mesa/src/compiler
Rhys Perry b627b9fcec nir/idiv_const: optimize imod/irem
fossil-db changes (Sienna Cichlid):
Totals from 223 (0.15% of 150170) affected shaders:
CodeSize: 384564 -> 370824 (-3.57%)
Instrs: 74518 -> 71961 (-3.43%)
Latency: 351620 -> 344640 (-1.99%)
InvThroughput: 80122 -> 74846 (-6.58%)
VClause: 919 -> 920 (+0.11%)
SClause: 2879 -> 2877 (-0.07%); split: -0.10%, +0.03%
Copies: 3099 -> 3103 (+0.13%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12039>
2021-08-09 11:00:39 +00:00
..
glsl glsl/standalone: Lower COMPUTE shader precision 2021-07-29 01:20:46 +00:00
nir nir/idiv_const: optimize imod/irem 2021-08-09 11:00:39 +00:00
spirv vtn: add support for atomic flag test/set/clear 2021-08-06 11:11:04 +10:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
glsl_types.h glsl: add missing support for explicit components in interface blocks 2021-05-13 08:07:53 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
shader_enums.c tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_enums.h tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling 2021-08-05 16:35:41 +00:00
shader_info.h mesa: move gl_program::is_arb_asm to shader_info 2021-07-28 08:49:30 +00:00