mesa/src/freedreno/computerator
Job Noorman 135ce96669 freedreno/computerator: fix cs builder conversion errors
Fix two small errors that slipped in during the conversion to the new cs
builders.

Writing CP_EVENT_WRITE_0_TIMESTAMP caused hangs on a6xx.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 2bff78dcab ("freedreno/computerator: Convert to new cs builders")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37107>
2025-08-31 16:59:44 +00:00
..
examples freedreno/computerator: add support for UBOs 2025-07-11 16:01:07 +00:00
a4xx.cc ir3: split immediate state from rest of const state 2025-03-06 08:47:54 +00:00
a6xx.cc freedreno/computerator: fix cs builder conversion errors 2025-08-31 16:59:44 +00:00
ir3_asm.cc freedreno/computerator: add support for UBOs 2025-07-11 16:01:07 +00:00
ir3_asm.h freedreno: Convert to SPDX-License-Identifier instead of pasting whole license 2024-08-28 08:54:00 +00:00
main.cc freedreno/computerator: add support for UBOs 2025-07-11 16:01:07 +00:00
main.h freedreno/computerator: add support for UBOs 2025-07-11 16:01:07 +00:00
meson.build freedreno/computerator: Convert to variant reg packers 2025-08-28 16:59:28 +00:00
README.rst

Overview
========

Computerator is a tool to launch compute shaders, written in assembly.
The main purpose is to have an easy way to experiment with instructions
without dealing with the entire compiler stack (which makes controlling
the order of instructions, the registers chosen, etc, difficult).  The
choice of compute shaders is simply because there is far less state
setup required.

Headers
-------

The shader assembly can be prefixed with headers to control state setup:

* ``@localsize X, Y, Z`` - configures local workgroup size
* ``@buf SZ (cN.c)`` - configures an SSBO of the specified size (in dwords).
  The order of the ``@buf`` headers determines the index, ie the first
  ``@buf`` header is ``g[0]``, the second ``g[1]``, and so on.
  The iova of the buffer is written as a vec2 to ``cN.c``
* ``@const(cN.c)`` configures a const vec4 starting at specified
  const register, ie ``@const(c1.x) 1.0, 2.0, 3.0, 4.0`` will populate
  ``c1.xyzw`` with ``vec4(1.0, 2.0, 3.0, 4.0)``
* ``@invocationid(rN.c)`` will populate a vec3 starting at the specified
  register with the local invocation-id
* ``@wgid(rN.c)`` will populate a vec3 starting at the specified register
  with the workgroup-id (must be a high-reg, ie. ``r48.x`` and above)
* ``@numwg(cN.c)`` will populate a vec3 starting at the specified const
  register

Example
-------

```
@localsize 32, 1, 1
@buf 32  ; g[0]
@const(c0.x)  0.0, 0.0, 0.0, 0.0
@const(c1.x)  1.0, 2.0, 3.0, 4.0
@wgid(r48.x)        ; r48.xyz
@invocationid(r0.x) ; r0.xyz
@numwg(c2.x)        ; c2.xyz
mov.u32u32 r0.y, r0.x
(rpt5)nop
stib.untyped.1d.u32.1 g[0] + r0.y, r0.x
end
nop
```

Usage
-----

```
cat myshader.asm | ./computerator --disasm --groups=4,4,4
```