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If the fragment shader needs the layer index, we have to allocate one more dword in the NGG GS storage. Found by inspection. This doesn't fix anything known. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> |
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| .. | ||
| addrlib | ||
| common | ||
| registers | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||