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For the 64x64 Morton order pattern we know how to use for textures and framebuffers. (AGX also supports a framebuffer compression scheme. This is not that.) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10582>
129 lines
4.4 KiB
C
129 lines
4.4 KiB
C
/*
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* Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "tiling.h"
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/* Z-order with 64x64 tiles:
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*
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* [y5][x5][y4][x4][y3][x3][y2][x2][y1][x1][y0][x0]
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*
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* Efficient tiling algorithm described in
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* https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/ but
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* for posterity, we split into X and Y parts, and are faced with the problem
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* of incrementing:
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*
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* 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
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*
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* To do so, we fill in the "holes" with 1's by adding the bitwise inverse of
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* the mask of bits we care about
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*
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* 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
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* + 1 0 1 0 1 0 1 0 1 0 1 0
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* ------------------------------------------
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* 1 [x5] 1 [x4] 1 [x3] 1 [x2] 1 [x1] 1 [x0]
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*
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* Then when we add one, the holes are passed over by forcing carry bits high.
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* Finally, we need to zero out the holes, by ANDing with the mask of bits we
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* care about. In total, we get the expression (X + ~mask + 1) & mask, and
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* applying the two's complement identity, we are left with (X - mask) & mask
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*/
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#define TILE_WIDTH 64
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#define TILE_HEIGHT 64
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#define TILE_SHIFT 6
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#define TILE_MASK ((1 << TILE_SHIFT) - 1)
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/* mask of bits used for X coordinate in a tile */
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#define SPACE_MASK 0x555 // 0b010101010101
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#define MAX2(x, y) (((x) > (y)) ? (x) : (y))
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#define MIN2(x, y) (((x) < (y)) ? (x) : (y))
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static uint32_t
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agx_space_bits(unsigned x)
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{
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assert(x < TILE_WIDTH);
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return ((x & 1) << 0) | ((x & 2) << 1) | ((x & 4) << 2) |
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((x & 8) << 3) | ((x & 16) << 4) | ((x & 32) << 5);
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}
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#define TILED_UNALIGNED_TYPE(pixel_t, is_store) { \
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unsigned tiles_per_row = (width + TILE_WIDTH - 1) >> TILE_SHIFT;\
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unsigned y_offs = agx_space_bits(sy & TILE_MASK) << 1;\
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unsigned x_offs_start = agx_space_bits(sx & TILE_MASK);\
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\
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for (unsigned y = sy; y < smaxy; ++y) {\
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unsigned tile_y = (y >> TILE_SHIFT);\
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unsigned tile_row = tile_y * tiles_per_row;\
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unsigned x_offs = x_offs_start;\
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\
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pixel_t *linear_row = linear;\
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\
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for (unsigned x = sx; x < smaxx; ++x) {\
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unsigned tile_x = (x >> TILE_SHIFT);\
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unsigned tile_idx = (tile_row + tile_x);\
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unsigned tile_base = tile_idx * (TILE_WIDTH * TILE_HEIGHT);\
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\
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pixel_t *ptiled = &tiled[tile_base + y_offs + x_offs];\
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pixel_t *plinear = (linear_row++);\
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pixel_t *outp = (pixel_t *) (is_store ? ptiled : plinear); \
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pixel_t *inp = (pixel_t *) (is_store ? plinear : ptiled); \
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*outp = *inp;\
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x_offs = (x_offs - SPACE_MASK) & SPACE_MASK;\
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}\
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\
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y_offs = (((y_offs >> 1) - SPACE_MASK) & SPACE_MASK) << 1;\
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linear += linear_pitch;\
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}\
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}
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void
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agx_detile(void *_tiled, void *_linear,
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unsigned width, unsigned bpp, unsigned linear_pitch,
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unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy)
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{
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/* TODO: parametrize with macro magic */
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assert(bpp == 32);
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uint32_t *linear = _linear;
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uint32_t *tiled = _tiled;
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TILED_UNALIGNED_TYPE(uint32_t, false);
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}
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void
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agx_tile(void *_tiled, void *_linear,
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unsigned width, unsigned bpp, unsigned linear_pitch,
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unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy)
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{
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/* TODO: parametrize with macro magic */
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assert(bpp == 32);
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uint32_t *linear = _linear;
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uint32_t *tiled = _tiled;
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TILED_UNALIGNED_TYPE(uint32_t, true);
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}
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