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The PBE input format must match format in clear color registers. Fixes image clearing for following formats: - B4G4R4A4_UNORM_PACK16 - A8B8G8R8_UNORM_PACK32 - R5G6B5_UNORM_PACK16 - A1R5G5B5_UNORM_PACK16 - R8G8B8A8_SNORM - R8G8_UNORM - R8G8_SNORM - R8_UNORM - R8_SNORM - A2B10G10R10_UINT_PACK32 - only packmode U32 supported For some of the norm formats the clear color register format was changed from integer (pvr_float_to_sfixed) to float (pvr_float_to_f16). This change was done to match the default PBE emit Norm settings. An alternative way to fix this would have been to change the PBE Norm setting. Signed-off-by: Oskar Rundgren <oskar.rundgren@imgtec.com> Reviewed-by: Frank Binns <frank.binns@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23082> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.