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Both a3xx and a4xx need the same logic to decide if half-precision can be used for blit shaders. So move it to core and simplify things a bit with a helper that considers all render targets. Signed-off-by: Rob Clark <robclark@freedesktop.org> |
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| Makefile.am | ||
| SConscript | ||