mesa/src/gallium
Ilia Mirkin b20bccbcac nv50,nvc0: fix push hint logic in presence of a start offset
Previously buffer offsets were passed in explicitly as an offset, which
had to be added to the resource address. Now they are passed in via an
increased 'start' parameter. As a result, we were double-adding the
start offset in this kind of situation.

This condition was triggered by piglit's draw-elements test which has a
requisite glMultiDrawElements in combination with a small enough number
of vertices to go through the immediate push path.

Fixes: 330d0607ed ("gallium: remove pipe_index_buffer and set_index_buffer")
Reported-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2017-10-11 08:18:16 -04:00
..
auxiliary broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
docs gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4. 2017-10-10 10:45:22 -07:00
drivers nv50,nvc0: fix push hint logic in presence of a start offset 2017-10-11 08:18:16 -04:00
include gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4. 2017-10-10 10:45:22 -07:00
state_trackers st/dri: implement createImageFromRenderbuffer(2) 2017-10-10 13:58:48 +02:00
targets broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
tests gallium: Remove util_format_s3tc_init() 2017-10-02 19:41:22 -07:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
Android.common.mk Android: rework LLVM build support 2017-05-11 13:52:21 +01:00
Android.mk Android: fix build break from r600/radeon split 2017-10-10 21:37:19 -05:00
Automake.inc radeonsi: prepare for driver-specific driconf options 2017-08-02 09:50:58 +02:00
Makefile.am broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. 2017-10-10 11:42:04 -07:00
README.portability
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.