessellation" demos with turnip. The comment about nir_lower_io_to_temporaries in lower_tess_ctrl_block is removed because nir_lower_io_to_temporaries specifically skips TESS_CTRL shaders so the comment doesn't make sense. The split load for tess levels workaround is removed, the new version only has scalar access unless if ever gets vectorized. This sets NIR_COMPACT_ARRAYS cap to avoid the glsl tess vec lowering with gallium. It seems this will also disable "LowerCombinedClipCullDistance", which I'm not sure was needed or not. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5744> |
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| include | ||
| scons | ||
| src | ||
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| .mailmap | ||
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| Android.mk | ||
| appveyor.yml | ||
| CleanSpec.mk | ||
| common.py | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.