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All platforms needs this check for SIMD32. Xe2+ do not need this for SIMD16. Also... delete some really stale comments about Gfx4/Gfx5. This compiler doesn't even support those platforms. No shader-db changes on any pre-Xe2 Intel platforms: shader-db: Lunar Lake total instructions in shared programs: 17108867 -> 17108855 (<.01%) instructions in affected programs: 35211 -> 35199 (-0.03%) helped: 19 / HURT: 6 total cycles in shared programs: 885026794 -> 885805580 (0.09%) cycles in affected programs: 140449880 -> 141228666 (0.55%) helped: 903 / HURT: 1142 LOST: 0 GAINED: 25 fossil-db: Lunar Lake Totals: Instrs: 208578317 -> 208574097 (-0.00%); split: -0.00%, +0.00% Cycle count: 31268800798 -> 31259914590 (-0.03%); split: -0.10%, +0.07% Spill count: 504472 -> 504102 (-0.07%); split: -0.09%, +0.02% Fill count: 606581 -> 606079 (-0.08%); split: -0.13%, +0.05% Scratch Memory Size: 35001344 -> 34957312 (-0.13%) Totals from 60714 (8.59% of 706970) affected shaders: Instrs: 48923370 -> 48919150 (-0.01%); split: -0.01%, +0.01% Cycle count: 11830486210 -> 11821600002 (-0.08%); split: -0.27%, +0.20% Spill count: 397150 -> 396780 (-0.09%); split: -0.12%, +0.02% Fill count: 469651 -> 469149 (-0.11%); split: -0.17%, +0.06% Scratch Memory Size: 25971712 -> 25927680 (-0.17%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35903> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.