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ANB implementation aims to rely as much as possible on 'ANB common' code in vulkan/runtime
and vk_common_* entry points automatically handled by mesa at build time.
(v1) Initial Vulkan HAL skeleton with vk_android_{init,destroy}_ugralloc() in nvk_open_hal()
Changelog:
nvk_android.{c,h}: skeleton nvk_open_hal()/nvk_close_hal() and meson.build changes
nvk_instance.h: nvk_*() functions declaration required by nvk_android.c
nvk_device.c: add ANB support
nvk_image.c: add ANB code paths
nvk_physical_device.c: enable ANB extension support
NOTE: Avoid including any AHB code/headers <vndk/hardware_buffer.h>
use only <vulkan/vk_android_native_buffer.h>
Achievements:
Vulkan HAL is detected by Android build, but no Vulkan application is rendering
Android libvulkan.so loader performs dlopen() of /vendor/lib64/hw/vulkan.nouveau.so
Sascha Willems vulkanCapsViewer App detects the Vulkan HAL in Android builds on RTX2060
Android CTS 11 dEQP-VK can be run and completed, but com.drawelements.deqp app shows black surface
dEQP Test Results:
Module Passed Failed Total
dEQP-VK 568738 161 568899
(v2) Further replication of other using 'ANB common' implementation
Changelog:
Move vk_android_{init,destroy}_ugralloc() from nvk_open_hal() to nvk_CreateInstance()
Remove nvk_GetPhysicalDeviceProperties2() and rely on vk_common_GetPhysicalDeviceProperties2()
Achievements:
Improvements in dEQP-VK test results, but many dEQP.wsi.android.* tests are still failing
dEQP Test Results:
Module Passed Failed Total
dEQP-VK 568783 115 568899
(v3) Get inspiration from lavapipe recent llvmpipe ANB implementation and cleanups
nvk_physical_device.c: brace nvk_init_wsi,nvk_finish_wsi with #ifdef NVK_USE_WSI_PLATFORM/#endif
nvk_image.c: if (!mem) return VK_SUCCESS in DETECT_OS_ANDROID path
nvk_android.h: remove nvk_ahb_format_for_vk_format() and add vk_format_from_android()
Achievements:
Improvement in dEQP.wsi.android.* test results, only dEQP.wsi.android.swapchain.simulae_oom.* are failing.
Most of Vulkan Apps generate these errors in logcat:
... E BufferQueueConsumer: [tech.incr.vulkanandroid/tech.incr.vulkanandroid.MinimalNativeActivity#0](id:85900000010,api:1,p:5060,c:2137) acquireBuffer: max acquired buffer count reached: 2 (max 1)
... E BufferLayerConsumer: [tech.incr.vulkanandroid/tech.incr.vulkanandroid.MinimalNativeActivity#0] updateTexImage: acquire failed: Function not implemented (-38)
while some other apps (vkCube and GearsVK) generate these errors:
... E RenderEngine: failed to wait on fence fd
... E Layer : [Surface(name=Task=136)/@0x832783c - animation-leash#0] No local sync point found
... E Layer : [Surface(name=Task=1)/@0xd82067 - animation-leash#0] No local sync point found
dEQP Test Results:
Module Passed Failed Total
dEQP-VK 568820 79 568899
(v4) Vulkan HAL implement nvk specific ANB gralloc and synchronization, inspired by llvmpipe ANB
Changelog:
nvk_android.c: nvk_GetSwapchainGrallocUsageANDROID, nvk_AcquireImageANDROID, nvk_QueueSignalReleaseImageANDROID
implemented as porting of llvmpipe commit
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| CODEOWNERS | ||
| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
| rustfmt.toml | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.