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this allows a frontend to punt creation of a nir shader down to the driver's compilation thread, which is useful in the event that the shader being created is so big that it will cause immediate blocking from running common nir passes Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18198> |
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