mesa/src/compiler
Tomeu Vizoso fb579b0347 nir: Don't copy empty array
It's undefined behavior UBSAN complains about, so fixing this will
reduce the noise a bit.

../src/compiler/nir/nir_clone.c:710:4: runtime error: null pointer passed as argument 2, which is declared to never be null"}
    #0 0xac781be4 in clone_function ../src/compiler/nir/nir_clone.c:710"}
    #1 0xac781be4 in nir_shader_clone ../src/compiler/nir/nir_clone.c:740"}
    #2 0xacf99442 in panfrost_shader_compile ../src/gallium/drivers/panfrost/pan_assemble.c:54"}
    #3 0xacf6b268 in panfrost_bind_shader_state ../src/gallium/drivers/panfrost/pan_context.c:1960"}
    #4 0xaae326bc in set_fragment_shader ../src/mesa/state_tracker/st_cb_clear.c:135"}
    #5 0xaae326bc in clear_with_quad ../src/mesa/state_tracker/st_cb_clear.c:335"}
    #6 0xaae326bc in st_Clear ../src/mesa/state_tracker/st_cb_clear.c:518"}
    #7 0x494d0e in deqp::gles2::TestCaseWrapper::iterate(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x2ad0e)"}
    #8 0x7f9cf2 in tcu::TestSessionExecutor::iterateTestCase(tcu::TestCase*) (/deqp/modules/gles2/deqp-gles2+0x38fcf2)"}
    #9 0x7fa5f0 in tcu::TestSessionExecutor::iterate() (/deqp/modules/gles2/deqp-gles2+0x3905f0)"}
    #10 0x7e1aac in tcu::App::iterate() (/deqp/modules/gles2/deqp-gles2+0x377aac)"}
    #11 0x492d4c in main (/deqp/modules/gles2/deqp-gles2+0x28d4c)"}
    #12 0xb64b9aa8 in __libc_start_main (/lib/arm-linux-gnueabihf/libc.so.6+0x1aaa8)"}

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-12-12 16:26:45 +01:00
..
glsl glsl/nir: iterate the system values list when adding varyings 2019-12-05 22:04:31 +00:00
nir nir: Don't copy empty array 2019-12-12 16:26:45 +01:00
spirv vtn/opencl: add shuffle/shuffle support 2019-12-12 19:40:58 +10:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: encode struct/interface types better 2019-11-01 19:19:03 -04:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources nir: Add a scheduler pass to reduce maximum register pressure. 2019-11-25 21:12:21 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_enums.h freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_info.h compiler: pack shader_info from 160 bytes to 96 bytes 2019-11-08 16:54:08 -05:00