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Oskar Rundgren b214cf11b9 pvr: Fix transfer image clearing PBE packmodes
The PBE input format must match format in clear color registers.
Fixes image clearing for following formats:
  - B4G4R4A4_UNORM_PACK16
  - A8B8G8R8_UNORM_PACK32
  - R5G6B5_UNORM_PACK16
  - A1R5G5B5_UNORM_PACK16
  - R8G8B8A8_SNORM
  - R8G8_UNORM
  - R8G8_SNORM
  - R8_UNORM
  - R8_SNORM
  - A2B10G10R10_UINT_PACK32 - only packmode U32 supported

For some of the norm formats the clear color register format was
changed from integer (pvr_float_to_sfixed) to float (pvr_float_to_f16).
This change was done to match the default PBE emit Norm settings.
An alternative way to fix this would have been to change the PBE
Norm setting.

Signed-off-by: Oskar Rundgren <oskar.rundgren@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23082>
2023-05-18 12:25:07 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci Uprev Piglit to d8c08d123fadb986e9a8a7887b922ff63fcff52e 2023-05-17 16:13:21 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin ci: bump bin/ci/ deps to support python 3.11 2023-05-10 14:32:02 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs/rusticl: add Contributing section 2023-05-17 20:25:01 +00:00
include intel/dev: remove dg2 0x5698 pci id 2023-05-17 14:08:24 +00:00
src pvr: Fix transfer image clearing PBE packmodes 2023-05-18 12:25:07 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: stop marking environment variable list as executable 2023-05-12 16:36:57 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: Update my e-mail 2023-04-10 21:54:05 +00:00
CODEOWNERS CODEOWNERS: s/jekstrand/gfxstrand 2023-03-26 00:16:26 +00:00
meson.build meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
meson_options.txt meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.2 2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.