mesa/src
Eric Anholt b64ecf7db8 ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.
This is a slight simplification on the way to actually generating GLSL
fragment shaders.
2011-10-18 10:54:31 -07:00
..
egl configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles. 2011-10-04 11:19:48 -07:00
gallium svga: Plug a fence leak 2011-10-18 10:37:12 +02:00
gbm gbm/dri: avoid crash in dri_screen_create 2011-08-04 14:09:34 +02:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl linker: Fix a slightly incorrect comment 2011-10-10 10:23:53 -07:00
glu glu: Avoid defining conflicting DEBUG NDEBUG macros. 2011-08-30 09:42:01 +01:00
glx dri2: Implement a throttle dri extension. 2011-10-14 09:52:53 +02:00
mapi glapi: Enclose glapi.h in an extern "C" block when included by C++. 2011-10-04 15:11:42 -07:00
mesa ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once. 2011-10-18 10:54:31 -07:00
Makefile
SConscript scons: Unbreak mingw build. 2011-09-20 20:50:48 +01:00