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We're currently using uint arrays instead of uvec4 arrays for UBOs and SSBOs, which requires scalarBlockLayout. Fixing this is a lot of work, so let's just document it for now. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10127> |
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| freedreno | ||
| openswr | ||
| d3d12.rst | ||
| freedreno.rst | ||
| llvmpipe.rst | ||
| openswr.rst | ||
| panfrost.rst | ||
| v3d.rst | ||
| vc4.rst | ||
| vmware-guest.rst | ||
| zink.rst | ||