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Non-UNORM/non-RGBA8 formats forces blend shaders to be used when the graphics pipeline is involved. We also have a few formats that can't be used with AFBC, so let's consolidate the formats we pick when using a graphics pipeline independently of the image modifier. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37158> |
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