mesa/src/glx/windows/windowsgl.c
Jon Turney 87173ded6e glx/windows: Fix compilation with -Werror-format
Fix compilation where the DWORD type is used with a format, after
-Werror-format added by c9c1e261.

Some Win32 API types are different fundamental types in the 32-bit and
64-bit versions. This problem is then further compounded by the fact
that whilst both 32-bit Cygwin and 32-bit MinGW use the ILP32 data
model, 64-bit MinGW uses the LLP64 data model, but 64-bit Cygwin uses
the LP64 data model. This makes it near impossible to write printf
format specifiers which are correct for all those targets.

In the Win32 API, DWORD is an unsigned, 32-bit type.  So, it is defined
in terms of an unsigned long, except in the LP64 data model used by
64-bit Cygwin, where it is an unsigned int.

It should always be safe to cast it to unsigned int and use %u or %x.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-07 11:28:48 -07:00

403 lines
10 KiB
C

/*
* Copyright © 2014 Jon Turney
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "windowsgl.h"
#include "windowsgl_internal.h"
#include "glapi.h"
#include "wgl.h"
#include <dlfcn.h>
#include <assert.h>
#include <stdio.h>
#include <strings.h>
static struct _glapi_table *windows_api = NULL;
static void *
windows_get_dl_handle(void)
{
static void *dl_handle = NULL;
if (!dl_handle)
dl_handle = dlopen("cygnativeGLthunk.dll", RTLD_NOW);
return dl_handle;
}
static void
windows_glapi_create_table(void)
{
if (windows_api)
return;
windows_api = _glapi_create_table_from_handle(windows_get_dl_handle(), "gl");
assert(windows_api);
}
static void windows_glapi_set_dispatch(void)
{
windows_glapi_create_table();
_glapi_set_dispatch(windows_api);
}
windowsContext *
windows_create_context(int pxfi, windowsContext *shared)
{
windowsContext *gc;
gc = calloc(1, sizeof *gc);
if (gc == NULL)
return NULL;
// create a temporary, invisible window
#define GL_TEMP_WINDOW_CLASS "glTempWndClass"
{
static wATOM glTempWndClass = 0;
if (glTempWndClass == 0) {
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = 0;
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = GL_TEMP_WINDOW_CLASS;
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
}
HWND hwnd = CreateWindowExA(0,
GL_TEMP_WINDOW_CLASS,
"glWindow",
0,
0, 0, 0, 0,
NULL, NULL, GetModuleHandle(NULL), NULL);
HDC hdc = GetDC(hwnd);
// We must set the windows pixel format before we can create a WGL context
gc->pxfi = pxfi;
SetPixelFormat(hdc, gc->pxfi, NULL);
gc->ctx = wglCreateContext(hdc);
if (shared && gc->ctx)
wglShareLists(shared->ctx, gc->ctx);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
if (!gc->ctx)
{
free(gc);
return NULL;
}
return gc;
}
windowsContext *
windows_create_context_attribs(int pxfi, windowsContext *shared, const int *attribList)
{
windowsContext *gc;
gc = calloc(1, sizeof *gc);
if (gc == NULL)
return NULL;
// create a temporary, invisible window
#define GL_TEMP_WINDOW_CLASS "glTempWndClass"
{
static wATOM glTempWndClass = 0;
if (glTempWndClass == 0) {
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = 0;
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = GL_TEMP_WINDOW_CLASS;
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
}
HWND hwnd = CreateWindowExA(0,
GL_TEMP_WINDOW_CLASS,
"glWindow",
0,
0, 0, 0, 0,
NULL, NULL, GetModuleHandle(NULL), NULL);
HDC hdc = GetDC(hwnd);
HGLRC shareContext = NULL;
if (shared)
shareContext = shared->ctx;
// We must set the windows pixel format before we can create a WGL context
gc->pxfi = pxfi;
SetPixelFormat(hdc, gc->pxfi, NULL);
gc->ctx = wglCreateContextAttribsARB(hdc, shareContext, attribList);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
if (!gc->ctx)
{
free(gc);
return NULL;
}
return gc;
}
void
windows_destroy_context(windowsContext *context)
{
wglDeleteContext(context->ctx);
context->ctx = NULL;
free(context);
}
int windows_bind_context(windowsContext *context, windowsDrawable *draw, windowsDrawable *read)
{
HDC drawDc = draw->callbacks->getdc(draw);
if (!draw->pxfi)
{
SetPixelFormat(drawDc, context->pxfi, NULL);
draw->pxfi = context->pxfi;
}
if ((read != NULL) && (read != draw))
{
/*
If there is a separate read drawable, create a separate read DC, and
use the wglMakeContextCurrent extension to make the context current
drawing to one DC and reading from the other
Should only occur when WGL_ARB_make_current_read extension is present
*/
HDC readDc = read->callbacks->getdc(read);
BOOL ret = wglMakeContextCurrentARB(drawDc, readDc, context->ctx);
read->callbacks->releasedc(read, readDc);
if (!ret) {
printf("wglMakeContextCurrentARB error: %08x\n", (int)GetLastError());
return FALSE;
}
}
else
{
/* Otherwise, just use wglMakeCurrent */
BOOL ret = wglMakeCurrent(drawDc, context->ctx);
if (!ret) {
printf("wglMakeCurrent error: %08x\n", (int)GetLastError());
return FALSE;
}
}
draw->callbacks->releasedc(draw, drawDc);
windows_glapi_set_dispatch();
return TRUE;
}
void windows_unbind_context(windowsContext * context)
{
wglMakeCurrent(NULL, NULL);
}
/*
*
*/
void
windows_swap_buffers(windowsDrawable *draw)
{
HDC drawDc = GetDC(draw->hWnd);
SwapBuffers(drawDc);
ReleaseDC(draw->hWnd, drawDc);
}
typedef void (__stdcall * PFNGLADDSWAPHINTRECTWIN) (GLint x, GLint y,
GLsizei width,
GLsizei height);
static void
glAddSwapHintRectWIN(GLint x, GLint y, GLsizei width,
GLsizei height)
{
PFNGLADDSWAPHINTRECTWIN proc = (PFNGLADDSWAPHINTRECTWIN)wglGetProcAddress("glAddSwapHintRectWIN");
if (proc)
proc(x, y, width, height);
}
void
windows_copy_subbuffer(windowsDrawable *draw,
int x, int y, int width, int height)
{
glAddSwapHintRectWIN(x, y, width, height);
windows_swap_buffers(draw);
}
/*
* Helper function for calling a test function on an initial context
*/
static void
windows_call_with_context(void (*proc)(HDC, void *), void *args)
{
// create window class
#define WIN_GL_TEST_WINDOW_CLASS "GLTest"
{
static wATOM glTestWndClass = 0;
if (glTestWndClass == 0) {
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = 0;
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = WIN_GL_TEST_WINDOW_CLASS;
wc.hIconSm = 0;
glTestWndClass = RegisterClassEx(&wc);
}
}
// create an invisible window for a scratch DC
HWND hwnd = CreateWindowExA(0,
WIN_GL_TEST_WINDOW_CLASS,
"GL Renderer Capabilities Test Window",
0, 0, 0, 0, 0, NULL, NULL, GetModuleHandle(NULL),
NULL);
if (hwnd) {
HDC hdc = GetDC(hwnd);
// we must set a pixel format before we can create a context, just use the first one...
SetPixelFormat(hdc, 1, NULL);
HGLRC hglrc = wglCreateContext(hdc);
wglMakeCurrent(hdc, hglrc);
// call the test function
proc(hdc, args);
// clean up
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hglrc);
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
}
}
static void
windows_check_render_test(HDC hdc, void *args)
{
int *result = (int *)args;
/* Rather than play linkage games using stdcall to ensure we get
glGetString from opengl32.dll here, use dlsym */
void *dlhandle = windows_get_dl_handle();
const char *(*proc)(int) = dlsym(dlhandle, "glGetString");
const char *gl_renderer = (const char *)proc(GL_RENDERER);
if ((!gl_renderer) || (strcasecmp(gl_renderer, "GDI Generic") == 0))
*result = FALSE;
else
*result = TRUE;
}
int
windows_check_renderer(void)
{
int result;
windows_call_with_context(windows_check_render_test, &result);
return result;
}
typedef struct {
char *gl_extensions;
char *wgl_extensions;
} windows_extensions_result;
static void
windows_extensions_test(HDC hdc, void *args)
{
windows_extensions_result *r = (windows_extensions_result *)args;
void *dlhandle = windows_get_dl_handle();
const char *(*proc)(int) = dlsym(dlhandle, "glGetString");
r->gl_extensions = strdup(proc(GL_EXTENSIONS));
wglResolveExtensionProcs();
r->wgl_extensions = strdup(wglGetExtensionsStringARB(hdc));
}
void
windows_extensions(char **gl_extensions, char **wgl_extensions)
{
windows_extensions_result result;
*gl_extensions = "";
*wgl_extensions = "";
windows_call_with_context(windows_extensions_test, &result);
*gl_extensions = result.gl_extensions;
*wgl_extensions = result.wgl_extensions;
}
void windows_setTexBuffer(windowsContext *context, int textureTarget,
int textureFormat, windowsDrawable *drawable)
{
// not yet implemented
}
void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
windowsDrawable *drawable)
{
// not yet implemented
}