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We were previously operating with the mindset "a MOV is just a compare
with zero." As a result, we were trying to share as much code between
the MOV path and the CMP path as possible. However, MOV instructions
can perform type conversions that affect the result of the comparison.
There was some code added to better handle this for cases like
and(16) g31<1>UD g20<8,8,1>UD g22<8,8,1>UD
mov.nz.f0(16) null<1>F g31<8,8,1>D
The flaw in these changed special cases is that it allowed things like
or(8) dest:D src0:D src1:D
mov.nz(8) null:D dest:F
Because both destinations were integer types, the propagation was
allowed. The source type of the MOV and the destination type of the OR
do not match, so type conversion rules have to be accounted for.
My solution was to just split the MOV and non-MOV paths with completely
separate checks. The "else" path in this commit is basically the old
code with the BRW_OPCODE_MOV special case removed.
The new MOV code further splits into "destination of scan_inst is float"
and "destination of scan_inst is integer" paths. For each case I
enumerate the rules that I belive apply. For the integer path, only the
"Z or NZ" rules are listed as only NZ is currently allowed (hence the
conditional_mod assertion in that path). A later commit relaxes this
and adds the rule.
The new rules slightly relax one of the previous rules. Previously the
sizes of the MOV destination and the MOV source had to be the same. In
some cases now the sizes can be different by the following conditions:
- Floating point to integer conversion are not allowed.
- If the conversion is integer to floating point, the size of the
floating point value does not matter as it will not affect the
comparison result.
- If the conversion is float to float, the size of the destination
must be greater than or equal to the size of the source.
- If the conversion is integer to integer, the size of the destination
must be greater than or equal to the size of the source.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12045>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.